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The epic journey of The Unity Cube

The Ghost Howls

Some weeks ago, I’ve launched on App Lab “The Unity Cube” , a VR experience for Quest, with just… a cube and nothing more. The genesis of The Unity Cube. This is the typical reaction of the VR user when he/she discovers The Unity Cube. The reasons for the cube. But “Why submitting just a cube?”,

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Case Study: SAP Integrates AR for ERP

AR Insider

SAP shapes the future of work with Unity. Since 2016, the company has invested in AR, VR and XR to help its customers accelerate time to insight and enhance the way SAP data is visualized and understood. To make it easier for Unity developers to integrate SAP data into Unity, SAP recently launched the Unity Integration Toolkit.

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The CatsAndVR.com top 5 VR compaines in 2016 (for Us). Have a Great NYE! Have a Great 2017

Cats and VR

As 2016 started I was in a job I hated but thanks to CatsAndVR.com I was able to get a job in VR that allows me to travel, be plugged in, and also follow my passion. Since the end of 2016 falls on Caturday, I am closing 2016 out with a post. Since the end of 2016 falls on Caturday, I am closing 2016 out with a post.

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How I got started with virtual reality (and you can, too)

The Ghost Howls

If I had to choose the most common question I’ve received in these 4 years on the blog, social media, and Quora, I would surely pick “How do I get started with virtual reality?” It was too early for Unity, but they taught me about C++, C#, Java, OpenCV, OpenGL and other fancy development stuff. So many memories, guys.

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Google Releases ‘Resonance Audio’, a New Multi-Platform Spatial Audio SDK

Road to VR

Google’s spatial audio support for VR is well-established, having introduced the technology to the Cardboard SDK in January 2016, and bringing their audio rendering engine to the main Google VR SDK in May 2016, which saw several improvements in the Daydream 2.0 update earlier this year. Image courtesy Google.

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Oculus PC SDK Adds NVIDIA Lens Matched Shading to Boost Performance

Road to VR

Back in 2016, NVIDIA offered an approachable explanation of LMS. The company deeply details the implementation in depth at their developer blog , and said that the feature “provides a performance boost and a slight quality improvement.” This week, Oculus announced the addition of LMS to their PC SDK 1.19.

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BinaryVR Begins Shipping First Dev Kit For Facial Tracking Solution

UploadVR Between Realities podcast

Shipments begin a little later than the original estimation of October 2016. According to a blog from the company, the first development kits will be going out to a “small number” of partners, while remaining customers will be notified on a one-by-one basis. Developer kits cost $349 and also come with a Unity plugin SDK.