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Virtuix: VR Hardware From Commercial to Consumer

XR Today - Virtual Reality

This directional input device allows users to walk, run, and crouch within a VR environment without controller inputs. Jan Goetgeluk, the Founder and CEO of Virtuix , sat down with XR Today earlier this month to discuss the development of the product while also giving insight into creating VR hardware for consumers and commercial markets.

Hardware 196
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VR Motion Simulator ‘Feel Three’ Hits Kickstarter, Fully Funded in Under 24 Hours

Road to VR

Feel Three, a 3DOF motion simulator for VR, went live on Kickstarter yesterday. The simulator is built on a half-sphere base, which sits atop a number of motors and special omnidirectional wheels, called ‘omni wheels’, that give the user three degrees of freedom: pitch, roll and yaw. Hardware Specs.

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SteamVR Adds Automatic Rebinding So Lesser Used Controllers Can Play Almost Any Game

Upload VR

adds Automatic Controller Rebinding. Unlike on standalone headsets or PlayStation VR2 where all users have a known controller, the PC-based SteamVR platform supports a wide variety of controllers with different input layouts. Changelog SteamVR: Added automatic rebinding for controllers without native bindings.

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Apple Vision Pro: A Catalyst for the Growth of the XR Industry

ARPost

According to the company , it uses a “fully three-dimensional user interface controlled by the most natural and intuitive inputs possible – a user’s eyes, hands, and voice.” The device is controlled using our hands, rather than external controllers, making it more intuitive and user-friendly.

Industry 348
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HalfDive VR Headset Takes Design Cues from ‘Sword Art Online’ NerveGear, Coming to Kickstarter in December

Road to VR

While it’s not a brain-computer interface like the “full dive” NerveGear featured in the show, the heavy-weight hardware presents a pretty interesting approach to VR headset design. Controller: Two hand/foot controllers. Tracking: Lighthouse supported / Avatar movement emulation system using foot controller.

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How to fix Vive controllers not working inside SteamVR games

The Ghost Howls

Recently I had a big issue with my VR controllers in SteamVR (both with Oculus and Vive) and so I’m writing this post to try to help you in solving it. And when I put the headset on, I could see the grey intro environment, with all the controllers moving regularly. This way you can exclude some hardware failure.

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HaptX Opens Preorders for Enterprise Haptic Gloves

XR Today - Virtual Reality

He noted that the immersive opportunities for business are endless thanks to HaptX Gloves G1 hardware. The G1 device comes with a rich software development kit (SDK), enabling clients to integrate the HaptX brand of realistic feedback into custom immersive applications using Unreal Engine and Unity. Organizations developing their.

Haptic 191