Wed.May 10, 2017

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Listen To Your Body Art With Augmented Reality Soundwave Tattoos

VRScout

Turn your favorite audio clip into a tattoo you can listen to with this AR app. Since the neolithic times body art has been used to immortalize people, places, events and anything of great significance. And while the timeless tradition has remained effective, the permanent art form has seen very little variation since its initial development all those years ago.

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Steam Launches VR Video Section With Alien, Lego Batman And More

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Valve Software’s Steam store is the undisputed leader of PC game distribution, though the marketplace is also a portal for buying VR games, software and even traditional movies. Through a partnership with Seattle-based startup Pixvana, Valve is also launching a VR video section aimed at bringing many of the benefits of distributing a 360-degree video on Facebook or Google’s YouTube to PC users consuming content through Steam.

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The VRScout Report – The Week in VR Review

VRScout

Recapping the top stories covered on the VRScout Report , a weekly podcast discussing the best in VR, hosted by Malia Probst. Snapchat patent points to AR Spectacles content, Oculus Story Studio shuts down while continuing their VR for Good program, Congress gets into VR, Milwaukee gets sued by an AR company, the investment & funding wrapup, and more… You can enjoy the full audio recording below: SNAPCHAT PATENT POINTS TO AUGMENTED SPECTACLES CONTENT.

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In First Interview Since Leaving Oculus, Founder Palmer Luckey Talks VR’s Mobile Future, Facebook, and Cosplay

Road to VR

Having founded Oculus in 2012 and been an important face for the company throughout its growth from fledgling startup to $2 billion acquisition by Facebook and beyond, it was a shock to see Palmer Luckey leave the company just two months ago. Having shied away from the public eye since September 2016 after the ousting of a polarizing political position , Luckey has gone on record in an interview for the first time since leaving the company.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Payday 2 Will Soon Get Official VR Support For The Entire Game

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Rejoice, intrepid burglarers! Soon, you can rob banks and jewelry stores like never before with the team-based crime-spree game, Payday 2. The game itself isn’t new as it’s been out since August of 2013. In the game you and your friends (or strangers) team up to take down heavily guarded banks, warehouses, jewelry stores, and more as a trained group of career criminals.

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More Trending

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Counter-Strike VR Is (Basically) Here And Its Name Is Pavlov

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A new update to the indie-created multiplayer team shooter, Pavlov VR by davevillz, is making the game like new. And by like new I mean like another game. And by another game I mean Valve’s Counter-Strike: Global Offensive. Pavlov is now basically CS:GO in virtual reality and it rocks. Much like its chief competition for the title of top VR shooter, Onward , Pavlov was designed and published by a one-man team.

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NVIDIA Demonstrates Experimental 16,000Hz AR Display

Road to VR

While virtual reality surely has high performance requirements to maintain a comfortable experience, immersive AR may ultimately require a greater level of performance if we’re to achieve the theoretical ideal. While virtual reality can get away with comfortable and immersive performance at latency under 20ms, augmented reality has the backdrop of the instantaneous-latency real life view against which the digital information is compared, increasing the need for high frequency output to kee

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Oculus v1.15 Update Adds Full Room Scale Support

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The Oculus Rift has supported room scale VR, in which players can walk around a physical space and have their movements replicated in a virtual one, since the launch of its Touch controllers late last year. Since release, though, room scale support has been labelled as ‘Experimental’, foreshadowing some of the issues users have had with the setup over the past few months.

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Valve and Pixvana Bring High-quality Adaptive VR Video to Steam, Beta Launches Today

Road to VR

Pixvana , makers of the cloud-based 360 video creation studio SPIN , today announced that their software services—integrated at the core of Valve’s own Steam 360 Video Player— will be launching today into beta. This effectively lets SPIN users publish their VR videos directly to the Steam Store, but more importantly means VR headset owners will be able to browse and watch high-quality streaming content (up to 12K) directly in Steam using their Steam VR-supported headset.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Drop of Doom VR Ride Comes To Six Flags

VRScout

The iconic franchise is using VR to bring us the future of amusement park rides. Imagine you’re strapped into one of those really cool sudden-drop amusement park rides most fun centers have. Now add a helicopter, machine guns, enormous man-eating spiders tearing their way through a destroyed city and you have Six Flags coolest new attraction. Open now for a limited time at Six Flags Great Adventure in Jackson, New Jersey, Drop Of Doom VR combines the world’s fastest and tallest drop

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What Oculus Story Studio Taught Us About VR Storytelling

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So here’s a confession: before Oculus announced it was closing down Oculus Story Studio last week, I hadn’t actually seen any of the team’s VR movies from start to finish. In the ever-growing backlog of VR content that continues to increase by the week, I just hadn’t set out the time to sit down (or stand up) and properly dive into them yet.

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Owlchemy Labs the award winning creators of Job SImulator, Jack Lumber, and Rick and Morty: Virtual Rick-ality get acquired by Google.

Cats and VR

Google has made an interesting play to solidify it's VR lineup for the future. Welcome Owlchemy Labs to Google. They've created award-winning games like Job Simulator and Rick and Morty: Virtual Rick-ality. They have won multiple awards for their gameplay and interaction in Job Simulator, and became one of the most popular VR titles across the many platforms.

