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Sony Teases Prototype VR Headset With Stunning 8K Visuals

VRScout

It appears as though Sony is making serious progress with its VR technology. Earlier today the company hosted an online event called Sony Technology Day, revealing new information on eight different technologies revolving around the theme of “Technology that inspires emotion.” Image Credit: Sony.

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Sony Teases XR Headset and ‘Spatial Content Creation System’

XR Today - Mixed Reality tag

Sony has revealed the development of an XR headset as part of an “immersive spatial content creation system”. Sony has worked with Siemens and Qualcomm to develop the XR system. ” User Experience The head-mounted display comes equipped with high-definition 1.3-type

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PlayStation Teases Non-VR ‘Spectator Mode’ In New Patent

VRScout

The technology sounds eerily similar to Sony’s PlayLink , a multiplayer game service for the PlayStation 4 that allows players to engage in a variety of quizzes and immersive games using compatible smartphones and tablets. Sony files patents for potential products and features on a regular basis, many of which wind up dead in the water.

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Sony Unveils Mixed Reality Headset at CES-2024

XROM

Sony Corporation announced development of an immersive spatial content creation system, which includes an XR head-mounted display equipped with high-quality 4K OLED Microdisplays*2 and video see-through function, and a pair of controllers optimized for intuitive interaction with 3D objects and precise pointing.

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iPhone, iPad, Apple Watch, HMD: Time to save up for 2022

Slashgear

In the year 2022 is expected that Apple, Sony, and Meta will launch significant HMD devices. This is a head-mounted display (HMD), and there’s a decent chance it’ll be the next sort of device that’ll be above-and-beyond desirable by the average consumer.

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VR: Fad or Fiction?

Tech Trends VR

Is Virtual Reality a growing market segment or a flash in the pan? Back in 2012, a starry-eyed young entrepreneur called Palmer Luckey announced a new and improved head-mounted display that would be better than pretty much everything on the market at the time, and affordable for gamers to boot.

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Why we should care about ergonomics in virtual reality

The Ghost Howls

The * just made my head hurt, and I found the controllers too small (I have large hands), but the * fitted great and the controllers were way more comfortable. These are all real responses on a virtual reality forum after posters have asked: “Which headset is best?”…only Examples of head measurements (Image by Rob Cole).