Tue.Jan 31, 2017

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Simple PlayStation Move Mod Brings Dual Analog Control To PSVR Games

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PlayStation VR is a very capable headset, but it does have one glaring weakness: the PlayStation Move controllers. Sony’s positiontally-tracked wands bring your hands into VR with relative accuracy, but they pale in comparison to the HTC Vive’s wands or Oculus Touch controllers. A lot of that has to do with occlusion, as turning away from the PlayStation Camera tracking your position will instantly lose tracking, but there’s also a noticeable lack of a dedicated navigation feat

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VR Art Studio Lets You Collaborate With Other Artists in Real-Time

VRScout

MasterpieceVR allows users to work on the paintings and sculptures together, regardless of location. Everything’s better with a friend. Which is why it’s a bummer multiplayer experiences in virtual reality are still relatively hard to come by. Even if you manage to get your hands on a game or experience that supports multiple players, most servers still lack a sufficient number of active users to deliver a pleasurable online experience.

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Apollo 11 VR Creators are Back With a Brand New Kickstarter: Titanic VR

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The creators of the well-regarded Apollo 11 VR Experience are once again revving up to make history a cinematic event. The first experience from Immersive VR Education took you to the moon aboard Apollo 11. Now the startup is taking you from the highest of heights to the depths of the sea with its new project: Titanic VR. If you liked Apollo 11 be sure to check out the Titanic VR Kickstarter page , which outlines bigger ambitions than its space-based predecessor with a $53,481 goal.

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Vive Tracker Capabilities Detailed in Developer Documentation

Road to VR

Ahead of the Vive Tracker’s consumer launch later this year, HTC plans to send 1,000 units to developers to kickstart an ecosystem of accessories and content which can make use of the device. New developer documentation details the ins and outs of the Tracker. Developers and accessory-makers looking to make use of the Vive Tracker can get a head start by perusing the HTC Vive Tracker Developer Guidelines document that has recently been made public.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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OpenVR SDK Adds ‘Initial’ Support For OSX, DX12

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Valve promised OpenVR support for Mac users in late 2016. Now in early 2017, the company is taking the first steps towards that promise. The SteamVR creator today launched v1.0.6 of its OpenVR SDK on GitHub, allowing applications to work across a range of VR headsets. A tweet from the OpenVR account noted that the update was “Highly recommended for driver devs” OpenVR SDK 1.0.6 released: Includes significant changes to the driver interface.

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The VRScout Report – Sundance Edition

VRScout

Recapping the top stories covered on the VRScout Report , a weekly podcast discussing the best in VR, hosted by Malia Probst. You can enjoy the full audio recording below: The New Frontier program at Sundance has been abuzz with virtual reality over the past couple of years. The Sundance Film Festival is an integral snow-covered kickoff to awards season in Hollywood – and their New Frontier program keeps getting hotter and hotter, and this year the common consensus was: VR is only going t

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Leaked Project CARS 2 Trailer Shows a Glimpse of the Future of Racing Simulators

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The original Project CARS from Slightly Mad Studios was a crowdfunded project that aimed to provide hardcore racing fans an authentic and comprehensive racing experience. It executed on multiple levels, eventually providing over 100 unique tracks and 125 cars across multiple racing disciplines and platforms over the course of its release. Eventually, virtual reality capability for the Rift, Vive, and OSVR was unveiled last year and it quickly became one of the definitive immersive racing experie

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‘SUPERHYPERCUBE’ Teases Vive Support, But Developer Protest Could Keep it From Rift

Road to VR

SUPERHYPERCUBE , a spatial reasoning puzzle game for PSVR looks to be soon headed to the Vive through SteamVR. And while SteamVR normally supports the Rift, a developer protest could exclude the headset. SuperHyperCube is most succinctly described as a ‘ Tetris (1984) for VR’ But that alone would betray the game’s unique take on depth-based geometric gameplay—that works uniquely well in virtual reality—and its distinct and superbly directed art and sonic stylings.

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You Can Watch The Super Bowl’s Biggest Plays In VR With LiveLike’s Private Suite

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Previously, the NFL’s Media Director William Deng spoke on the league’s virtual and 360-degree ambitions and apprehensions. Although the organization doesn’t think the visual resolution of headsets is high enough for live streaming and directing viewer’s attention is hard enough, Deng and company still believe in the platforms and thinks that any growth in use on their end depends greatly on how the mobile platforms develop.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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United Nations’ Creative Director on VR as the Ultimate Empathy Machine

Road to VR

Gabo Arora founded the United Nations VR , and has directed some of the more well-known VR empathy experiences starting with Clouds Over Sidra in December 2014 in collaboration with Chris Milk’s VR production house Within. Milk first showed Clouds Over Sidra during Sundance 2015, and featured it prominently in his VR as the Ultimate Empathy Machine TED talk in March 2015, which popularized VR’s unique abilities for cultivating empathy.

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NOLO Phone-based SteamVR Project Fully Funded on Kickstarter

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There’s no getting around that fact that the $799 price tag on the HTC Vive and cost of a high-end computer makes it difficult for many people to get into high-end VR. NOLO VR wants to change that with the help of your smartphone. Similar to solutions from Ximmerse and others, Chinese company LYRobotix’s set of sensors and controllers that make up this new offering promise to enable Roomscale VR on mobile phones.

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Enderal VR HTC Vive Direct VR Custom Vorpx Profile

VR Bites

Enderal is a Total Conversion Skyrim mod (not Special Edition) and brings a brand new story in a brand new world. Playing Enderal on the HTC Vive in full geometry 3D was achieved by using the new updated version on Vorpx and includes visible Vive Controllers which really does help immersion even though you can not truly interact with the world. Check out ImmersiveGamer83 on YouTube.

