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Tilt Five Kickstarter Crests 300% Funding For Tabletop AR Platform

VRScout

Originally launched as CastAR on Kickstarter in 2013, the previous iteration of the technology saw lots of consumer interest. The Tilt Five team invites those interested in developing for the platform to contact them , as they can provide an SDK with ready-made plugins for Unity 5.5+ and Unreal Engine 4. .

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The VRScout Report – The Week in VR Review

VRScout

Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code name: Moss. Bitmovin , founded in 2013, is based in Palo Alto, CA, and Klagenfurt, Austria, and provides video infrastructure for the web. The company is outspoken about its commitment to intuitive gameplay, and the $3.5M

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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

Once we had done that, we did that around 2013. So one question I actually had from a technical standpoint is how hard is it to put these things on the web, compared to something like an app or maybe using Unity for a configurator? What is the difference between workflows on Threekit, versus Unity or even Unreal?

Houston 78
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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

Once we had done that, we did that around 2013. So one question I actually had from a technical standpoint is how hard is it to put these things on the web, compared to something like an app or maybe using Unity for a configurator? What is the difference between workflows on Threekit, versus Unity or even Unreal?

Houston 78
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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

Once we had done that, we did that around 2013. So one question I actually had from a technical standpoint is how hard is it to put these things on the web, compared to something like an app or maybe using Unity for a configurator? What is the difference between workflows on Threekit, versus Unity or even Unreal?

Houston 78
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Tactical Haptics to Open Pre-orders for ‘Reactive Grip’ Dev Kits on May 29th

Road to VR

We first saw the Reactive Grip tech—which uses sliding bars to provide unique ‘shear’ feedback— way back in 2013. Tactical Haptics plans to ship the dev kit controllers with tech demos, an SDK, and plugins for Unity and Unreal, so that developers can integrate the controller’s unique haptics with their content.

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Magnopus Announces Connected Spaces Platform Available for Free as Open Source

XROM

About Magnopus: Founded in 2013, Magnopus is an experience technology company. That's what we're truly excited about." For more information on the open source Connected Spaces Platform, visit magnopus.com or contact hello@magnopus.com.