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Unity 5.5 Update Brings Microsoft Hololens Integration And More


The Unity game engine is a versatile tool that developers, from beginners to those well-versed, utilize to fully realize their video game concepts. This year alone it provided a slew of games like Firewatch , Oxenfree , I Am Setsuna , Pokemon Go , ReCore , and the upcoming Cuphead. includes a collection of new enhancements and also now comes Microsoft Hololens ready. Unity confirmed to UploadVR that its Editor VR solution is still on track for release this year.

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Unity Deprecates Built-In Support For Daydream, Gear VR, And Valve’s OpenVR


Unity 2019.3 introduces a new plugin system for XR headsets, and deprecates official support for Gear VR, Google VR, and Valve’s OpenVR (the API for SteamVR). and beyond,” the blog post from Unity explains. The New Unity Plugin System.

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Valve Releases Beta OpenVR Support For Unity’s New XR Plugin System


Valve released a beta OpenVR package for the Unity game engine’s new XR plugin system. Unity is used to make the majority of VR games. When the Unity 2019.3 Under the new system, Unity ‘officially’ worked with 7 XR platforms: Apple’s ARKit, Google’s ARCore, Microsoft’s HoloLens & WMR, Magic Leap, Oculus, and PlayStation VR. Games developed with this plugin cannot yet create OpenVR Actions.

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Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’


Unity told us they will add the same “later this year” What Is Vulkan? Vulkan was developed by The Khronos Group, a non-profit industry consortium which includes major tech companies like NVIDIA, AMD, Microsoft, Facebook, Google, and Intel. These features were finally added late last month, paving the way for game engines to add support for Vulkan on Oculus standalone headsets. Almost all Oculus Quest and Go apps are made with Unity or Unreal Engine.

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VR Veteran Tony Parisi is Leading Unity’s AR & VR Strategy Beyond Gaming

Road to VR

The keynote from Unity’s Vision VR/AR Summit yesterday showcased just how far Unity is reaching into non-gaming content when it comes to augmented and virtual reality. The person who is in charge of Unity’s xR strategy is Tony Parisi, who is a co-founder of VRML and a long-time open web advocate. New Unity Tools Bring Interactivity and Real-time CGI to 360 Video, Now in Beta. Google Bringing Native ‘Tango’ AR Support to Unity Later This Year.

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Microsoft Reveals ‘Maquette’, a VR Tool for Spatial Ideation and Design

Road to VR

Microsoft Maquette is a brand new VR tool from Microsoft which is all about prototyping spatial designs. Image courtesy Microsoft. Image courtesy Microsoft. Image courtesy Microsoft.

Microsoft Joins OpenXR, Becoming a Decisive Backer in the Open, Royalty-free VR/AR Standard

Road to VR

Khronos Group , the consortium behind the OpenXR project which aims to standardize the way applications communicate with AR and VR headsets, just added Microsoft to its ranks. Among its count of members, the OpenXR working group consisted of nearly every major player in the industry except Microsoft until now. Up until now, it wasn’t clear which way Microsoft was headed. Microsoft Microsoft VR News Bits OpenXR khronos microsoft microsoft vr microsoft xr openar openvr

59% of VR Developers Use Unity, But Devs Make More Money With Unreal


Unity Technologies and Epic Games are in a grudge match for the hearts and minds of game developers. I interviewed both John Riccitiello, CEO of San Francisco-based Unity, and Tim Sweeney, CEO of Raleigh, N.C.-based based Epic Games, this week at the Game Developers Conference in San Francisco. Unity’s started out at the low end, enabling mobile devices to run better 2D and 3D graphics. More people build an Apple with Unity than anyone else.

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How Unity is preparing for the mobile VR revolutionThe gaming.


How Unity is preparing for the mobile VR revolution The gaming landscape looked quite different when TechRadar spoke to John Riccitiello, CEO at game engine Unity, back in June 2015. Unity’s chief has since warned that it may take until 2020 for VR to be considered a success – at least in terms of sales numbers – as developers get to grips with coding for VR and headset prices begin to fall. unity mobile vr mobile dev vr virtual reality

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The Ghost’s Spotlight: oVRshot, Microsoft Maquette and The Great C

The Ghost Howls

This means that when some VR indie devs write me an e-mail asking for a review of a game of theirs, I usually answer “I don’t know if I have the time” and in the latest times what happens most frequently is that later on I never manage to find the time to review it.

