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Unity Raises $181 Million Series C in Anticipation of VR/AR Growth

Road to VR

Unity Technologies has announced a $181 million Series C investment led by DFJ Growth, a venture capital firm with the likes of Twitter and Tesla in their portfolio, in order to continue their dominance of the game engine market. See Also: Unreal Engine and Unity to get NVIDIA’s New VR Rendering Tech.

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Bloomberg: Apple Building Headset Versions Of FaceTime, Maps & More

Upload VR

Over the weekend The New York Times also reported Apple is enlisting Hollywood directors like Jon Favreau to create immersive VR content, such as a version of Prehistoric Planet. Developers will also apparently get access to a Mac based headset simulator so they can develop before having the device in-hand.

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Spatial Beats: Facebook, Snap & Epic Games

AR Insider

Epic Games buys Sketchfab for an undisclosed sum. Sketchfab is integrated into Epic’s popular Unreal Engine game and special effects paltform, and notably, all of its competitors, starting with Unity, Snap’s Lens Studio, Facebook’s Spark AR, and even Tilt Brush. Epic Games is going forward with its suit of nReal.

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The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

OpenXR has arrived at the first version of the standard, and now it has been implemented by all the major vendors : Microsoft has implemented it for HoloLens and WMR; Oculus for Rift and Quest; Valve has implemented it in SteamVR; etc… Talking about game engines, Unreal Engine now already offers it, while Unity is still lagging behind.

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2018 Highlights: Award-winning VR gloves, global customers, and a growing team

HaptX

This new industrial-grade system offers the most realistic haptics experience to date. The HaptX Gloves Development Kit debuted on October 3, in New York City at Future of Storytelling and in Seattle at the GeekWire Summit. Our 2019 game plan.

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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

So one question I actually had from a technical standpoint is how hard is it to put these things on the web, compared to something like an app or maybe using Unity for a configurator? What is the difference between workflows on Threekit, versus Unity or even Unreal? So Unreal and Unity do have abilities to go on the web.

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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

So one question I actually had from a technical standpoint is how hard is it to put these things on the web, compared to something like an app or maybe using Unity for a configurator? What is the difference between workflows on Threekit, versus Unity or even Unreal? So Unreal and Unity do have abilities to go on the web.

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