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KwikVR is an Oculus & Vive Compatible Wireless VR Solution to Debut at CES 2017

Road to VR

To that end, companies like QuarkVR, Nitero , TPCast and most recently IMR are all working to being consumer (or prosumer) devices to market in 2017. The post KwikVR is an Oculus & Vive Compatible Wireless VR Solution to Debut at CES 2017 appeared first on Road to VR.

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2021 Predictions: AR Glasses Evolutionary, Not Revolutionary

AR Insider

We have a firmer grasp on what’s working… versus 2017’s wild speculation on the technology’s world-shifting impendence. Smart glasses are of course the AR modality that will unlock the technology’s true potential. So where is spatial computing now, and where is it headed?

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Sony Details PSVR 2 Prototypes from Conception to Production

Road to VR

From there, the team started prototyping various technologies for PSVR 2 starting in early 2017. Of course, we know inside-out tracking was eventually the winner, but it’s interesting to note the company was at one point still considering an outside-in approach, similar to the original PSVR.

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Entering the ‘Exploring 20s’: Spatial Predictions for 2020

AR Insider

After passing through the boom and bust cycle of 2016 and 2017, the last two years were more about measured optimism in the face of industry shakeout and retraction. We’ve been firm in this stance since rumors of a 2020 launch first bubbled up in 2017. More can be previewed here and subscribe for the full report. Halo Effect.

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2020 Spatial Predictions: ‘Training Wheels’ Win AR

AR Insider

After passing through the boom and bust cycle of 2016 and 2017, the last two years were more about measured optimism in the face of industry shakeout and retraction. Another example of the “training-wheels” principle is the broader product category of wearables. More can be previewed here and subscribe for the full report.

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Nat Martin Wants To Change The Way You Interact With AR Environments

VRScout

Nat Martin received a lot of attention in 2017 when Tech Insider released a video showing how Martin re-imagined the way you could interact with AR through a device he called a Scroll ring, a device he created when he was a student at the Royal College of Arts. It was here that Martin was first exposed to augmented reality.

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XR Talks: Projecting 2020’s Top Spatial Trends

AR Insider

Despite confidence signals, consumer traction lags far behind the high-flying expectations of 2016-2017’s hype cycle. That includes wearables — a product class that’s not only exploding but acclimating consumers to wearing tech on their bodies. That leaves the question of what 2020 will bear.

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