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A Concise Beginner’s Guide to Apple Vision Pro Design & Development

Road to VR

Apple Vision Pro has brought new ideas to the table about how XR apps should be designed, controlled, and built. In this Guest Article, Sterling Crispin offers up a concise guide for what first-time XR developers should keep in mind as they approach app development for Apple Vision Pro.

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A Developer Already Got Apple Vision Pro Working On SteamVR, With Some Issues

Upload VR

A developer got Apple Vision Pro working on SteamVR by porting ALVR. You're probably familiar with the three most popular tools to make Meta Quests act as PC VR headsets on Windows: Virtual Desktop, Steam Link, and Quest (Air) Link. Walter Weatherman of Apple Vision Pro accessing SteamVR on a Windows gaming PC on his local network.

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Designing Mixed Reality Apps That Adapt to Different Spaces

Road to VR

In this Guest Article, developer Thomas Van Bouwel explains his approach to designing an MR game that adapts to different environments. Guest Article by Thomas Van Bouwel Thomas is a Belgian-Brazilian VR developer currently based in Brussels. These player values can also be emulated in the custom tools I’m building.

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“Apple Unleashes Visionary Pro Dev Tools and Headset-Mimicking Magic!”

VRGames

Apple has made an exciting leap forward on their new XR headset, Apple Vision Pro. To facilitate the creation of experiences for the platform, they’ve released a range of familiar and newly developed tools. This includes a visionOS SDK, updated Xcode suite, Simulator and Reality Composer Pro.

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The XR Week Peek (2023.03.13): AltspaceVR shuts down, and much more!

The Ghost Howls

Altspace was pretty unique because it offered amazing tools to create groups and communities, so people being part of it had many connections inside the platform. There are some interesting pieces of information about the glasses inside the article. And that now t here is some pressure to release them.

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The Intersections of Artificial Intelligence and Extended Reality

ARPost

The Types of Artificial Intelligence in Extended Realities For the sake of this article, there are three main different branches of artificial intelligence: computer vision, generative AI, and large language models. The winner used generative AI to create the environment that replaced the sky through a recent tool developed by 8th Wall.

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First look at Apple Vision Pro development in Unity

The Ghost Howls

After the latest Unite event, Unity has released in Open Beta the tools to develop applications for the Apple Vision Pro. For now, I’ve read the available documentation and I think it’s already worth telling you what are some very interesting tidbits that I’ve learnt about Apple Vision Pro development in Unity.

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