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The Quest for VR Immersion with Hrafn Thorisson (Haptics Club #8)

ARVR

Founded by members of Unity, Interhaptics , Senseglove , and Nanoport. Hrafn Thorisson has worked in the field of virtual reality (VR) experiences since 2013. Hrafn Thorisson has had an intense interest in virtual reality (VR), specifically since he was a kid. Do you want to listen to the full podcast ?

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Advantages of VR for Corporate Training and Education: VR Simulators for Huawei Case Study

ARVR

At JetStyle, we have been developing VR-solutions since 2013. Our portfolio includes various projects, such as virtual tours to monuments and cities, VR games, marketing activities and corporate training simulators. on HTC Vive, connected to a computer, for home training and presentations there is adapted for Oculus Quest.

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Oculus and Kaleidoscope Announce DevLab VR Art Incubator

VRScout

Now the team that has been showcasing independent VR projects and hosting events around the world is kicking off a new program to support creators in collaboration with Oculus. Successfully funded projects will go into production in early 2017 and will be available on the Oculus platform. in Digital Art and Video in May of 2013.

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The CatsAndVR.com Oculus Launchpad Development Blog: Week 1 Day 1

Cats and VR

First of all I want to thank everyone at Oculus and Facebook for allowing me to be part of an amazing opportunity. So many individuals to thank but I will start with Ebony Peay Ramirez-Program Manager, Diversity & Inclusion at Oculus VR. I went to E3 that year for one singular reason, Virtual Reality. wait they can.

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Stereopsia report / 1: hands-on with Presenz, Antilatency, full-body on Quest and more!

The Ghost Howls

One month ago, I’ve participated in the Stereopsia event in Bruxelles (Belgium) to perform a talk about how to organize an event in virtual reality. I found very interesting that they are trying to create full-body VR content for the Oculus Quest. An Oculus Go with the picture of a painting attached to it.

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The VRScout Report – The Week in VR Review

VRScout

Now, he turns his eye towards virtual reality with Gnomes & Goblins , an original production from Wevr in partnership with Reality One. Despite this, Björk returns to the album via virtual reality collaborations with well-regarded developers and visual artists traveling the globe as Björk Digital.

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Dexta Shows Off Latest Exoskeleton Gloves That Let You Touch VR

Road to VR

Dexta Robotics are looking to create the next generation VR input device, one that not only lets you interact with virtual objects but also lets you sense the size and solidity of them, letting you touch virtual reality. In June 2016, we finished multiple Unity Demos to demonstrate what Dexmo is capable of.