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Into The Black: A Stunning Look At The Infamous 1988 Yellowstone Wildfire

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A couple of film students are making one of the more visually striking and thought-provoking VR games out there. The UK’s National Film And Television School (NFTS) is taking a shot at this new technology by letting a couple of Masters students tell the tragic story of Yellowstone National Park’s 1988 disastrous wildfires like never before with Into the Black.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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OutWorlds now supports free DNS services, easy region creation

Hypergrid Business

OutWorldz has released a beta version of the DreamWorld OpenSim installer for home-based mini-grids — it now supports free DNS services like No-IP , DuckDNS , and and Dynu and allows people to easy add regions to their grids. The free DNS support means that users aren’t stuck with a numeric hypergrid address — and don’t have to pay for their own domain name, OutWorldz owner Fred Beckhusen told Hypergrid Business.

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Valve Turns Destinations Into Social VR Platform With Trading And Quests

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Valve Software just released a big update to its Destinations software that could make it a fun place to hang out with friends in virtual reality. Destinations is evolving steadily and might be blossoming into a social VR platform that could rival those in the works from Facebook, High Fidelity, Linden Lab, Altspace and others. First launched as a set of tools for creating locations others could visit in VR, Valve added multiplayer to Destinations in July last year amid a steady stream of update

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‘Racket: Nx’ Early Access Review

Road to VR

Details. Developer: One Hamsa , Waves Audio. Publisher: Keshet International Gaming. Available On: SteamVR (HTC Vive). Reviewed on: HTC Vive. Release Date: January 31, 2017. Official Website. This game is in Early Access which means the developers have deemed it incomplete and likely to see changes over time. This review is an assessment of the game’s current state, and will not receive a numerical score.

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Playing Racket: NX With The Waves NX 3D Audio Tracker Is Like Being Inside Sound Itself

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Imagine that you’re inside of a futuristic gymnasium, when a small, glowing ball comes careening at your head. You deflect it back using a small racket in your hand, aiming it towards a glowing green hexagon on the wall. As your time window to hit that dot decreases, the pitch of the target becomes frantic and hurried. Your pulse races, and then suddenly, the game’s over.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Explore the Story of Evolution in VR with a Friend

VRScout

Or maybe even a stranger. “Life of Us. The story of our lives. Together.” Imagine going into a world where you meet a stranger in the form of protozoa and experience the story of evolution together. Your bodies and voice transform as you evolve from single celled organisms to androids that make you sound like Daft Punk. Now, Sundance titans Chris Milk and Aaron Koblin are pushing the boundaries of VR once again with their VR installation Life of Us.

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ResearchVR Episode 32 – Augmented Hearing with Tom Emrich from Super Ventures

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This week on ResearchVR we dig deep into advanced hearing devices that go way beyond hearing aids. Our guest is a visionary in the field of Augmented Reality, Tom Emrich from Super Ventures. Tom Emrich, a funding partner at Super Ventures, is the man bringing AR to reality through investment and community building. In Super Ventures he is focusing on augmenting all of our senses – not only vision.

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Oculus Further Details Ideal Hardware and Sensor Configurations for Roomscale VR with Touch

Road to VR

The Oculus Team have published a detailed guide on Roomscale VR setup. This four-part series expands on the Experimental Roomscale Guide published before the launch of the Touch controllers, discussing sensors, bandwidth, host controllers and extra equipment. While Oculus continues to recommend the two-forward-facing sensor configuration for Touch users and developers, many people are trying roomscale solutions, using two or three sensors to achieve 360 degree tracking.

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Knott’s Berry Farm VR Installation Coming This Year From VRstudios

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Knott’s Berry Farm is an amusement park located a short drive from Disneyland in Orange County, California. The sprawling 160 acre playground literally began its life as a berry stand and now boasts over 40 roller coasters, water rides, and other attractions. The park receives nearly 4 million visitors every year, and starting Q2 of this year park guests will have a whole new way to enjoy their stay: virtual reality.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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‘Sword Art Online’ Experience Comes to FOVE 0

Road to VR

Sword Art Online (SAO), the VR-centric manga and anime series, will soon be gracing the eyeballs of Fove 0 owners in a new VR experience featuring the series’ female protagonist, Asuna. The SAO experience was created to welcome new users and teach them how to use Fove 0, the first commercially available VR headset with integrated eye-tracking.

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Hands-On: Resident Evil 7’s ‘Banned Footage Vol. 1’ Adds Replayability With New Game Modes

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Last week we reported on the details of the first piece of DLC for Capcom’s Resident Evil 7: Biohazard [ Review: 9/10 ]. Released today for PlayStation 4, Banned Footage Vol. 1, the first pack of new content, includes three things for intrepid horror junkies like myself to sink their teeth into. The aptly titled Nightmare is a wave-based survival mode, Bedroom is an escape-the-room puzzle experience, and Ethan Must Die is a brand new game mode.

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SuperHyperCube Coming To Vive But Polytron Still Stands By Rift Boycott

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Vibrant puzzler SuperHyperCube [ Review: 7.5/10 ] was one of the better launch games for PlayStation VR. Vive fans pay attention, then; it looks like you can play it soon. The developer took to Twitter to tease a Vive version of the game with a GIF of the kit’s controllers displayed in its retro-future art style. Polytron didn’t offer any other details about the launch of the Vive version, but be sure to be on the lookout for it.