7Invensun reveals high-quality eye-tracking VR accessory for only $149

The Ghost Howls

Last week at a dedicated Vive X event, Chinese company 7Invensun has presented one of the most interesting eye tracking accessories to date. 7Invensun is one of the worldwide leaders for what concerns eye tracking. virtual reality eye tracking

FOVE Debuts Latest Design for Eye Tracking VR Headset

Road to VR

FOVE, the company behind the eponymous eye-tracking VR headset, today announced that they will be showing off a new industrial design at both Comic-Con and SIGGRAPH 2016 where attendees will have a chance to demo the new headset design themselves.

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7Invensun is a Chinese company that wants to disrupt the VR eye tracking sector

The Ghost Howls

Eye tracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. All VR interfaces will change with the introduction of eye tracking, becoming more intuitive.

7Invensun aGlass DK II unboxing, setup and review: a great dev kit for eye tracking in VR

The Ghost Howls

In China I met the company 7Invensun , that is a worldwide leader for what concerns eye tracking. Being them very kind, they gave me as a gift an aGlass DK II eye tracking add on for HTC Vive and I used it to experiment with eye tracking interfaces.

FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

It’s been a long road for FOVE , the creators of the eye-tracking VR headset that hit Kickstarter last summer, but today the company launches pre-orders for their first commercially available product, the FOVE 0. Display: WQHD OLED (2560 x 1440) 1280 x 1440 per eye.

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Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More

Road to VR

Announced with support for both Unity and Unreal, the Lumin SDK exposes the capabilities of the Magic Leap One headset to developers who can use it to begin building augmented reality experiences for the platform. Eye tracking. Gesture and hand tracking.

Hands-On With Rewind’s Eye-Tracking Shooter, ‘Project Falcon’ for FOVE 0

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When the UK-based VR studio, Rewind, asked me if I wanted to come and see a demo of its eye-tracking tech demo for the upcoming FOVE 0 headset, I was intrigued. A circular reticle follows closely behind me eyes, with machine gun fire spouting out from where it’s aiming.

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GDC 2018: Magic Leap One Getting Unreal Engine 4 Support

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Today at GDC, Epic have announced that Unreal Engine 4 will officially support the Magic Leap One. You can read more about it on the Unreal Engine blog , but the basic gist of it is that you can use Epic’s UE4 now, one of the leading game engines on the market, to create content for Magic Leap One. Reportedly, Unreal Engine 4 support for Magic Leap One will include the following features: Head tracking. Eye tracking. Gesture and hand tracking.

‘Sword Art Online’ Experience Comes to FOVE 0

Road to VR

The SAO experience was created to welcome new users and teach them how to use Fove 0, the first commercially available VR headset with integrated eye-tracking. Looking at her right in the eye will elicit a smile, but ignore her and she’ll get upset.

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A Brief History of Virtual Reality at CES

Road to VR

The demonstration included the now familar Unreal Engine 3 powered citadel area, one which would become the setting for one of the most famous early VR applications of all time, Rift Coaster. The Oculus Rift Crystal Cove prototype VR headset and tracking camera a shown at CES 2014.

Varjo Promises “Human-Eye” Resolution With VR-1 Headset

VRScout

Varjo’s professional-grade headset features retina-grade resolution and eye-tracking functionality. The text quality, combined with eye tracking, makes this the first headset to move us closer to virtual reality feeling real. Tracking: SteamVR Tracking V1.0 + V2.0.

GDC 2018 ‘Day 3’ Roundup – Oculus Go Details, Vive Focus Global Launch, New Qualcomm VRDK, and More

Road to VR

Qualcomm’s latest reference headset supports Vive Wave, HTC Vive Focus international launch, Oculus talks about their 2018 ecosystem, announces ‘Positional Timewarp’, reveals new Oculus Go details, and Unreal Engine’s real-time ray-tracing demo.

WorldViz Integrates Windows VR, Avatars Into Vizard 6

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Vizard isn’t a game development engine like Unreal or Unity but instead a scientific-grade platform designed to create VR applications with a range of headsets and peripherals such as eye-tracking cameras or hand-tracking gloves.

Developers Begin Exploring Magic Leap SDK

VRScout

Edgar Martín-Blas, CEO of Virtual Voyagers , told VRScout he’s been excited about the capabilities of eye-tracking, hand-tracking, nine hand gesture recognition, and “the possibility of controlling the content with a mobile app.”.

All you need to know on HoloLens 2

The Ghost Howls

The new HoloLens uses its integrated eye tracking to perform user authentication via iris recognition. The new HoloLens features: Eye tracking Full hands tracking (a la Leap Motion) Voice commands understanding. Unreal SDK. Eye tracking.

Magic Leap Shows Prototype Headset Progress Since 2014

Road to VR

SEE ALSO Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More. Magic Leap Specs and ‘Lumin’ SDK details that are known thus far: Head tracking. Eye tracking. Gesture and hand tracking.

5 Talks You Won’t Want to Miss at VRDC This Week

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Get in on the ground floor with this talk from Martz, who will tell you how to get to grips with the new platform including working with Google VR SDKs for Android, Unity, and Unreal. Applications of Eye Tracking in Virtual Reality.

VoluMetrics Is An Evolved Heat Mapping Tool For VR/AR User Tracking

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The toolkit is able to track where VR and AR headset users are looking in any given experience. There’s also support for eye-tracking data in relevant headsets like Vive Pro Eye and Magic Leap. VoluMetrics is currently available as an Unreal Engine 4 plugin.