Unity Vision VR/AR Summit 2017: Courtside for the Convergence of Realities


When it comes to changing the game for XR, Unity Technologies just can’t stop. Vision Summit 2017— Unity’s VR/AR-centric industry conference held this Monday and Tuesday at the Loews Hotel in Hollywood—doubled down on this push in a dramatic way. “We We hold dear the thought that the world is a better place with more creators in it,” said Unity CMO Clive Downie. ““So Microsoft. Google Tango with Unity. ” Parisi brought Unity Sr.

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Pokemon Go On Microsoft Hololens!

Cats and VR

The build was created in Unity with the HoloLens SDK" "For now the Pokémon are randomly generated within a mapped environment. The thing is there is a huge amount of possibilities that are unexplored and which could work for games like these. A more challenging thing is how to access the Google Maps API and enabling it within a running app. VR GamingLooks like Pokemon GO is really going to push acceptance of AR.

Valve Releases OpenXR Preview for Steam Game Developers

Road to VR

Valve just took a big step in prepping Steam game developers for the full arrival of OpenXR, the new industry-wide open standard for AR and VR headsets. It’s no doubt been a massive undertaking creating a platform agnostic standard for VR and AR, as The Khronos Group consortium has included in its ranks the important hardware and software creators in the industry, including AMD, ARM, Epic Games, Facebook, Google, HTC, Microsoft, NVIDIA, Qualcomm, Unity, and Valve.

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VR Hits Major Milestone As Computing Platform With New Google Team-Up


Google is taking its biggest step yet toward becoming an important service provider for immersive computing. The company’s latest move allows people using development software like Unity and Unreal to easily bring 3D objects into their projects from a growing crowdsourced library. Earlier this month Google launched Poly , a repository for objects and scenes created in VR apps like Tilt Brush and Blocks. Tagged with: API , google , Poly Facebook Twitter Reddit More.

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Oculus Quest To Get ‘Prototype’ OpenXR Support Later This Month


Engines like Unity and Unreal make this easier, and both are trying to separately unify VR APIs under their own new engine subsystems, but the problem still exists. The working group includes the major VR companies such as Facebook, Valve, Microsoft, NVIDIA, AMD, HTC, Google, Unity, and Epic. Oculus Developers facebook khronos oculus api Oculus Quest oculus rift OpenVR OpenXR Quest top stories unity Unreal VR Development

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Cross Platform VR/AR Development in Unity for Vive and HoloLens


For the past several years of that career, I’ve specifically been working in the game industry, primarily working in the social/mobile space. I’m now working on a game that I would like to launch on both VR and AR platforms. Deploying to the Unity Editor. Final thoughts. About scale. About game or app design. Final final thoughts. Appendix A: An Aside on Using External Libraries for Unity Development. UNITY_EDITOR) && !UNITY_WSA_10_0.

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Epic Aims to Take on Steam with Newly Announced Epic Games Store

Road to VR

Steam is widely considered the de facto platform for PC games, VR or otherwise, but Unreal Engine creators Epic Games want change that with a new storefront that they say will leave more revenue to developers than Steam and other major digital distribution platforms. Update (12:20 PM ET) : Tim Sweeney has confirmed in a Game Informer interview that VR games will have a home on the platform, although the store “doesn’t have any sort of VR user interface.”

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Did Seebright Just Launch Google Cardboard for AR?


Case in point is Microsoft’s HoloLens, where a development kit will set you back for $3000. It was no other than Google that delivered the first “million unit VR headset” By launching Cardboard VR application and the headset made out of… cardboard, Google set the stage for massive adoption of VR among developers, and the company isn’t stopping anytime soon. Apple or Google, it doesn’t matter as being platform agnostic is all that counts.”

Valve Releases OpenXR Developer Preview For SteamVR


“Thanks to The Khronos Group and the extensive hard work of OpenXR’s many members (AMD, ARM, Epic, Facebook, Google, HTC, Microsoft, NVIDIA, Qualcomm, Unity, Valve, and many more) VR now has a consolidated API to enable developers to bring universal VR support to their applications.” Valve released a developer preview for OpenXR support in SteamVR.

