U.K. will remove Huawei from its 5G network by 2027

Digital Trends

Things go from bad to worse for the Chinese tech giant. Mobile News 5G Huawei

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UK government bans telecoms from buying Huawei 5G equipment

Mashable VR

And it said all Huawei 5G equipment must be removed from their networks by 2027. The UK had a change of heart about Huawei. On Tuesday, the UK government announced it has banned mobile providers in the country from buying new Huawei 5G equipment after the end of 2020. The decision comes six months after the UK allowed the Chinese company to have a limited role in Britain's 5G networks.

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Virtual Reality Entertainment?—?Use Cases, Benefits, and Approaches

ARVR

from 2020 to 2027. Virtual Reality Entertainment?—?Use Use Cases, Benefits, and Approaches The popularity of virtual reality continues to grow, and experts believe that the VR market is expected to top $34 billion by 2023. The gaming and entertainment media accounts for 40.5% of this market.

AR Gaming Robot ‘MekaMon’ Adds Support For STEAM Education

VRScout

According to Change the Equation , the number of STEM jobs will grow 13 percent, compared to 9 percent for non-STEM jobs between 2017 and 2027— computing, engineering, and advanced manufacturing are leading the way. Reach EDU looks to expand science, tech, engineering, arts, and mathematics through AR robots. Reach Robotics, the creators of the world’s first AR gaming robot, MekaMon launched the next generation of EdTech with a new coding platform – Reach EDU.

How to choose an LBVR product?

The Ghost Howls

Mn by 2027 and 2019 seems to be the second wind with Sandbox VR raising $68 million from Andreessen Horowitz and other investors. Today I host a guest post on LBVR by Anton Zaitsev. He is going to tell us about what are the different kinds of LBVR venues , and what they are their peculiarities, exploring also what is the expected price to start such kind of activities and the revenue you could have. I think that you may like this article if you are thinking about entering the LBVR market.

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The hype, haplessness and hope of haptics in the COVID-19 era

TechCrunch VR

billion by 2027. Devon Powers. Contributor. Devon Powers is an associate professor of advertising at Temple University and the author of "On Trend: The Business of Forecasting the Future.". David Parisi. Contributor.

Choosing a Use Case for Wearables in Your Business: Let Your Customers and Workers Choose for You

EnterpriseWear

million jobs by 2027, it’s irrational to fear that robots will ultimately replace all human workers. Here’s a common misconception: The more robotics and Artificial Intelligence (AI) advance, the more expendable human beings become in the workplace. Although Forrester Research predicts automation will displace 24.7 For as robotics and AI improve, so do technologies for empowering human workers.

Making Your Next Flight Safer and Smoother with Wearable AR+VR

EnterpriseWear

CAE forecasts that over 255,000 pilots will be needed in the global commercial aviation industry by 2027, yet less than half that number has even begun training. From building the actual plane to the in-flight experience, wearable XR (AR, VR, MR) devices have a role to play in multiple professions within the commercial aviation industry.