U.K. will remove Huawei from its 5G network by 2027

Digital Trends

Things go from bad to worse for the Chinese tech giant. Mobile News 5G Huawei

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We've Been Promised These Futuristic Space Hotels for 60 Years

GizModo VR

Will people actually be staying in space hotels by 2027? That’s the promise of Orbital Assembly and Voyager Station , space startups that got a lot of headlines this week.

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UK government bans telecoms from buying Huawei 5G equipment

Mashable VR

And it said all Huawei 5G equipment must be removed from their networks by 2027. The UK had a change of heart about Huawei. On Tuesday, the UK government announced it has banned mobile providers in the country from buying new Huawei 5G equipment after the end of 2020.

Apple car will launch later than we thought, report claims

Mashable VR

Kuo's recent research note (via MacRumors ) says that Apple car will likely be launched in the period from 2025 to 2027, and possibly even later. If there's ever a reward for the most mythical gadget, the Apple car should win it.

Apple 82

AR Gaming Robot ‘MekaMon’ Adds Support For STEAM Education

VRScout

According to Change the Equation , the number of STEM jobs will grow 13 percent, compared to 9 percent for non-STEM jobs between 2017 and 2027— computing, engineering, and advanced manufacturing are leading the way. Reach EDU looks to expand science, tech, engineering, arts, and mathematics through AR robots. Reach Robotics, the creators of the world’s first AR gaming robot, MekaMon launched the next generation of EdTech with a new coding platform – Reach EDU.

Virtual Reality Entertainment?—?Use Cases, Benefits, and Approaches

ARVR

from 2020 to 2027. Virtual Reality Entertainment?—?Use Use Cases, Benefits, and Approaches The popularity of virtual reality continues to grow, and experts believe that the VR market is expected to top $34 billion by 2023. The gaming and entertainment media accounts for 40.5% of this market.

How to choose an LBVR product?

The Ghost Howls

Mn by 2027 and 2019 seems to be the second wind with Sandbox VR raising $68 million from Andreessen Horowitz and other investors. Today I host a guest post on LBVR by Anton Zaitsev.

How To 223

Let Your Customers and Workers Choose the Right XR Use Case for You

EnterpriseWear

million jobs by 2027, it’s irrational to fear that robots will ultimately replace all human workers. Here’s a common misconception: The more robotics and Artificial Intelligence (AI) advance, the more expendable human beings become in the workplace. Although Forrester Research predicts automation will displace 24.7 For as robotics and AI improve, so do technologies for empowering human workers.

Choosing a Use Case for Wearables in Your Business: Let Your Customers and Workers Choose for You

EnterpriseWear

million jobs by 2027, it’s irrational to fear that robots will ultimately replace all human workers. Here’s a common misconception: The more robotics and Artificial Intelligence (AI) advance, the more expendable human beings become in the workplace. Although Forrester Research predicts automation will displace 24.7 For as robotics and AI improve, so do technologies for empowering human workers.

The hype, haplessness and hope of haptics in the COVID-19 era

TechCrunch VR

billion by 2027. Devon Powers. Contributor. Devon Powers is an associate professor of advertising at Temple University and the author of "On Trend: The Business of Forecasting the Future.". David Parisi. Contributor.

Making Your Next Flight Safer and Smoother with Wearable AR+VR

EnterpriseWear

CAE forecasts that over 255,000 pilots will be needed in the global commercial aviation industry by 2027, yet less than half that number has even begun training. From building the actual plane to the in-flight experience, wearable XR (AR, VR, MR) devices have a role to play in multiple professions within the commercial aviation industry.

A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

And so if you follow the money and you follow the technology, what it leads to is-- I would have said that we were going to go completely phone-to-face in, say, 2025 to 2027. 2020's been a hell of a year, huh? Not just in XR, but for everyone around the world. But the COVID-19 pandemic and the year's other trials have definitely left their mark on the Metaverse (and MetaVRse), for good and ill.