Mon.Oct 28, 2024

article thumbnail

Who’s Using Mobile AR and How Often?

AR Insider

35 percent of U.S. adults have used AR at least once according to our latest survey. But how often are they using it? We drill into survey sentiments in the latest Behind the Numbers installment. This post appeared first on AR Insider.

AR 364
article thumbnail

The XR Week Peek (2024.10.29): Batman Arkham Shadow had a stellar launch, Apple is halting production of Vision Pro, and more!

The Ghost Howls

I’m writing this newsletter across Italy and Austria because I’m going to AWE Europe! I will be a speaker there and I will talk about how to make a mixed reality that truly blends the real and virtual worlds together. But I mostly can’t wait to meet the other amazing people from the XR community and hug them all! If you will be at AWE, let me know, so hopefully we can meet and have a chat.

Apple 312
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Rhythm Tooter ‘Trombone Champ’ Coming to Quest in November, Trailer Here

Road to VR

Trombone Champ: Unflattened , the VR-ified version of the 2022 indie rhythm game, is coming to Quest on November 26th. Trombone Champ: Unflattened reimagines the viral rhythm game for VR, allowing you to take the stage in dynamic concert halls and toot around on some increasingly wibbly trombones. Starting with one trombone, players can unlock a diverse collection, each with unique properties, sounds, and animations.

Gaming 221
article thumbnail

SynergyXR to Tackle Labour Paint-Points with Version 3.0 and Procedure Builder Service

XR Today - Virtual Reality

SynergyXR recently debuted version 3.0 of its XR training platform, which enables businesses to create bespoke immersive training environments for upskilling workers in various professional sectors. Notably, the SynergyXR 3.0 release includes a platform update introducing Procedure Builder, an integrated development suite that allows businesses to create and scale bespoke immersive XR training programs based on a no-code, drag-and-drop approach.

Africa 216
article thumbnail

The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

article thumbnail

Culver Cup Winners Create Movie Magic With AI

Charlie Fink

The Culver Cup, co-hosted by FBRC.AI and AWS, asked teams to make a short AI film, using the same AI tools and creative brief. The finished films are examples of disruptive media to come.

Filming 163

More Trending

article thumbnail

EON Reality Partners with Bit Dynamics: Expanding the Reach of Innovative Spatial AI Solutions in Suriname and Guyana

EON Reality

IRVINE, CA – October 28, 2024 – EON Reality, the world leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer for industry and education, is thrilled to announce its newfound partnership with Bit Dynamics N.V., a leading Suriname-based digital solutions provider. This collaboration aspires to bring EON’s innovative solutions to new horizons, benefitting both Suriname and Guyana.

Suriname 148
article thumbnail

Alien: Rogue Incursion Hands-On: Survios Aims For Aliens

Upload VR

TQ Jefferson helped me through a slice of an early chapter in Alien: Rogue Incursion on PC VR. I trusted the creative director at Survios leading the charge for Rogue Incursion, but at the start of my demo he had me turn around to point out a pair of xenomorphs. One was standing upright in the open and the other hid behind a box, both in plain sight.

Gaming 133
article thumbnail

EON Reality Introduces Cutting-Edge XR Solution for Cybercrime Division Training

EON Reality

IRVINE, CA – October 28, 2024 – EON Reality, the world leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer for industry and education, announces the launch of its innovative EON-XR platform tailored for cybercrime division training. This state-of-the-art solution aims to address the growing need for skilled cybercrime investigators and enhance the capabilities of law enforcement agencies in combating digital threats.

article thumbnail

Sight Unseen Lets You Detach Your Eye To Solve VR Puzzles

Upload VR

Sight Unseen is a unique VR puzzle game where you detach a robotic eye to find solutions. Developed by Pretty Interesting Experiences , a team comprised of Abertay University graduates, Sight Unseen uses each lens differently inside your VR headset. Your detachable eye is capable of seeing in infrared vision, revealing hidden traps like lasers or pathways completely invisible to your other eye.

