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Advantages of VR for Corporate Training and Education: VR Simulators for Huawei Case Study

ARVR

At JetStyle, we have been developing VR-solutions since 2013. App programming (Unity) We developed a simple intuitive application that would help employees understand and remember a sequence of actions. on HTC Vive, connected to a computer, for home training and presentations there is adapted for Oculus Quest.

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The CatsAndVR.com Oculus Launchpad Development Blog: Week 1 Day 1

Cats and VR

First of all I want to thank everyone at Oculus and Facebook for allowing me to be part of an amazing opportunity. So many individuals to thank but I will start with Ebony Peay Ramirez-Program Manager, Diversity & Inclusion at Oculus VR. I was a bit down but decided to go to Oculus. wait they can.

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The Quest for VR Immersion with Hrafn Thorisson (Haptics Club #8)

ARVR

Founded by members of Unity, Interhaptics , Senseglove , and Nanoport. Hrafn Thorisson has worked in the field of virtual reality (VR) experiences since 2013. When Oculus came along, it was the perfect timing and the “spark” for him and his co-founder to dive into the world of virtual reality (VR). Who is the Haptics Club?

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Oculus and Kaleidoscope Announce DevLab VR Art Incubator

VRScout

Now the team that has been showcasing independent VR projects and hosting events around the world is kicking off a new program to support creators in collaboration with Oculus. Successfully funded projects will go into production in early 2017 and will be available on the Oculus platform. in Digital Art and Video in May of 2013.

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Stereopsia report / 1: hands-on with Presenz, Antilatency, full-body on Quest and more!

The Ghost Howls

I found very interesting that they are trying to create full-body VR content for the Oculus Quest. I have instead tried another demo for Oculus Quest called Anamika, where you impersonate a four-armed Indian goddess. They showcased a series of 360 videos shot by them and that could be enjoyed through an Oculus Go.

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The VRScout Report – The Week in VR Review

VRScout

Wires are a VR buzzkill, but the untethered VR headsets are powered by smartphones – which are graphics-processing lightweights compared to the robust PCs behind the Oculus Rift and the HTC Vive. Bitmovin , founded in 2013, is based in Palo Alto, CA, and Klagenfurt, Austria, and provides video infrastructure for the web.

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#BuildYourNorthStar Workshop Brings AR to Life in 48 Hours

Leapmotion

AugmentedReality #xr #vr #wearable #unity #spatialcomputing pic.twitter.com/h2KAkgXWQq — Noah Zerkin (@noazark) February 15, 2019. Noah created what may be the first 3D-printable mount for the Leap Motion Controller on the Oculus DK1 in 2013.