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The Ghost Howls’s VR Week Peek (2019.11.11): Cardboard becomes opensource, HoloLens 2 and nreal shipping and much more!

The Ghost Howls

Personally, I’ll do that in a few hours :D) This has been a pretty good week for me: I have become a technical advisor of Australian no-profit Wise Realities , that, under the guide of Ali Fardinpour, helps elderly and people with mental issues using virtual reality; I have developed an opensource plugin to write curved Text Mesh Pro texts in Unity: if you need it, you can find it on GitHub ; I’m preparing myself for the Global MR Bootcamp that will be in my city, Turin (Italy) next Saturday.

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Designing the User Experience for WebAR, with Google's Interaction Developer Austin McCasland

XR for Business Podcast

Austin McCasland is a UX prototyper working with Google, and he and Alan chat about the finer points of UX design for AR. He's designed and developed Paint Space AR, named by Apple as one of the best apps of 2017 and currently works full time at Google as an AR Interaction designer. Let's dive right in; you work at Google as a UX designer -- user experience, for those who don't know -- walk us through what you do on a daily basis. I just spoke at Google IO.

Star Wars HoloChess inspired Augmented Reality Game HOLOGRID: MONSTER BATTLE now has a VR version launching for Gear VR and a tournament to celebrate May the 4th.

Cats and VR

Award-winning independent game studio HappyGiant and Tippett Studio today announced their ground-breaking augmented reality game HoloGrid: Monster Battle has made the transition to virtual reality , and is coming out on the next-generation Samsung Gear VR. In celebration of the upcoming “Star Wars Day” (May the Fourth), the game is now available for download on the Gear VR website and App, and will be available at a limited-time discounted price of $2.99 VR Gaming

The XR Week Peek (2020.08.24): Facebook login gets imposed on Quest and the community riots, and much more!

The Ghost Howls

What other devices are so cheap, have the best games, a continuous stream of updates? I remember many people laughing at me when we of New Technology Walkers released a fitness game for the Vive Focus Plus ( HitMotion: Reloaded ) because they said it was a big and overpriced headset.

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Xenoma Mixes AI with AR / VR, Launches e-Skin Clothing for Gesture Tracking


” According to the company, Xenoma’s Software Development kit (SDK) enables development of apps using Java SDK, Visual C# and Unity Engine. The SDK supports Microsoft HoloLens and Universal Windows Platform (UWP), which will represent the default form for Windows Mixed Reality , Windows 10 Creator’s Edition applications. Xenoma’s e-skin and software developer’s kit (SDK) supports application development using Java SDK, Visual C# and Unity.

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Editorial: Beat Saber Acquisition Begins Facebook’s Push Toward Horizon


All that effort and money was just to buy Facebook a seat at the table alongside some of the biggest western platform-holding companies like Google, Microsoft, and Apple. Facebook owning something like Unity or Unreal Engine, for instance, would give the ad-serving giant world-building tools that the creators who develop virtual worlds couldn’t ignore. Two of the worlds I visited were made in VR while a third, more compelling one, was made in Unity.

The XR Week Peek (2020.04.20): Oculus Quest goes AR, Oculus Jedi may be like Valve Knuckles and much more!

The Ghost Howls

Mozilla updates its Unity WebVR exporter. Two years ago, I reviewed on this blog a Unity plugin that Mozilla had released in beta to let you create WebVR experiences from your Unity projects. Basically, projects that give value to the device and to Microsoft in general.

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Best Places To Learn AR and VR Development Online in 2020

Hypergrid Business

Although Unity 3D is undoubtedly the most common and trained standards for developing and deploying augmented and virtual reality application for both beginner or expert developer, it is cannot be employed for developing content for some headsets. Unreal Engine 4 is also an industry standard although it has a steeper learning curve than Unity. Google VR SDK is popular for building virtual reality applications for Android and iOS.

