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How to make mixed reality demos that merge real and virtual worlds

The Ghost Howls

I think every Unity SDK should copy this feature made by Meta… it’s simply amazing So, if in the past I had to write a long blog post to teach you how to build a passthrough AR application on Quest , now it’s a matter of three clicks. And I’m not even exaggerating, this is literally what you need.

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Collective Experiences in Virtual Worlds to Acquire and Engage Users

ARVR

A collection of images from a virtual world event, were the users contributed to an art piece by taking abstract photos. What I love about these experiences is that they are highly collaborative, and have improvisational tendencies. How do we get people to dip their toes into the virtual world from these surfaces?

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How AI generated images are shaping virtual worlds

Hypergrid Business

Images created by AI aren’t only found in your social media feed — they’ve already made their mark in OpenSim and other virtual environments. From AI art galleries in OpenSim to AI-created fully immersive three-dimensional environments, AI is already shaping how we experience virtual worlds.

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Top AR/VR Trends for 2022

ARPost

We saw an incredible adoption rate of AR shopping and VR entertainment as well as immersive learning. People of all ages found meaningful experiences in the virtual world and managed to fight off the negative impacts of isolation caused by stay-at-home mandates. The Significant AR/VR Trends for 2022 .

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AR Gaming, a Formidable Force That’s Changing the Gaming Industry

ARPost

AR gaming has changed greatly since the release of Pokémon GO. The Growing Popularity of AR Gaming Since Pokémon GO , many other AR games have been released, owing to the increasing demand for AR gaming. According to Shroyer, people who didn’t like playing video games were now spending hours playing Pokémon GO.

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New Reality Labs Research Project Demonstrates Mind-bending AR Capabilities

Road to VR

Researchers at Meta Reality Labs Research and University of Duisburg-Essen devised a method for making real objects virtual so they can be interacted with in real-time. By not only digitizing the objects, but also seamlessly erasing their real counterparts, the method creates a mind-bending blend between the real and virtual worlds.

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Recommended Readings on Virtual Worlds

ARVR

Here are five books I recommend that retell history, discuss games and development, and go into some design successes and failures. Designing Virtual Worlds Amazon Link Richard Bartle is heavily cited in virtual worlds due to his creation of the MUD (multi-user dungeon). What other books would you recommend?