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How to get started with WebXR in Unity

The Ghost Howls

WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial. Requirements.

Unity 509
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Dev Shares Crash Course on VR Game Optimization for Oculus Quest & Mobile Hardware

Road to VR

VR games need to achieve high, stable performance to look good and play comfortably. Optimization is no easy task, especially with the limited resources of mobile hardware like the Snapdragon 835 processor in the Oculus Quest. The video is focused toward novice VR developers who are working in Unity.

Hardware 187
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Emerging Trends in the VR Gaming Industry?—?2023

ARVR

Emerging Trends in the VR Gaming Industry — 2023 Technology is evolving at a fast pace. 2023 is currently shaping up to be the year of promise for the VR gaming industry. Virtual reality games, in particular, have come a long way from the lukewarm response they received in their early years. What is VR — A Quick Explanation!

Trends 349
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How HitMotion:Reloaded transitioned from an AR to a VR game

The Ghost Howls

This game has had a very long and interesting story (maybe one day I’ll write a long post about it), and it has lived various transitions, with the last one being from a passthrough AR game to a standard VR game. It was an AR game that could be played on a VR headset , in 2019. The setting.

AR 505
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How to create a WebVR experience using Unity

The Ghost Howls

In my review of Amazon Sumerian I said multiple times that in other game engines, like Unity, it is not possible to create a WebVR experience. A WebVR exporter for Unity??? Unity on one side, a WebVR experience running on Firefox on the other one. So, how to do you export a WebVR project from inside Unity?

Unity 187
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‘Oculus Launch Pad’ Is Silently Populating The VR Content Pool

VRScout

As a little-known initiative, Oculus is actively funneling in talent with the promise of training, tools and other resources that developers — new and old — can use to build projects for the Oculus platform as well as for the greater VR ecosystem. Receiving funding was not only a blessing, but an incredible learning experience for me.

Oculus 358
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VRLA 2018 Returns; Keynote Lineup Announced

VRScout

A world premiere from Skydance, with Chris Hewish, EVP Games & Interactive and Pablo Leon-Luna, VR Developer. The Mezo interactive art installation that will be the centerpiece of the show floor at VRLA 2018. First time attendees can register in VR via the official VRLA Registration 2018 app or visit VRLA.