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Advantages of VR for Corporate Training and Education: VR Simulators for Huawei Case Study

ARVR

At JetStyle, we have been developing VR-solutions since 2013. Our portfolio includes various projects, such as virtual tours to monuments and cities, VR games, marketing activities and corporate training simulators. on HTC Vive, connected to a computer, for home training and presentations there is adapted for Oculus Quest.

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Made in Europe: 5 European XR startups at the service of art that you should know about.

ARVR

Virtual reality is one of the technologies with the greatest potential that spans across different fields such as training, education and medicine, among others. Virtual reality is an excellent tool for cultural institutions, for it offers an innovative and different experience: the total immersion in the exhibition.

Europe 130
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The VRScout Report – The Week in VR Review

VRScout

Now, he turns his eye towards virtual reality with Gnomes & Goblins , an original production from Wevr in partnership with Reality One. Despite this, Björk returns to the album via virtual reality collaborations with well-regarded developers and visual artists traveling the globe as Björk Digital.

Iceland 150
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Dexta Shows Off Latest Exoskeleton Gloves That Let You Touch VR

Road to VR

Dexta Robotics are looking to create the next generation VR input device, one that not only lets you interact with virtual objects but also lets you sense the size and solidity of them, letting you touch virtual reality. In June 2016, we finished multiple Unity Demos to demonstrate what Dexmo is capable of.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And I've been asking for it all the way since we talked the first time at SIGGRAPH in 2013. And it's not only this, it's vision processing, it's neural networks, it's parallel computing, it's virtual reality and 3D graphics. Alan: Actually, I would say all of them are based on Unity or Unreal. And I think that's good.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And I've been asking for it all the way since we talked the first time at SIGGRAPH in 2013. And it's not only this, it's vision processing, it's neural networks, it's parallel computing, it's virtual reality and 3D graphics. Alan: Actually, I would say all of them are based on Unity or Unreal. And I think that's good.

AR 78
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How to Take In-Game 360 Screenshots with Nvidia Ansel (with Full List of Compatible Games and User Guide)

VeeR VR

It's adopted by industry leading graphics engines such as Unreal Engine 4 , Unity 5 and Amazon’s Lumberyard to provide developers an easy path to take amazing in-game shots. The game was funded via a Kickstarter campaign in October 2013, and was released in August 2016 for PC, with a macOS version released in March 2017.

Gaming 20