Samsung Foundry Outlines Roadmap Through 2027: 1.4 nm Node, 3x More Capacity

Anand Tech

nm (14 angstroms) manufacturing process by 2027. nm-branded fabrication process in 2027. "With nm process in 2027," a statement by Samsung reads. Samsung outlined its foundry business roadmap for the next five years at its Foundry Forum event last week.

U.K. will remove Huawei from its 5G network by 2027

Digital Trends

Things go from bad to worse for the Chinese tech giant. Mobile News 5G Huawei

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We've Been Promised These Futuristic Space Hotels for 60 Years

GizModo VR

Will people actually be staying in space hotels by 2027? That’s the promise of Orbital Assembly and Voyager Station , space startups that got a lot of headlines this week.

Report: Apple Health Possibly Coming To Oculus Quest

VRScout

billion by 2027 according to Allied Market Research , it’s clear that we’re seeing is just the start of a budding new industry, one that utilizes modern technology to offer legitimate fitness solutions both cheaply and remotely.

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What is INTERPOL’s Metaverse Law Enforcement Strategy?

XR Today - Virtual Reality

Dubai has also positioned itself as a major hub for the Metaverse, namely after its leadership launched a Metaverse Strategy aiming to grow 40,000 jobs and attract billions to the capital city by 2027.

XR Today’s Virtual Reality Guide for Enterprises

XR Today - Virtual Reality

billion USD by 2027, according to research. Virtual reality (VR) is one of four key forms of immersion, with others including augmented, mixed, and extended reality (AR/MR/XR). The concept captured the world’s attention after introducing VR headsets for gaming and entertainment.

Top AR/VR Trends for 2022

ARPost

from 2020 to 2027. The last two years put immersive technologies on the high-speed growth path. They were needed to bridge the unprecedented gaps between people caused by the COVID-19 pandemic.

Trends 140

AR Gaming Robot ‘MekaMon’ Adds Support For STEAM Education

VRScout

According to Change the Equation , the number of STEM jobs will grow 13 percent, compared to 9 percent for non-STEM jobs between 2017 and 2027— computing, engineering, and advanced manufacturing are leading the way. Reach EDU looks to expand science, tech, engineering, arts, and mathematics through AR robots. Reach Robotics, the creators of the world’s first AR gaming robot, MekaMon launched the next generation of EdTech with a new coding platform – Reach EDU.

The 'Wordle' double-answer glitch returns, thanks to the news

Mashable VR

On this handy archived list of the solution words as originally assigned to each day's puzzle (which was pre-set through the year 2027 and visible in Wardle's site code), you can see that the word for May 9 used to be FETUS.

Retrospective: How LEGO Augments Our World

VRScout

billion by 2027, up from US$3 billion in 2020. Over a dozen years of audacious augmented play beyond the beloved brick. For over a dozen years LEGO has augmented our world with audacious augmented play beyond the beloved brick.

The most mysterious asteroids in the solar system

Mashable VR

On a winding tour of the solar system, Lucy will fly by its first Trojan in 2027, and its final one in 2033. They're trapped.

Yes, we can reverse gray hair. No, we don't know why it works. Just chill.

Mashable VR

But either way, our new awareness of our hair's ability to recolor itself may be a blow to the $23 billion global hair color industry (which was projected to grow to $36 billion by 2027 until this news came along).

Study 112

Why landing a spaceship on the moon is still so challenging

Mashable VR

But the space agency is preparing for a continual procession of annual moon landings, starting around 2027. At only some 1,600 feet above the moon's surface, Neil Armstrong grabbed control of the Apollo moon lander.

5 Reasons to Buy XR Collaboration Tools in 2022

XR Today - Virtual Reality

Indeed, research suggests the market will be growing at a phenomenal rate of around 57.91% between 2022 and 2027. Extended reality, the umbrella term covering Virtual Reality (VR), Mixed Reality (MR) and Augmented Reality (AR), is gaining rapid attention around the world.

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How to Create an Augmented Reality App: Technology Guide 2022

ARVR

Due to these variables, the augmented reality market is set to reach a value of $502 billion by 2027, growing at a CAGR of 62.7%, according to Research and Markets. Augmented reality’s use and development have trended up over the past several years.

Virtual Reality Entertainment?—?Use Cases, Benefits, and Approaches

ARVR

from 2020 to 2027. Virtual Reality Entertainment?—?Use Use Cases, Benefits, and Approaches The popularity of virtual reality continues to grow, and experts believe that the VR market is expected to top $34 billion by 2023. The gaming and entertainment media accounts for 40.5% of this market.

How to choose an LBVR product?

The Ghost Howls

Mn by 2027 and 2019 seems to be the second wind with Sandbox VR raising $68 million from Andreessen Horowitz and other investors. Today I host a guest post on LBVR by Anton Zaitsev.

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What Are The New Trends To Watch For in Mobile Application Development in 2022?

ARVR

Billion by 2027 at a CAGR of 56.1%,” claims a report. The mobile app development landscape is constantly evolving with the dynamic trends and changing consumer behavior. Tech advancements, customer demands, software updates, and more highly influence the application development trends.

Aumented Reality for Architecture?—?Use Cases in 2021

ARVR

Aumented Reality for Architecture?—?Use Use Cases in 2021 Since the advent of Augmented Reality , one of the categories to most embrace this new technology has been that of architects and designers.

The New 3D Apple Arriving at WWDC

Robert Scoble

The car project, Titan, is rumored to be coming sometime between 2023 and 2027. I have been talking with hundreds of people across the industry and have discovered that the changes coming to Apple are deeper than just a VR/AR headset. Way deeper.

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Let Your Customers and Workers Choose the Right XR Use Case for You

EnterpriseWear

million jobs by 2027, it’s irrational to fear that robots will ultimately replace all human workers. Here’s a common misconception: The more robotics and Artificial Intelligence (AI) advance, the more expendable human beings become in the workplace. Although Forrester Research predicts automation will displace 24.7 For as robotics and AI improve, so do technologies for empowering human workers.

Choosing a Use Case for Wearables in Your Business: Let Your Customers and Workers Choose for You

EnterpriseWear

million jobs by 2027, it’s irrational to fear that robots will ultimately replace all human workers. Here’s a common misconception: The more robotics and Artificial Intelligence (AI) advance, the more expendable human beings become in the workplace. Although Forrester Research predicts automation will displace 24.7 For as robotics and AI improve, so do technologies for empowering human workers.

Making Your Next Flight Safer and Smoother with Wearable AR+VR

EnterpriseWear

CAE forecasts that over 255,000 pilots will be needed in the global commercial aviation industry by 2027, yet less than half that number has even begun training. From building the actual plane to the in-flight experience, wearable XR (AR, VR, MR) devices have a role to play in multiple professions within the commercial aviation industry.

The hype, haplessness and hope of haptics in the COVID-19 era

TechCrunch VR

billion by 2027. Devon Powers. Contributor. Devon Powers is an associate professor of advertising at Temple University and the author of "On Trend: The Business of Forecasting the Future.". David Parisi. Contributor.

A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

And so if you follow the money and you follow the technology, what it leads to is-- I would have said that we were going to go completely phone-to-face in, say, 2025 to 2027. 2020's been a hell of a year, huh? Not just in XR, but for everyone around the world.

A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

And so if you follow the money and you follow the technology, what it leads to is-- I would have said that we were going to go completely phone-to-face in, say, 2025 to 2027. 2020's been a hell of a year, huh? Not just in XR, but for everyone around the world. But the COVID-19 pandemic and the year's other trials have definitely left their mark on the Metaverse (and MetaVRse), for good and ill.