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Researchers Say Head-mounted Haptics Can Combat Smooth Locomotion Discomfort in VR

Road to VR

Researchers from the National Taiwan University, National Chengchi University, and Texas A&M University say that haptic feedback delivered to the head right from a VR headset can significantly reduce discomfort related to smooth locomotion in VR. Moving players artificially through large virtual environments isn’t a trivial task.

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Haptics Use Cases and Applications in VR: Training

ARVR

This article was extracted from the Recommended Practices for Haptics in Enterprise VR published by the Haptics Industry Forum. What should be considered while planning to include haptics in a VR training solution? ? Why should you include haptics in your VR training solution? ? Application maturity. Skills transfer.

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Researchers Electrically Stimulate Muscles in Haptic Designed for Hands-free AR Input

Road to VR

Researchers at The Human Computer Interaction Lab at Hasso-Plattner-Institut in Potsdam, Germany, published a video recently showing a novel solution to the problem of wearable haptics for augmented reality. The post Researchers Electrically Stimulate Muscles in Haptic Designed for Hands-free AR Input appeared first on Road to VR.

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Cloudhead Games CEO: Apple Vision Pro is an AR Headset Wearing VR Clothes

Road to VR

Unity engine support is promised but with no plans for motion control support, Apple has cut out any possibility of porting most of the existing or future VR catalog to its platform. Inputs and Haptics are incredibly important to Virtual Reality as a major tenant in reinforcing immersion and tactile interaction with virtual objects.

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The XR Eye & Hand Tracking Vendors for 2024

XR Today - Mixed Reality tag

The Ultraleap Gemini hand-tracking platform works in both Augmented and Virtual Reality solutions, allowing for more immersive, interactive, and realistic experiences. The company’s sensor and tracking technology comes in the form of the “OctoXR” Unity game engine. The solution also connects with Qualcomm’s Snapdragon XR2 platform.

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It’s like the Power Glove, but for VR

TechCrunch VR

The product combines hand tracking with haptic feedback to give the user a more hands-on approach to interacting with the virtual environment around them. Battery life is around two hours with haptics on and eight hours with it turned off. You can also hot swap the battery to keep it up and running.

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The XR Eye & Hand Tracking Market Map for 2023

XR Today - Mixed Reality tag

Ultraleap is even investing in the area of mid-air haptics, for unique forms of feedback. Latest UltraLeap News Tobii Focusing on the eye-tracking landscape, Tobii is on a mission to improve the way people interact with computing technology. The company’s sensor and tracking technology comes in the form of the “OctoXR” Unity game engine.