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Half of SteamVR Tracking Course Attendees Using Tech for Non-gaming

Road to VR

From his experience teaching the SteamVR Tracking course, Bruey has an inside view on what companies are doing with the technology and when we might begin to see the fruits of their labor. Road to VR: How many students went through the SteamVR tracking training course? Doug Bruey at the Synapse SteamVR Tracking training course.

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Led by Former Oculus Exec, Facebook’s New Cloud Gaming Service Paves the Way to VR Streaming

Road to VR

Some of the cloud gaming stuff that we’re doing will, of course, be useful for VR as well, and we’re building a big community around that on Oculus. It’s critical for us to start with latency-tolerant games so we can deliver a good experience for players across a variety of devices.

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The XR Week Peek (2024.02.20): Zuckerberg reviews the Vision Pro, Mozilla Hubs shuts down, and more!

The Ghost Howls

Regarding the photon-to-photon latency of the passthrough, Optofidelity confirmed with a test that it is below 12 ms, as Apple claims. In his article, he says that it is better than other headsets, but it still shows issues, like uneven white color across the display.

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Varjo XR-4 hands-on preview: high resolution and raytracing are an explosive mix in VR

The Ghost Howls

This is especially a big relief for universities, for which allocating this annual year was a huge bureaucratic mess The Varjo Focal edition is mostly used in simulations, where the customer wants to see reality with great accuracy. This is of course not required for the Secure edition It is possible to add Ultraleap hand tracking for +499€.

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NVIDIA’s Greg Jones: The 5G hype is justified, it’s going to be a huge advantage for XR

The Ghost Howls

We’ve also talked about the latencies that we can expect today from cloud rendering. The keys to having a good experience, of course, are frame rate and latency, and we manage the frame rate within the CloudXR package to match the one of the end device we’re streaming to.

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VR Takes Center Stage at Dubai’s DEAL 2023 Expo: Highlights and Takeaways

ARPost

The HTC Vive Pros were tethered, so there was no latency but the game did have a peculiar dense, dreamlike aspect to it, which often stems from lower refresh rates. It’s a company that specializes in VR movies and VR simulators, but they also offer an arena experience called VR Labyrinth. The team was running a variety of experiences.

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HaptX Launches True-Contact Haptic Gloves For VR And Robotics

VRScout

This tactile feedback physically displaces your skin up to 2mm, simulating the feeling of touching real objects. HaptX also employs the use of magnetic motion tracking, a proprietary motion capture system featuring sub-millimeter precision, 30 DoF (degrees of freedom) per hand, and no latency or occlusion.

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