article thumbnail

John Legend Performs Live In VR To Raise Awareness Towards Mass Incarceration

VRScout

Legend conducted his performance live in-studio wearing an Xsens MVN Animate Motion Capture System. This is the same motion capture solution used on blockbuster films like Star Wars: Rise of Skywalker , Avengers: Infinity War , and The Wolverine , as well as hit games such as Creed: Rise to Glory and Counter Strike. .

article thumbnail

Meet The Forge: A Metaverse XR Studio System by Prox & Reverie

ARPost

This studio system contains the latest interactive production tools, such as Oculus, Manus, Vive , Faceware, Varjo , and Xsens motion capture. Real-time engines such as Unity and Unreal enable them to instantly merge digital realities and real-world scenarios in-studio or on-location. Empowering Content Makers.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Mocap for Content Creators: The Top 5 Solutions 

XR Today - Mixed Reality tag

Motion Capture software, or “Mocap systems”, are particularly valuable for content creators looking to enhance XR experiences with realistic avatars, motion, and gesture controls. Mocap solutions are primarily used for the creation of XR content.

article thumbnail

Unreal Engine's MetaHuman Creator Is Like The Sims 4 on Steroids, and I Love It

GizModo VR

Epic’s Unreal Engine is making it easier for game developers to create and customize realistic human-like characters with its new MetaHuman Creator , which gives devs the ability to fine-tune facial features, skin complexion, and work from preset body types, hair, clothing, and even teeth. Watching it in action, I… Read more.

Unreal 92
article thumbnail

Peter Jackson’s New Studio is All About AR Storytelling

VRScout

In the video we get an in-depth look at an intense sci-fi scene projected onto a tabletop surface using an iPad Pro. The 1:30 minute demo apparently operates on a specialized version of ARKit that runs a plugin, which easily integrates the software into Unreal Engine 4. On stage demo at Apple’s WWDC.

AR 417
article thumbnail

Join An Apocalyptic Street Race In REWIND’s ‘Curfew’ VR Experience

VRScout

The experience was created using REWIND’s in-house version of Unreal engine along with a set of narrative and interactive tools, purpose-built for making immersive VR experiences. The process involved extensive reference photography, motion capture, immersive sound design, and a notable cast of actors and talent.

article thumbnail

Apple Announces ARKit 3 with Body Tracking & Human Occlusion

Road to VR

With ARKit 3, the system now supports motion capture and occlusion of people. When waving, the avatar can be seen to tip forward in response to the motion even though the user doesn’t. Motion capture. Video recording in AR Quick Look. Human Occlusion & Body Tracking. Faster reference image loading.

Apple 278