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The VRScout Report – The Week in VR Review

VRScout

Wires are a VR buzzkill, but the untethered VR headsets are powered by smartphones – which are graphics-processing lightweights compared to the robust PCs behind the Oculus Rift and the HTC Vive. Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code name: Moss.

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Tactical Haptics to Open Pre-orders for ‘Reactive Grip’ Dev Kits on May 29th

Road to VR

We first saw the Reactive Grip tech—which uses sliding bars to provide unique ‘shear’ feedback— way back in 2013. Left to right) Core Controller, Controller with Vive Tracker bracket, Controller with Oculus Touch bracket | Image courtesy Tactical Haptics. Tactical Haptics has been part of the modern VR scene since day zero.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

His lab was even visited by Zuckerberg before he decided to acquire Oculus. An iconic image of Jeremy Bailenson wearing an Oculus Rift DK2 (Image taken from Medium). We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. The story of Strivr begins in 2013.

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How to Take In-Game 360 Screenshots with Nvidia Ansel (with Full List of Compatible Games and User Guide)

VeeR VR

It's adopted by industry leading graphics engines such as Unreal Engine 4 , Unity 5 and Amazon’s Lumberyard to provide developers an easy path to take amazing in-game shots. The game was funded via a Kickstarter campaign in October 2013, and was released in August 2016 for PC, with a macOS version released in March 2017.

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Leap Motion’s North Star is the DK1 of AR: hands-on preview and how to buy it!

The Ghost Howls

pic.twitter.com/cx93BXKY — Noah Zerkin (@noazark) January 21, 2013. Or because he’s been the first person attaching a Leap Motion to an Oculus DK1 with some duct tape, envisioning how hand tracking could be vital for virtual reality. Noah playing around with Unity with the North Star headset. On the downtown 3 train.

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10 Recent VR and AR Investments You Should Know About

VRScout

Earlier this year, Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code named “Moss.” Bitmovin , founded in 2013, is based in Palo Alto, CA, and Klagenfurt, Austria, and provides video infrastructure for the web. FROM DESTINY AND HALO TO POLYARC – $3.5M FOR VR GAME IN 2017.