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PSVR 2 Will Use Tobii Eye Tracking, Company Confirms

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The upcoming PlayStation VR2 headset will use eye tracking from specialist group, Tobii. PSVR 2 — which doesn’t yet have a release date — is expected to use eye tracking for a variety of applications, including foveated rendering. In 2019, Tobii technology was integrated into the HTC Vive Pro Eye.

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Gaining Behavioural Insight with Eye-Tracking VR Tech

Tech Trends VR

Companies can now track where a users’ gaze wanders and use that data to design fine-tuned experiences. Eye-tracking technology is nothing new in itself, but it is gaining rapidly both in scope and popularity as immersive virtual experiences become more widely used both in business and leisure contexts.

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Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More

Road to VR

The release of the Lumin SDK confirms that the Magic Leap One will include eye-tracking, as Unreal points out among the various headset capabilities supported by the engine: Head tracking. Eye tracking. Gesture and hand tracking. 6DOF hand controller (Totem) tracking. Room scanning and meshing.

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Pimax Kickstarter Nears $3.5M With Less Than a Week Left, Free Eye-tracking Module Unlocked

Road to VR

million and unlocking free eye-tracking module for every one of their backers who chose a VR headset funding tier. According to an update posted to the Pimax Kickstarter page , all backers will get a free eye-tracking module as a part of the $3 million stretch goal. The post Pimax Kickstarter Nears $3.5M

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StarVR One Revealed with SteamVR Tracking 2.0, Eye-tracking, Upgraded Specs

Road to VR

StarVR today revealed the StarVR One headset at SIGGRAPH 2018, an upgrade to previous StarVR headsets which incorporates SteamVR Tracking 2.0, eye-tracking, and a slew of enhancements. A variant of the headset, the StarVR One XT, has built-in optical markers for use with tracking systems other than SteamVR Tracking.

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Bringing Moss To PSVR 2: Polyarc Talks Eye Tracking, Adaptive Triggers & More

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In 2018, Moss released for the original PlayStation VR headset. Not only is the headset a huge leap in terms of power, visuals and display technology, but it also includes in-headset haptics and eye tracking capabilities as well. The release of PSVR 2 is a bit of a full circle moment for Polyarc.

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Google to Feature High-resolution VR OLED Display for Wide FOV Headsets at SID 2018

Road to VR

Foveated rendering combined with eye-tracking is largely believed to be a solution to knocking down the massive graphical requirements for such a display. The post Google to Feature High-resolution VR OLED Display for Wide FOV Headsets at SID 2018 appeared first on Road to VR. Yes, Google is researching foveated rendering too.

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