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Miniature Beat Saber Powered By Oculus Quest Hand Tracking Looks Incredible

VRScout

When he’s not serving as the head of AR & VR at Shopify, Daniel Beauchamp, better known by his online handle “ Push Matrix “, is pushing the boundaries of Oculus Quest hand tracking technology and sharing his wild experiments with the online community. Miniature Beat Saber. Would you play it?

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Hand Tracking Comes To Nreal AR Glasses

VRScout

High fidelity hand tracking lets you pinch, grab, and zoom in AR. To bring hand tracking to Nreal Light glasses, Clay AIR took advantage of the embedded spatial cameras built into the headset to overlay a 3D hand skeleton model in full HD on top of your physical hand. Image Credit: Nreal).

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Case Study: The Design Behind ‘Cubism’s’ Hand-tracking

Road to VR

Hand tracking first became available on the Oculus Quest back in late 2019. Out of enthusiasm for this new input method, I published a demo of Cubism to SideQuest with experimental hand tracking support only a few days later. This informed most of the design decisions regarding hand input.

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How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! Are you ready? These are the settings you have to pay attention to.

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Facebook Develops Hand Tracking Method to Let You Touch Type Without Needing a Keyboard

Road to VR

Some of the most basic questions surrounding AR/VR tech aren’t entirely solved yet, like making text input a comfortable and familiar experience. Facebook’s Reality Labs (FRL) today revealed new research into hand tracking which aims to bring touch typing to AR/VR users, all without the need of a physical keyboard.

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Three Totally Creative Uses of Quest Hand-tracking

Road to VR

Oculus brought controllerless hand-tracking to Oculus Quest as an experimental feature back in December , and while it’s useful for navigating around the headset’s menus when you don’t want to pick up the controllers, developers have begun prototyping more creative uses for the tech.

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Qualcomm Signs “Multi-year” Deal to Bring Ultraleap Hand-tracking to XR2 Headsets

Road to VR

Qualcomm and Ultraleap today announced a “multi-year co-operation agreement” that will bring Ultraleap’s controllerless hand-tracking tech (formerly of Leap Motion) to XR headsets based on the Snapdragon XR2 chipset. Ultraleap claims to have the “fastest, most accurate, and most robust hand tracking.”