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Report: Global VR Hardware Revenue To Hit $3.6 Billion in 2017

VRScout

After a mixed year for VR hardware sales in 2016, two new separate reports are painting a more optimistic outlook for the VR market going forward. In a new consumer VR report just released by SuperData Research , the findings show that global VR hardware revenue is expected to hit $3.6 billion in 2017, up 142% year-over-year.

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The XR Week Peek (2021.03.08): Microsoft launches Mesh, HTC and Pico tease new hardware, and more!

The Ghost Howls

Microsoft announces Mesh, an XR collaboration platform. Alex Kipman promised us a Microsoft Ignite conference with an amazing level of immersion , and he kept his word. But since Microsoft owns one of those studios (and using it costs around $100K/day if I remember well!), You are all fantastic! Here you are my flower for you!

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Big XR News from PICO, Meta, Microsoft, and Samsung

XR Today - Big XR News tag

While no significant announcements dropped, a handful of vendor updates paint a clear picture of the future of immersive hardware and its distribution. Therefore, MR headsets unify AR/VR/MR applications without forcing a user to own multiple pieces of hardware. Increasingly, it seems that MR devices may lead the way.

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VR/AR Association Enterprise Forum Showcases XR in Business and Industry

ARPost

The one-day marathon event drew together a number of the usual suspects, including Varjo, Lenovo, and Microsoft, all of whom hosted keynotes. Enterprises are creating a new reality of work,” Microsoft Canada’s Azure Mixed Reality Lead Sean Graglia said in a later keynote. “MR How Enterprise Leverages XR, According to Microsoft.

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Report: Lenovo’s Windows MR/VR Headset to Launch Mid-August or Earlier

Road to VR

One of the first in a line of Windows Holographic powered immersive devices, Lenovo’s first mixed reality headset will be here in time for US “back to school”, according to Lenovo’s North America VP of Consumer Products Mike Abary. Images courtesy Windows Central.

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Vancouver’s VR/AR Global Summit Puts Content First

VRScout

Constantly seeking the rush of engaging with new material, consumers aren’t gripped by their hardware – phones, TVs, or laptops – but are drawn in by unique, well-crafted content. . Now, the hardware cycle is drawing to a close. Making hardware is incredibly hard, expensive, and time consuming,” continues Fink.

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Microsoft Finalizing Its HoloLens, VR Headset Specifications

VRWorld

In just a few days time, Microsoft will host WinHEC , its annual hardware / platform conference. This time around, the location is Shenzhen, China – also known as the hardware design capital of the world. As always, the game revolves around the minimum hardware specifications. Microsoft is not playing such tricks.