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The XR Week Peek (2023.09.19): Unity’s community is rioting, Pico 5 leaked, and more!

The Ghost Howls

The drama about Unity’s new pricing models has set the whole game development community on fire, while we had an unexpected leak about the Pico 5 and some updates on the Apple Vision Pro. In the case of Unity Personal, the thresholds are 200,000 downloads and 200,000 in revenues, and the fee is $0.20 per install. And this $0.2

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New Quest Rendering Tech Promises Massive Gains in App Performance

Road to VR

It’s even harder if they want to use the 90Hz or 120Hz display modes (which make apps look smoother and reduce latency). Of course, Application Spacewarp itself needs some of the freed up compute time to do its work. Lower Latency Than Full Framerate. Application Spacewarp Availability.

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Viveport Streaming review and comparison with Oculus Link

The Ghost Howls

Of course, Wi-Fi offers even more challenges than the tethered streaming of Oculus Link, so you may wonder if it works well or not. Tracking & latency. Tracking and latency are probably the Achille’s heel of this solution. This latency is little, but noticeable. This latency is little, but noticeable.

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Oculus Quest Passthrough MR Hands-On Impressions

The Ghost Howls

Of course, this can’t compete at all with proper high-quality colored AR passthrough that I’ve tried for instance with the Vive Cosmos XR. Another positive characteristic is that the passthrough is smooth and has little latency , so it looks believable and doesn’t introduce nausea. Literally no way.

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All you need to know on Application SpaceWarp on Unity: how-to and review

The Ghost Howls

These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement it in your Unity application Pros and cons. If you are a Unity beginner, I would advise you to watch the video. Get ready because it will be a very interesting post if you are a developer!

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We need camera access to unleash the full potential of Mixed Reality

The Ghost Howls

It was pretty cool using it inside a discotheque The tools we had were very limited: the Vive Focus had just a Snapdragon 835 processor, the image was black and white and low-resolution, we had to do everything at the Unity software level, and we had no environment understanding. So, how we empower the developers without hurting the user?

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The XR Week Peek (2024.02.20): Zuckerberg reviews the Vision Pro, Mozilla Hubs shuts down, and more!

The Ghost Howls

Regarding the photon-to-photon latency of the passthrough, Optofidelity confirmed with a test that it is below 12 ms, as Apple claims. They also talk about the current difficulties of using Unity to develop for the Vision Pro. describes how they ported Puzzling Places to the Vision Pro.

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