U.K. will remove Huawei from its 5G network by 2027

Digital Trends

Things go from bad to worse for the Chinese tech giant. Mobile News 5G Huawei

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Report: Apple Health Possibly Coming To Oculus Quest

VRScout

billion by 2027 according to Allied Market Research , it’s clear that we’re seeing is just the start of a budding new industry, one that utilizes modern technology to offer legitimate fitness solutions both cheaply and remotely.

Apple 354
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We've Been Promised These Futuristic Space Hotels for 60 Years

GizModo VR

Will people actually be staying in space hotels by 2027? That’s the promise of Orbital Assembly and Voyager Station , space startups that got a lot of headlines this week.

Spotify's getting serious about audiobooks

Mashable VR

billion to $15 billion by 2027, and the company plans to leverage the Findaway acquisition to grab a chunk of it. Music streaming giant Spotify is getting into audiobooks in a big way. On Thursday, the company announced its plans to acquire audiobook platform Findaway.

UK government bans telecoms from buying Huawei 5G equipment

Mashable VR

And it said all Huawei 5G equipment must be removed from their networks by 2027. The UK had a change of heart about Huawei. On Tuesday, the UK government announced it has banned mobile providers in the country from buying new Huawei 5G equipment after the end of 2020.

Apple car will launch later than we thought, report claims

Mashable VR

Kuo's recent research note (via MacRumors ) says that Apple car will likely be launched in the period from 2025 to 2027, and possibly even later. If there's ever a reward for the most mythical gadget, the Apple car should win it.

Apple 83

Virtual Reality Entertainment?—?Use Cases, Benefits, and Approaches

ARVR

from 2020 to 2027. Virtual Reality Entertainment?—?Use Use Cases, Benefits, and Approaches The popularity of virtual reality continues to grow, and experts believe that the VR market is expected to top $34 billion by 2023. The gaming and entertainment media accounts for 40.5% of this market.

The best iPhone deal that nobody’s talking about

Mashable VR

In 2027 — well, you get the idea. Up until now, the wireless industry has forced everyone to go on a wild scavenger hunt every few years in order to nab the best deal and upgrade their phone.

Data 83

Aumented Reality for Architecture?—?Use Cases in 2021

ARVR

Aumented Reality for Architecture?—?Use Use Cases in 2021 Since the advent of Augmented Reality , one of the categories to most embrace this new technology has been that of architects and designers.

How to choose an LBVR product?

The Ghost Howls

Mn by 2027 and 2019 seems to be the second wind with Sandbox VR raising $68 million from Andreessen Horowitz and other investors. Today I host a guest post on LBVR by Anton Zaitsev.

How To 201

Yes, we can reverse gray hair. No, we don't know why it works. Just chill.

Mashable VR

But either way, our new awareness of our hair's ability to recolor itself may be a blow to the $23 billion global hair color industry (which was projected to grow to $36 billion by 2027 until this news came along).

Study 83

The New 3D Apple Arriving at WWDC

Robert Scoble

The car project, Titan, is rumored to be coming sometime between 2023 and 2027. I have been talking with hundreds of people across the industry and have discovered that the changes coming to Apple are deeper than just a VR/AR headset. Way deeper.

Apple 114

Let Your Customers and Workers Choose the Right XR Use Case for You

EnterpriseWear

million jobs by 2027, it’s irrational to fear that robots will ultimately replace all human workers. Here’s a common misconception: The more robotics and Artificial Intelligence (AI) advance, the more expendable human beings become in the workplace. Although Forrester Research predicts automation will displace 24.7 For as robotics and AI improve, so do technologies for empowering human workers.

Choosing a Use Case for Wearables in Your Business: Let Your Customers and Workers Choose for You

EnterpriseWear

million jobs by 2027, it’s irrational to fear that robots will ultimately replace all human workers. Here’s a common misconception: The more robotics and Artificial Intelligence (AI) advance, the more expendable human beings become in the workplace. Although Forrester Research predicts automation will displace 24.7 For as robotics and AI improve, so do technologies for empowering human workers.

Making Your Next Flight Safer and Smoother with Wearable AR+VR

EnterpriseWear

CAE forecasts that over 255,000 pilots will be needed in the global commercial aviation industry by 2027, yet less than half that number has even begun training. From building the actual plane to the in-flight experience, wearable XR (AR, VR, MR) devices have a role to play in multiple professions within the commercial aviation industry.

The best films streaming on Hulu

Mashable VR

The full story has yet to be told — more documents will be declassified in 2027 — but Pollard’s film sets your teeth on edge, exposing the insidious actions of institutions that are supposed to protect and uphold American values.

The hype, haplessness and hope of haptics in the COVID-19 era

TechCrunch VR

billion by 2027. Devon Powers. Contributor. Devon Powers is an associate professor of advertising at Temple University and the author of "On Trend: The Business of Forecasting the Future.". David Parisi. Contributor.

A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

And so if you follow the money and you follow the technology, what it leads to is-- I would have said that we were going to go completely phone-to-face in, say, 2025 to 2027. 2020's been a hell of a year, huh? Not just in XR, but for everyone around the world.

A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

And so if you follow the money and you follow the technology, what it leads to is-- I would have said that we were going to go completely phone-to-face in, say, 2025 to 2027. 2020's been a hell of a year, huh? Not just in XR, but for everyone around the world. But the COVID-19 pandemic and the year's other trials have definitely left their mark on the Metaverse (and MetaVRse), for good and ill.