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Developer Uses VR To Build AR Experiences That Mimic Real-World Physics


Vermeulen – who is also the co-founder of the company Alientrap Games , and the creator of the VR sandbox tool Modbox – has been posting videos of AR experiences that explore how fluid physics, radial gravity, trajectory prediction, mirrors, and soft body physics could exist virtually in the real-world in a way that looks and acts realistically. Why couldn’t they just use a simple voice assistant device, such as an Amazon Echo or Google Home?

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Interview with Robert Scoble about Oculus Quest 2, Apple Glasses and more!

The Ghost Howls

He has a very interesting working story, having worked for great companies like Microsoft and Fast Company. As John Riccitiello (CEO of Unity) said some years ago , the VR market won’t be interesting enough until it will reach the 10 million users mark. We all know that this thought has not aged well, and that Microsoft has failed completely entering the phone market, with billions of loss because of that.

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The XR Week Peek (2020.06.13): Magic Leap exploring a sale, events are going virtual and more!

The Ghost Howls

And while this is anyway a good result for a startup (developing an AR headsets means spending billions in R&D), targeting the consumer market has been a suicide move , that let Microsoft get full control of the profitable enterprise market. This means that if you are in Google Earth VR in a green room where there is a friend of yours, you can see the city that you are visiting all around you, and the real image of your friend being there with you.

Could DIAMONST be the 1st killer app to showcase Apple's AR Kit? Maybe with funding?

Cats and VR

Could DIAMONST by Zenko Games be the killer app to showcase Apple's AR Kit? Diamonst will mix gameplay mechanics from various turn-based and card games like Magic, Hearthstone, Yu-gi-oh, Pokémon and Yo-Kai watch. The game will put a lot of focus on intra team and same element synergies that will allow the player to create intricate combos and strategies. The team is currently looking for funding to finish the full game. VR Gaming Art Life Productivity

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My predictions for augmented reality in 2019

The Ghost Howls

On the contrary, Microsoft has worked a lot on the platform, to make it more appealing to enterprise customers. It has released experiences like Microsoft Remote Assist, that let different teams in a company work together to solve maintenance problems. Thanks to this solid platform, the US Army has chosen Microsoft for a contract worth $480 M to develop a modify version of HoloLens to be used by soldiers so that to increment their “lethality” on the battlefield.

Students Hack Positional Tracking onto Gear VR with SteamVR Tracking

Road to VR

The popular forms of mobile VR headsets, such as the Samsung Gear VR and Google Daydream View and Cardboard, are currently limited to rotational head tracking, meaning that you can look around comfortably from a single vantage point, but movements of the head through 3D space (like leaning forward or backward) cannot be tracking. In a reverse engineering exercise, two students at Utah State University have hacked positional tracking onto a Gear VR headset using SteamVR Tracking technology.

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The Ghost Howls’s VR Week Peek (2019.12.23): Facebook works on its OS, Oculus Link official cable released, Huawei VR glasses available, and much more!

The Ghost Howls

Besides that, it is also hiring key figures to make this AR dream a reality : the operating system project will be supervised by Mark Lucovsky, a former Microsoft engineer who co-developed Windows NT. Interactions are very natural, and the game is fun to be played.

The XR Week Peek (2020.02.17): Half-Life Alyx will launch on March, 23rd, MWC has been canceled and much more!

The Ghost Howls

With a tweet on its account, Valve has announced that the most awaited VR game of the year, Half-Life: Alyx is going to be released on March, 23rd. The game will be available only on Steam, but it will be compatible with all PC VR headsets. More info (Use Google Translate).

Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

When I interviewed Kevin Williams , an expert in the LBVR market, he said that there are also some experiments with location-based augmented reality and he mentioned a Japanese arcade AR game called HADO. Between that, I worked on consumer cloud software with Google for five years… managing engineering teams for Gmail, Japanese mobile, Google Labs, and social (Blogger etc.) And you will be out of breath at the end of the game.

As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR


The New York Times distributes more than 1 million Google Cardboard phone VR viewers to subscribers with the launch of The Displaced , a 360-degree video project focusing on children driven from their homes by war. The $100 consumer Gear VR also debuts during this same period, arriving alongside a virtual arcade from Oculus to let people play some classic games. CCP Games, the maker of EVE: Valkyrie , Gunjack and other upcoming VR games, raises $30 million while NextVR gets $30.5