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HTC VIVE Immersive Training for Public Speaking

XR Today - Virtual Reality

Last month, in a VIVE TALK session, HTC VIVE introduced a virtual reality (VR) behavioural training solution that helps individuals with public speaking by placing users in a virtual environment – like a stage – with digital humans. Immersive training solutions provide many avenues for enterprise-grade use cases.

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Intel Chipset to Improve Meta Quest PCVR Steaming

XR Today - Virtual Reality

Previously, via the Quest’s AirLink PCVR steaming feature, the device’s wireless performance hinged massively on the user’s internet connection, which means that Meta Quest users would face low-latency connections during a streamed session. Boz (@boztank) January 9, 2023.

Latency 244
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How does Virtual Reality Work? The Ultimate Guide

XR Today - Virtual Reality

How can the right combination of hardware and software instantly transport us into a new world? Using a combination of hardware and software, VR solutions replace our real-world view with a computer-generated alternative. Now, innovators have transformed virtual reality experiences with low-latency software and upgraded hardware.

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HTC VIVE Debuts Ultimate Trackers, FOTA 6 Update

XR Today - Mixed Reality tag

XR headset manufacturer HTC VIVE has debuted its VIVE Ultimate Tracker, which will offer users multiple vantage points for body tracking, Shen Ye, Global Head of Product, HTC VIVE announced in a blog post on Wednesday. Additional specs include proprietary, low-latency 2.4 Building on the successes of the HTC VIVE Tracker 3.0,

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

All these data together make me a bit skeptical about the capabilities of this company: developing such kind of a high-quality headset requires a lot of expertise, while the company is very small and features no known expert in the field. And in fact, a new request to FCC for a new device has arrived from HTC. Doug Lombardi, Valve.

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HTC Invests in 26 More AR/VR Startups in Vive X Accelerator

Road to VR

HTC today announced its third batch of AR/VR startups backed by the company’s Vive X accelerator program. ” Started last year, Vive X is a $100 million fund for AR/VR companies that, according to HTC, provides “unparalleled access to expertise, resources, planning and an extensive network throughout the AR/VR industry.”

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NVIDIA Announces CloudXR for AR/VR Rendering of SteamVR Applications Over 5G

Road to VR

This approach makes sense because one of the key pieces to this puzzle is a 5G network (thanks to its potential for low latency) and Nvidia hopes that carriers who are building out 5G networks will want to offer CloudXR streaming as a way to attract customers to their networks. The SDK includes: Server driver that runs in the data center.

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