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Epic’s HoloLens 2 Demo ‘Apollo 11: Mission AR’ Showcases Impressive PC-quality Graphics

Road to VR

Called Apollo 11: Mission AR, the interactive demo is streamed wirelessly in real-time from networked PCs running the company’s game engine, Unreal Engine. Released in early September, Unreal Engine 4.23

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The XR Week Peek (2020.02.10): Lynx launches MR standalone headset, Facebook acquires Scape and much more!

The Ghost Howls

And the fact that it features AR and eye tracking is for sure awesome. I’m a man, so of course, I don’t cry, but “a friend of mine” had his eyes become very wet while watching it. Oculus improves hands-tracking integration on Oculus Quest.

The XR Week Peek (2020.05.11): new Quest is in the works, Magic Leap may pivot to healthcare, and more!

The Ghost Howls

If the rumor is true, probably this is the Del Mar headset , and the Jedi controllers may be like the Oculus Touch but more comfortable and maybe with full finger tracking. Or eye tracking?). Unreal Engine 4.25

StarVR unveils its newest HMD at SIGGRAPH 2018

Cats and VR

Featuring the most advanced optics, VR-optimized displays, integrated eye tracking, and vendor-agnostic tracking architecture, StarVR One is built from the ground up to support the most demanding use cases for both commercial and enterprise sectors. tracking solution.

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Monthly Round-Up: The Biggest VR And AR News From May 2020

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Watch: Sony Reveals Research On Next-Gen Finger-Tracked VR Controllers. Oculus Quest Hand-Tracking Gets Full Release, Official Games Coming Soon. Exclusive Interviews: ‘Waltz’ And ‘Curious Tale’ Devs Discuss Quest Hand Tracking Updates.

Varjo Secures $6.7M Investment, First Batch of “Human Eye-Resolution” VR Prototypes Shipping to Partners Soon

Road to VR

million from the Finnish business development group Tekes to continue development on their “human eye-resolution” display for VR headsets. Called the ‘Bionic’ display, Varjo also includes stereo eye-tracking for supposed foveated rendering.

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Manus Brings Your Entire Body Into VR With its Polygon System

Peter Graham

That’s lead to motion controllers, eye tracking and hand tracking but full-body tracking has stopped and started due to the complexities of this process. Like other full-body tracking solutions such as CloudGate Studios’ version for Island 359 , Manus Polygon utilises Vive Trackers on the feet, waist and hands. Another key part of Manus Polygon is the networked object tracking feature.

Varjo VR-1 Shows Us Virtual Reality Through High-Res Lenses

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The main screen of the unit, what Varjo calls the “Context screen,” is the same resolution as the Vive Pro and the upcoming Oculus Quest , 1440×1600 per eye. The headset also works with Unreal and AutoCAD, besides Unity.). tracking, so you can move around all you want.

ABE VR, a horror experience of robotic love.

Cats and VR

Created in Unreal Engine, ABE is a virtual recreation of the original story about a misguided robot seeking the unconditional love of humans… at whatever cost.

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NVIDIA talks about RTX 2080 graphics cards and virtual reality

The Ghost Howls

The presentation at Gamescom talked about your partnership with Unreal Engine for offering real-time RTX. In the previous link, there is, in fact, a reference saying that both Unreal Engine and Unity will implement DXR APIs.

Boneworks Feels Like The First Next Generation VR Game

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With Boneworks, we want to show gamers and developers that a VR player controller can exist that maintains all action/adventure genre staples while adding incredible agency due to precise tracked controllers.

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GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More

Road to VR

Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Here’s a roundup of news from ‘day one’ of our GDC 2018 coverage. Vive Pro date and price, Magic Leap announcements, Nvidia’s real-time ray-tracing, and Budget Cuts resurfaces.

VR Analytics for Playtesting & Optimization with Cognitive VR

Road to VR

Their SceneExplorer tool translates the 3D geometry from a Unity or Unreal experience into a WebGL mesh that can be shared within a web browser.

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Leap Motion’s North Star is the DK1 of AR: hands-on preview and how to buy it!

The Ghost Howls

The device also exploits Leap Motion hands tracking and offers a completely natural interface all based on hands interactions. The mini PC works thanks to a battery, so you can use the device in full mobility; 6 DOF Tracking. North Star has no positional tracking.

Emteq Aims to Humanize VR by Capturing Your Facial Expressions

Road to VR

As researchers and VR start-ups make great strides in increasing the sense of presence such as larger field of view, lower latency and more natural input, a Brighton based start-up has just announced a new technology that can track a user’s facial expressions without markers.

How Sinespace May Have Already Beaten Linden Lab To The Second Life Of VR

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It can be used in engines like Unreal and Unity as well — they don’t force people to sign any exclusivity agreements or rights waivers to the content.

Our First Look At Microsoft HoloLens 2

VRScout

Tim Sweeney, founder and CEO of Epic Games, then took to the stage to say that Unreal Engine 4 support would also be arriving on the HoloLens 2. Microsoft debuts their latest mixed reality device at Mobile World Conference 2019.

Magic Leap One Will Ship This Summer With Nvidia Tegra X2 Processor

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Unity support is already running, and Unreal Engine 4 support is coming. Developers should target between 400,000 to 800,000 triangles total — half as many per eye — at reasonable frame rates, depending on the shaders, particle effects, and physics that are being used. Colman Bryant, lead interaction and experience designer at Magic Leap, also demonstrated how the system can track ungloved hands without controllers for gesture input.

Lenqiy aims at fostering creativity in Chinese kids with virtual reality

The Ghost Howls

The typical development environment that they use is Unity, but if the customer requires Unreal because wants a better graphical quality, they can develop using UE4, too. When I was in China, the last company I visited in Shanghai has been Lenqiy.