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Homeland Security Releasing VR School Shooting Training Simulator

VRScout

In response to the rising number of mass shootings in the United States, the Department of Homeland Security developed and released a WebVR training simulator last year called EDGE (Enhanced Dynamic Geo-Social Environment), which helped prepare first responders for the stressful moments of responding to an active shooter scene.

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PrecisionOS Brings VR Medical Training To Struggling Areas

VRScout

In a paper titled ‘mLearning in the organizational innovation process’ written by Dr. Micah Shippee and published by Syracuse University in 2016, Dr. Shippee outlines his FUSION model. Financial assistance to launch the program was provided by Epic MegaGrants, aiding in the development of the Unreal Engine-powered VR training solution.

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The acclaimed NeoFur 2.0 Unreal Plugin really brings it in the cuteness and adorable CATegories.

Cats and VR

for Unreal Engine 4 enables developers to better tackle the creation of challenging fuzzy and fibrous characters, objects and surfaces such as furred creatures, carpets, blankets, mosses and other natural landscapes. for Unreal Engine 4 can be purchased for 20% off until October 6, 2016 by using code NEOFURPR20 at checkout.

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Leap Motion Releases Major Tracking Update and New Demos to Show It Off

Road to VR

Along with the updates to their tracking technology, Leap Motion is also releasing improvements to their developer tools, including newly updated Unity and Unreal Engine integrations, and deprecating some older APIs. Image courtesy Leap Motion. Improved Developer Tools.

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Jaguar Lets You Feel Wimbledon With Andy Murray VR Experience

VRScout

The experience was developed in Unreal Engine, using 4D character scanning and a specialist array of 125 Digital SLR cameras to capture the hero tennis player and 24 other hero characters, and motion capture technology for animation. Narrated by Murray himself, #FeelWimbledon was created by UK virtual reality studio, Hammerhead VR.

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FOVE Debuts Latest Design for Eye Tracking VR Headset

Road to VR

FOVE, the company behind the eponymous eye-tracking VR headset, today announced that they will be showing off a new industrial design at both Comic-Con and SIGGRAPH 2016 where attendees will have a chance to demo the new headset design themselves. Previous FOVE design | See Also: FOVE’s Eye-tracking VR Headset Was the Next Best at CES.

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Exploring Methods for Conveying Object Weight in Virtual Reality

Road to VR

Throughout the past year, we’ve loved working in virtual reality — from in – house projects to our work with Google Daydream for IO 2016. See Cosmic Trip , which brilliantly uses physical buttons to navigate its item menu; or Job Simulator , which almost entirely eliminates the old point-and-click interaction paradigm.