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VR Veteran Tony Parisi is Leading Unity’s AR & VR Strategy Beyond Gaming

Road to VR

The person who is in charge of Unity’s xR strategy is Tony Parisi, who is a co-founder of VRML and a long-time open web advocate. I had a chance to catch up with Tony at Sundance earlier this year to talk about his approach to leading VR & AR strategy at Unity, and moving immersive technologies beyond just entertainment.

Strategy 141
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Expert View: Immersive Technology Investment Boosting Creativity

Tech Trends VR

One area which is evolving rapidly in the country is the immersive technologies industry, with virtual reality (VR) in particular, forecast to grow at a faster rate than any other entertainment and media industry from 2016 – 2021 in the UK, making it the fastest growing, and largest, virtual reality industry in EMEA.

Immersion 237
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NFL Director of Media Strategy Says Football in VR Is “Very Reliant On The Mobile Phone Industry”

UploadVR Between Realities podcast

While some have leaped in headfirst, the NFL is a bit more hesitant and only has documentary style and highlight packages available in the 360-degree format. I think that we’re seeing the NFL recognizing that VR is going to be a significant part of their digital subscription media strategy,” Cole elaborates.

Strategy 100
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SXSW 2022 CHAT WITH CHARLES SEGUIN: FIRST IMPRESSIONS, XR INDUSTRY AND EMERGING TECH

Digitalnauts

SXSW 2022 CHAT WITH CHARLES SEGUIN: THE XR INDUSTRY, FIRST IMPRESSIONS AND EMERGING TECH. Charles Seguin, Co-Founder and CEO at Digitalnauts, answers a few questions on the representation of the XR industry at SXSW 2022 and gives us his top tips. The Sick Rose” a 360 stop motion movie from HTC (best 360 video experience).

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Social VR and Gamification Bring Training to the Next Level

ARPost

In a variety of industries, such as medical industry, finance, engineering just to name a few, but also in many other professions, continuing education is mandatory to ensure that professionals are aware of the latest trends in their industry. Many of us nowadays are required to undergo training on a regular basis.

Training 392
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The VRScout Report – The Week in VR Review

VRScout

The tech giant recently published a patent for a phone-shipping unit that is hinged, made of fabric components, and can accommodate your smartphone for VR video experiences. DAYDREAM HELPS YOUTUBE OPTIMIZE THEIR 360 VIDEOS. We don’t know if this will actually get made, but we’re sending smoke signals to the mobile VR gods.

360 Video 174
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How Merge is Building an XR Ecosystem for Kids

VRScout

Merge was the first company to make a mobile VR app—and the choice to make the app future-compatible with Google proved fortuitous; the eventual launch of Google Cardboard shook up the industry and helped make VR more accessible to many different markets, including children. Kids can also explore 360 Video s and 3D Models.

Education 297