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Create A Digital Human In Less Than An Hour With Epic Games’ MetaHuman Creator

VRScout

Despite not yet being available, Unreal Engine’s MetaHuman Creator is already making people talk. Back in 2016, we saw our first look at Epic Games’ game-chaning digital human technology with its Hellblade: Senua’s Sacrifice preview at the Game Developers Conference. There’s no avoiding it, digital humans are here to stay.

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Here’s the Star Wars VR Demo Apple Showed During Their Keynote

Road to VR

At yesterday’s keynote at the Worldwide Developers Conference (WWDC) 2017, Apple revealed the new iMac Pro and updated 27” Retina iMac , both of which are VR-ready, along with a slew of other VR related product updates. SEE ALSO Watch Epic Games' Nick Donaldson Build a Scene in Unreal's VR Editor.

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AWE USA 2023 Day Two: More Keynotes, More Panels, and the Open Expo Floor

ARPost

.” Magic Leap’s big announcement wasn’t to do with AI, but it will still be thrilling to developers: an Unreal Engine plugin is coming in August. ” The panel also addressed AI, an overarching theme of the conference. “We go through these hype cycles and bubbles,” said Rothman. And they’ve done it.

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Apple Announces First VR-Ready Computers

Road to VR

Apple has finally made a commitment to VR, announcing on stage today at Worldwide Developers Conference (WWDC) 2017 that not only will they offer an external GPU developer kit for MacBooks capable of meeting the graphical demands of VR, but that both the new 27-inch iMac and the iMac Pro will be VR-ready out of the box. image courtesy TIME.

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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible.

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VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

VIVE hand tracking has a number of features, though which features a developer uses depends on their target platform and hardware. So, the processing power of the hardware that developers want their projects to work on should be considered. “ How and when to incorporate hand tracking isn’t only a hardware and software question.

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Researchers Showcase Impressive New Bar for Real-time Digital Human Rendering in VR

Road to VR

MEETMIKE is the name of the VR experience being shown at this week at SIGGRAPH 2017 conference, which features a wholly digital version of VFX reporter Mike Seymour being ‘driven’ and rendered in real-time by the real life Seymour. We’ve reached out to confirm the exact hardware and rendering setup.