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UNAIDS Launches Educational 360-Degree Series Ahead Of World AIDS Day

VRScout

UNAIDS partners with Google & Makhulu Media for a series of VR films about HIV testing. We wanted to see if immersive virtual reality films could encourage people to take an HIV test and improve relationships between nurses and young people by helping them to step into each other’s shoes,” adds Makhulu Media producer Rowan Pybus.

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The Top Augmented Reality Workshop Options for AR Education

XR Today - Augmented Reality tag

As augmented reality development becomes more accessible, with the rise of intuitive development kits and low-code, no-code solutions, workshops introduce various immersive opportunities. Many of these educational resources also offer insights into the growing worlds of spatial computing and mixed reality. billion by 2031.

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Looking Forward to AWE Asia 2023

ARPost

This is followed by “ifland: A Case Study on Telco Collaboration in Building a Global Metaverse Platform” presented by SK Telecom Vice President Ikhwan Cho and Deutsche Telekom Senior Director of XR and the Metaverse Terry Schussler. Day Two also starts off with keynotes.

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Immersive Learning: Expert Roundtable

XR Today - Virtual Reality

Training and education continue to lead the enterprise-grade AR/VR/MR technology sector. As adoption rises in business settings such as healthcare, aviation, and construction, VR training and education applications have always driven this curve. Immersive training has been proven to be effective.

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Google’s Daydream Impact Project Aims to Bolster Philanthropic Efforts With VR

Road to VR

Google’s newly announced Daydream Impact program is a philanthropy project that provides organizations, nonprofits, and advocates for change with resources, tools, and training to create immersive VR content to support their cause.

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CGS to Demo Immersive Learning Service at AWE 2023

XR Today - Mixed Reality tag

The firm is a major provider of industry-first extended reality (XR) Immersive Learning-as-a-Service (ILaaS) solutions. The study also found that the soft skills training market had topped $23 billion USD. American Red Cross Use Case According to a use case study with the ARC, total profit and loss benefits up to 2026 totalled $6.5

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The New Age of Learning Science with Virtual Reality: A Literature Review

ARVR

That person becomes part of this virtual world or is immersed within this environment and whilst there, is able to manipulate objects or perform a series of actions.” (“What is Virtual Reality?”, For the past 20 years, researchers have been exploring the possibilities offered by implementing virtual reality into educational settings.