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Virtualware Appoints VRARA’s John A Cunningham to Advisory Board

XR Today - Mixed Reality tag

European virtual reality (VR) solutions provider Virtualware announced on Monday it had appointed John A Cunningham to its International Advisory Board. Cunningham currently serves as the Chief Operating Officer of the VR/AR Association (VRARA) and is the former Head of Government and Aerospace Business for Unity Technologies.

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The Quest for VR Immersion with Hrafn Thorisson (Haptics Club #8)

ARVR

Founded by members of Unity, Interhaptics , Senseglove , and Nanoport. Hrafn Thorisson has worked in the field of virtual reality (VR) experiences since 2013. Hrafn Thorisson has had an intense interest in virtual reality (VR), specifically since he was a kid. Do you want to listen to the full podcast ?

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Advantages of VR for Corporate Training and Education: VR Simulators for Huawei Case Study

ARVR

At JetStyle, we have been developing VR-solutions since 2013. Our portfolio includes various projects, such as virtual tours to monuments and cities, VR games, marketing activities and corporate training simulators. Let’s look at the latter: in 2019, we created a VR app for Huawei, a leading global telecom company.

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Use Cases & Best Practices for Haptics at Scale in VR Training

ARVR

It addressed how a company can leverage haptic technology across all their virtual training scenarios thanks to Interhaptics and Innoactive technologies. It can be easily explained by data from a case study made by Innoactive , Unity , and Volkswagen. It was also very highly recommended by the users. Don’t forget to give us your ?? !

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Made in Europe: 5 European XR startups at the service of art that you should know about.

ARVR

Virtual reality is one of the technologies with the greatest potential that spans across different fields such as training, education and medicine, among others. Virtual reality is an excellent tool for cultural institutions, for it offers an innovative and different experience: the total immersion in the exhibition.

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Becoming a Butterfly?—?Part 2: Flight

ARVR

In this post, I’ll be discussing the development of our avatar’s flight capabilities, using the Nvidia PhysX engine in Unity. Building our butterfly avatar’s flight capabilities in Unity based on our simplified flight model A note to readers: as before, I’m embedding some short video clips of the avatar’s flight capabilities in action?—?but

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The Second Coming of Augmented-Reality Glasses

ARVR

Source: [link] When it debuted in 2013 the Google Glass was the first of its kind. A augmented-reality (AR) accessory that sits right above one eye and gives access to emails, text messages, directions , etc. Build your first HoloLens 2 Application with Unity and MRTK 2.3.0 without hindering the user’s view.