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The Second Coming of Augmented-Reality Glasses

ARVR

Source: [link] When it debuted in 2013 the Google Glass was the first of its kind. A augmented-reality (AR) accessory that sits right above one eye and gives access to emails, text messages, directions , etc. Build your first HoloLens 2 Application with Unity and MRTK 2.3.0 without hindering the user’s view.

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Stereopsia report / 1: hands-on with Presenz, Antilatency, full-body on Quest and more!

The Ghost Howls

One month ago, I’ve participated in the Stereopsia event in Bruxelles (Belgium) to perform a talk about how to organize an event in virtual reality. I realized that I have never described to you my experience there, so let me write a cool summary for you all! Altheria Solutions.

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Oculus and Kaleidoscope Announce DevLab VR Art Incubator

VRScout

On October 31, Oculus and Kaleidoscope will kick off DevLab , a new initiative to support independent VR creators by bringing together 28 VR artists from around the world to incubate new work, explore new ideas, and create the next wave of great virtual reality experiences. in Digital Art and Video in May of 2013. Eliza Mcnitt.

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How to Take In-Game 360 Screenshots with Nvidia Ansel (with Full List of Compatible Games and User Guide)

VeeR VR

It's adopted by industry leading graphics engines such as Unreal Engine 4 , Unity 5 and Amazon’s Lumberyard to provide developers an easy path to take amazing in-game shots. The game was funded via a Kickstarter campaign in October 2013, and was released in August 2016 for PC, with a macOS version released in March 2017.

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Leap Motion’s North Star is the DK1 of AR: hands-on preview and how to buy it!

The Ghost Howls

There is not even an assembly kit like with Google Cardboards. If you have already heard his name, it is probably because he is the author of this famous photo of Sergey Brin wearing Google Glass in the metro. pic.twitter.com/cx93BXKY — Noah Zerkin (@noazark) January 21, 2013. You must buy yourself the various components.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And I've been asking for it all the way since we talked the first time at SIGGRAPH in 2013. And it's not only this, it's vision processing, it's neural networks, it's parallel computing, it's virtual reality and 3D graphics. Alan: Actually, I would say all of them are based on Unity or Unreal. And I think that's good.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And I've been asking for it all the way since we talked the first time at SIGGRAPH in 2013. And it's not only this, it's vision processing, it's neural networks, it's parallel computing, it's virtual reality and 3D graphics. Alan: Actually, I would say all of them are based on Unity or Unreal. And I think that's good.

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