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New TPCast Trailer Gets Very Excited About Wireless VR

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TPCast’s wireless upgrade kit for the HTC Vive is expected to make its way to the west very soon, but it’s already shipping in China. This new trailer to accompany the platform’s launch is very excited to tell you why that’s a big deal. The video starts off rather dramatically, implying that a Vive user has become twisted in the wires that connect the headset to the PC, making him fall over (though I’d be more worried about the PC).

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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This is NVIDIA’s Project Holodeck [Release and Demo]

Slashgear

This week at GTC 2017, NVIDIA CEO Jensen Huang revealed Project Holodeck to the masses. This system “brings visually stunning, collaborative, and shareable VR to everyone.” The first demonstration had several users standing near a vehice rendered with 50,000,000 polygons – that’s inside a virtual, shared space. The vehicle was a $1.9-million dollar supercar showed off via Christian Koenigsegg.

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30 Million Americans Plan To Buy Sony’s PSVR According To Nielsen Report

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For the eighth consecutive year, Nielsen has conducted research into the way Americans view and consume gaming. This year’s report is indicating that the demand for and awareness of virtual reality hardware has gone up significantly in the past 12 months. Unsurprisingly, Sony’s PlayStation VR (PSVR) headset is continuing to grow in popularity.

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Jim Schoonmaker of EveryScape

Everything VR & AR

It is one thing to go on vacation and snap photos to share with others. It something completely different to go on vacation and snap 360 degree images and videos to share with people so that they actually feel like they were standing in the exact same spot as you were when capturing the moment. What Jim Schoonmaker and his team at EveryScape has created is just that.

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Sony’s PSVR Nearly Quadrupled Vive Sales in Q1 2017 According to Superdata

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Some of the most common questions asked by people interested in the VR industry are: What headset is selling the most? What content gets downloaded? And is it worth it for me to buy now? Very rarely do we get a completely candid look into the exact sale and download numbers, typically having to collect scatterings of information to create an educated estimate.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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SkyScale Announces the World’s Fastest Cloud Computing Service

VRWorld

At the GPU Technology Conference, SkyScale announced the launch of its world-class, ultra-fast multi-GPU hardware platforms in the cloud, available for lease to customers desiring the fastest performance available as a service anywhere on the globe. But for the beggining, who is SkyScale? Just a week ago, One Stop Systems spun off SkyScale as their wholly-owned subsidiary, with the target being to create a world-class environment for their customers.

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Resident Evil 7 Now Has Over 200,000 PSVR Users

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Back in January Capcom’s beloved survival horror series, Resident Evil, made a triumphant return with Resident Evil 7: Biohazard. The PS4 version of the game featured full support for the PlayStation VR (PSVR) headset, and the community appears to have embraced it quite readily. By the start of February Resident Evil 7 had seen at least 100,000 PSVR users.

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NVIDIA Deep Learning Institute Aims to Train 100,000 Developers this Year

VRWorld

NVIDIA announced the company plans to train as many as 100,000 developers through the Deep Learning institute over the course of this year (2017). According to NVIDIA, the surging demand for deep learning developers will require the company to train ten times as many developers as they did in 2016. IDC estimates that 80% of all applications will feature an AI component by 2020 and NVIDIA aims to be at the head of this push in the industry.

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Microsoft: Mixed Reality Will Revolutionize Work Away From The Desk

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While virtual reality looks to break into the mainstream within the next few years, Microsoft is playing the long game with its mixed reality device, HoloLens, which is much further away from reaching the consumer market. When it does get here, though, Microsoft’s executive vice president of the Windows and devices group Terry Myerson expects it to do big things for work away from the desk.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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GearBests Flash Sale

VRWorld

GearBest, our etail partner for the Greater China and ASEAN markets (don’t worry, they’re available worldwide) decided to do a Flash Sale, We decided to cover it and select few items worth mentioning to you. Since as we just did a article on Xiaomi Mi 6, we were quire surprised to see a device this new being added it to the list. This 5.15 inch FHD Smartphone powered by Snapdragon 835 and 6GB of RAM is discounted to $470.

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AWE 2017 Announces Keynotes And Speaking Sessions

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The acronym for Augmented World Expo (AWE) welcomes a wonderful play on words, recognizing the incredible minds behind augmented and virtual reality as the tech superheroes they are and having attendees to stare in “AWE” at their work. Even their website and trailer (below) for 2017’s expo imbue a heroic theme, building buzz for the event with high energy.

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NVIDIA GeForce Experience Now Supports OpenGL and Vulkan

VRWorld

While GPU Technology Conference is focused on the leading edge research, the company isn’t slowing down in their build up of the GeForce family. From consumers to researchers, the most commonly used GPUs are ones from the GeForce family of products. In order to enhance the end user experience, NVIDIA released the latest version of GeForce Experience, bringing the handy companion tool up to version 3.6.

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Watch The Microsoft Build 2017 Keynote On UploadVR

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Microsoft’s developer conference — Microsoft Build — starts today in Seattle, Washington and runs through Friday, May 12. We’re carrying both Microsoft keynotes live on UploadVR, so be sure to check back at the following times to view the stream: Wednesday, May 10 – Opening Keynote. 8am Pacific, 11am Eastern, 4pm London/GMT+1.

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?