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XR in Education Case Study in Focus: Oculus and Aptiv

XR Today - Virtual Reality

The power of Extended Reality technology for education isn’t just evident in the traditional school and university landscape. With XR tools, companies can empower staff members to work with complex machines and equipment, as well as providing them with the skills they need to perform day-to-day tasks.

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Oculus Launches New-And-Improved VR Avatars

VRScout

Oculus today announced the launch of its new Oculus Avatars on a handful of popular Oculus titles, including Topgolf with Pro Putt, PokerStars VR, and Epic Rollercoasters. Image Credit: Facebook, Oculus. Image Credit: Facebook, Oculus. ” Image Credit: Facebook, Oculus. . later this year.

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From Brain-Computer Interfaces To Digital Humans: How These Technologies Are Bringing Us Closer To The Metaverse

VRScout

Technology can augment the world around us, it can enhance the human experience, our capabilities, and also extend our reality to digital and virtual worlds. But just how far are we from becoming one with the metaverse and what can we learn about ourselves through sensory technologies? Just how far away is full-dive VR?

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Case Study: SAP Integrates AR for ERP

AR Insider

Spiess shares that the technology concept of “smart assets” is key to making mixed reality valuable for SAP’s customers. Check out this video where Spiess uses the XR Cloud app to visualize augmented digital twin and Internet of Things (IoT) data on an Evomixx machine. These smart assets are 3D (e.g.,

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Elon Musk Details ‘Neuralink’ Brain Interface Tech, Oculus CTO Calls It “very bold work”

Road to VR

Elon Musk unveiled Neuralink earlier this week, a startup that aims to not only revolutionize the growing field of brain-machine interfaces (BMIs), but eventually wants to make neural implants as common as LASIK outpatient procedures are today—that’s the long-term goal at least.

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The XR Attention Lab Takes Body Language To A Whole New Level

VRScout

Biometric algorithms enable your body to speak through immersive technology. Is this the next phase of human-machine integration? For the next phase of development, they are now looking to stress-test the algorithms by feeding the machine learning with data from a consumer-facing app. said Dubois.

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Stanford Research Shows VR Users Can Be Identified Using Only 5 Minutes of Motion Data

Road to VR

Privacy in VR is an ever growing issue, especially now that all new Oculus accounts must login to Facebook with their real identity, which includes anyone who wants to use a Quest 2. The study however didn’t include a load of other burgeoning VR technologies that could be used to fill out personal profiles in the near future.

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