Gaming 101
article thumbnail

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

article thumbnail

UK MR Headset Vendor Acquired for $45 Million

XR Today - VR Headsets tag

Watch on YouTube. XR Today’s Rory Greener hosts Caspar Thykier, Co-Founder & CEO at Zappar and Karina Kogan, Chief Marketing Officer of Infinite Reality , discussing Infinite Reality’s $45 million acquisition and how the moves relates to AI/XR accessibility goals. Thanks for watching. If you’d like more like this, don’t forget to SUBSCRIBE to our channel.

article thumbnail

Backgammon Added To Game Room On Apple Vision Pro

Upload VR

Game Room, the spatial board and card game collection, introduced Backgammon in a new update. Developed by Resolution Games, we previously considered Game Room to be one of the best Apple Vision Pro games currently available, praising the "strong presentation with nice interactive effects." Currently exclusive to Apple Vision Pro on headsets - it's also on iPhone and iPad - the board game collection recently added Backgammon in its latest post-launch update.

Apple 89
article thumbnail

TouchDIVER Pro to Introduce Enterprise-Ready Haptic XR Interactions

XR Today - Augmented Reality tag

Following success with its previous haptic glove iterations, WEART is launching TouchDIVER Pro to bring haptic XR interactions to businesses today. The device is a pair of advanced haptic gloves that will be available for pre-order until November 30, 2024, at €3,900. Following the pre-order window, WEART will sell the TouchDIVER Pro package for €4,900.

Haptic 85
article thumbnail

Phasmophobia Review-In-Progress: Frighten Your Senses

Upload VR

Phasmophobia activates your fight-or-flight response by hunting ghosts with friends on Steam and PlayStation VR2. Here’s our review-in-progress. Kinetic's viral hit took the world by storm in 2020, and it's finally debuting on PS5 in early access to deliver one of the platform's most engaging horror experiences, albeit one that's lacking in the technical department.

Gaming 84
article thumbnail

Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

article thumbnail

Largest ‘Blade & Sorcery: Nomad’ Update Ever Now Live on Meta Quest, Exclusive Interview with Developer

Oculus

Blade & Sorcery: Nomad from Warpfrog is one of the biggest and most immersive games available on the Meta Quest platform. With incredibly detailed physics-based.

article thumbnail

Human Fall Flat VR Reveals First Gameplay Trailer Before This Week's Launch

Upload VR

Human Fall Flat VR revealed new gameplay footage before this week's launch. Developed by No Brakes Games and published by Curve Games, Human Fall Flat VR is a 3rd person physics-based puzzle platformer where each motion controller moves your arms. During the VR Game Spotlight at EGX & MCM 2024, Curve Games released a first look at gameplay while addressing the audience through a message from its VP of Publishing, Rich Keen. 0:00 / 2:19 1× It's unclear what platform this gameplay footage was

article thumbnail

Meta Quest 3S review: the way to go for mainstream MR

The Ghost Howls

Around 10 days ago I received my Meta Quest 3S and now I’m ready to write a review about it and explain to you why this is the mixed reality headset average consumers should buy. Meta Quest 3S Launch trailer of Quest 3S Meta Quest 3S is the headset that Meta released as a spiritual successor of Quest 2. The actual successor is the Quest 3, but Quest 3 is a rather expensive device ($500), so it’s hard it may have a wide mainstream appeal.

article thumbnail

Blade And Sorcery: Nomad Finally Feels Complete With 1.0 Update

Upload VR

Blade and Sorcery: Nomad has finally received its 1.0 update, bringing the standalone version mostly on par with its PC VR counterpart. That means Crystal Hunt, skill trees, and amazingly, the Citadel map, which has been PC exclusive since Nomad launched in 2021. Admittedly, many of my thoughts on the full version of Nomad are similar to our Blade and Sorcery review on PC VR.

article thumbnail

AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.