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Meta Revives Haptic Feedback Product Portfolio

XR Today - Virtual Reality

Another technology space, Meta, is keen to crack the haptics market. It is a space early in its development yet key in providing advanced levels of immersion, input, and feedback during enterprise operations such as training sessions. Haptic feedback comes in many hardware forms, such as gloves or controllers.

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The Best VR Gloves in 2024: Harnessing Haptic Feedback

XR Today - Virtual Reality

In the last few years, there’s been less hype around VR gloves and haptic accessories in the extended reality space. However, as the adoption of virtual reality grows in the business landscape for training, product development, and collaboration, this is beginning to change. What are VR Gloves Used for?

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The Best Virtual Reality Accessories for Deeper Immersion

XR Today - Virtual Reality

Virtual reality accessories are transforming the immersive technology landscape. As VR headsets are growing more advanced, the “add-ons” available to personalize and enhance virtual experiences are also evolving. So, what types of virtual reality accessories should companies and consumers explore this year?

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Haptics Use Cases and Applications in VR: Training

ARVR

This article was extracted from the Recommended Practices for Haptics in Enterprise VR published by the Haptics Industry Forum. What should be considered while planning to include haptics in a VR training solution? ? What are the key values to adopt a VR training solution? ? Application maturity. Skills transfer.

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Leveraging Unity 3D for VR Development 

XR Today - Virtual Reality

Not so long ago, Virtual Reality (VR) was considered by many to be a futuristic concept. In the last couple of years, countless leading brands have adopted VR to assist with collaboration, training, and product development practices. Here’s how professionals can get started with Unity 3D tools for VR development.

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HaptX Opens Preorders for Enterprise Haptic Gloves

XR Today - Virtual Reality

HaptX opened on Tuesday preorders of its Gloves G1, an enterprise-grade haptic device for $4,500 per pair – a decrease in cost compared to previous models. Jake Rubin, Founder and CEO of HaptX , believes that haptics are the cornerstone of next-generation human-machine interface (HMI) technologies.

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Use Cases & Best Practices for Haptics at Scale in VR Training

ARVR

On Thursday, May 27th, key players from the haptics, hand tracking, and VR training industries gathered to discuss the scaling of haptics in VR training applications. It addressed how a company can leverage haptic technology across all their virtual training scenarios thanks to Interhaptics and Innoactive technologies.

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