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HP Reverb G2 Omnicept Edition Launches Next Month

VRScout

Originally revealed back in September 2020, HP’s professional-grade VR headset offers a variety of enhancements over the basic G2, including an eye-tracking & pupillometry sensor from Tobii, heart rate sensor, and face camera. ” Image Credit: HP.

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Varjo Hardware to Be Used in Astronaut Training

ARPost

See Also: A Comprehensive Review of 2019 and 2020 VR Headsets. While brief zero-gravity flights are possible without leaving the atmosphere, and training in water can simulate operations in space, long-term training is always difficult. Boeing also made the experience using 3D scans of the Starliner console on Unreal Engine.

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Daniel Beauchamp inspires us to do more crazy experiments in VR

The Ghost Howls

My favourite is probably the hair cutting simulator because it was so fun to build, and the end result was hilarious. pic.twitter.com/Y61OzWU7D8 — Daniel Beauchamp (@pushmatrix) June 30, 2020. Expert mode pic.twitter.com/X67sV5GHNY — Daniel Beauchamp (@pushmatrix) May 12, 2020. That’s a tough one! Pack it in, folks.

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Varjo’s XR-3 And VR-3 Headsets Blend The Line Between VR & AR

VRScout

Our team has been working non-stop throughout 2020 to further push the envelope of what is possible in XR and VR. In terms of compatibility, the XR-3 plays nice with major software such as Unity, Unreal Engine, OpenXR, Autodesk VRED, Lockheed Martin Prepar3d, VBS BlueIG, and FlightSafety Vital just to name a few.

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The XR Week Peek (2020.05.17): Apple Glasses are sleek, UE5 rises hype, NVIDIA releases CloudXR SDK, and more!

The Ghost Howls

Someone found confirmation on this rumor by the fact that the invitation to WWDC 2020 shows a Memoji with a person wearing glasses. Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. Because I am….

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The Direct from Imagination Era Has Begun

Building the Metaverse

When I was a kid, I wanted to build a holodeck — the immersive 3D simulation system from Star Trek, so I started making games, beginning with online multiplayer games for bulletin board systems. Physics and realistic light simulation (ray tracing) You’d need a way to have a persistent world with data, continuity, rules, systems.

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NVIDIA’s big news: Cloud XR goes to AWS, Omniverse open beta is starting, and more!

The Ghost Howls

Today at GTC 2020, NVIDIA has released three very interesting news that we in the XR sector should care about: New enterprise NVIDIA RTX A6000 and NVIDIA A40 graphics card have been released; Cloud XR servers are now available on AWS; Omniverse, the collaboration tool for artists, enters open beta. Physics simulation with Omniverse.

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