My experience at the Immersive Architecture

The Ghost Howls

This weekend I’ve attended the Immersive Architecture in Venice. The location of the Immersive Architecture is fantastic. What Immersive Architecture does in a wonderful way is to let you grow your network. Header image by Immersive Architecture).

Microsoft's Live HoloLens 2 Apollo 11 Demo Didn't Take Flight, but You Can See It Thanks to Unreal Engine's Video

Next Reality AR

Don't Miss: Hands-On with the HoloLens 2, the New Best Augmented Reality Experience You Can Get Space historian Andy Chaikan and ILM's John Knoll took to the stage to narrate the immersive demonstration, but it just didn't work.

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ESI Design Uses Unreal Engine To Create An AR-Inspired Lobby Experience

VRScout

A two year renovation has transformed The Crossroads lobby into an interactive digital experience powered by Unreal Engine. The post ESI Design Uses Unreal Engine To Create An AR-Inspired Lobby Experience appeared first on VRScout.

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Unreal Engine 4.12 is Out Now, Gets ‘VR Editor’, OSVR and Google VR Support

Road to VR

Epic Games’ popular Unreal Engine has just received a major update with version 4.12 With the latest release release of Unreal Engine 4 (version 4.12) Epic have included a preview version of the VR Editor they first unveiled in February and more recently at GDC 2016.

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Unreal announces Google Daydream support!

Cats and VR

Daydream is Google's new Android-powered VR platform, and Epic Games has released Unreal Engine 4 support for it. Epic Games CTO Kim Libreri announced on the Google I/O stage support for Daydream to Unreal Engine 4.

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Valve Launches Free Steam Audio SDK Beta to Give VR Apps Immersive 3D Sound

Road to VR

” The company has launched a beta of the SDK today supporting Unity, and support for Unreal Engine is on the way. Realistic sound is an important but often underappreciated aspect of the immersion equation in VR.

GDC 2017: Epic’s Tim Sweeney on What Unreal Engine VR Means for Non-gaming Industries

UploadVR

VR video games are some of the most immersive, visceral experiences to date. Of course, all of the various applications, programs and tools will require a base engine for creation, and that’s where Epic Games – and specifically its Unreal Engine – comes in. We had a chance to meet with Epic’s CEO and Founder Tim Sweeney to get his take on where he thinks VR and AR are heading and what Unreal Engine VR means for the plethora of non-gaming industries. “VR

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NVIDIA Shows How Physically-based Audio Can Greatly Enhance VR Immersion

Road to VR

Positional audio for VR experiences—where noises sound as if they are coming from the correct direction—has long been understood as an important part of making VR immersive. But knowing which direction sounds are coming from is only one part of the immersive audio equation.

Lytro Picks up Limitless Team to Build Tools to Work With Light-fields in Game Engines

Road to VR

With integrations in the works for both Unity and Unreal Engine, Lytro’s goal is to make it easy for their customers to leverage the advantages of light-fields without giving up the advantages that come with real-time rendered content—namely, interactivity.

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‘EVEREST VR’ is a Breathtaking But Brief Ascent to the Peak of the World

UploadVR

entertainment Experiences gaming cinematic climb everest immersive mountain peak Solfar Studios Unreal VR

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Epic Games Goes All In With Unreal Engine 4 Support for Google Daydream

VRScout

Riding the wave of excitement over Google’s new VR platform, Daydream, Epic Games CTO Kim Libreri announced on the Google I/O stage today that the gaming giant has brought support for Daydream to Unreal Engine 4.

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Tactical Haptics Deep Immersion VR Controllers Likely Releasing In 2018

UploadVR

The focus lately has been getting both controllers ready to go and perfecting Unity and Unreal Engine integrations. The first time I tried a Tactical Haptics virtual reality controller was at GDC 2016. I wasn’t expecting much.

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Google releases new SDK for immersive audio

VRWorld

In an effort to assist developers in creating more immersive audio experiences in AR/VR environments, Google has today released a new spatial audio SDK called Resonance Audio. Integrations span Android, iOS, Windows, MacOS and Linux and include Unity, Unreal Engine, FMOD, and Wwise.

OSSIC CEO on Why the Future of Music is Immersive & Interactive

Road to VR

OSSIC debuted their latest OSSIC X headphone prototype at CES this year with one of the best immersive audio demos that I’ve heard yet. The post OSSIC CEO on Why the Future of Music is Immersive & Interactive appeared first on Road to VR.

On the Hunt for VR’s Killer App with Epic Games’ Technical Director of VR & AR, Nick Whiting

Road to VR

Whiting oversees the development of the award-winning Unreal Engine 4’s virtual reality efforts. Epic’s Unreal Engine 4 is one of the leading tools for VR game development. To me, the most important feature of VR is what I like to call “immersive interaction.”

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Plexus is a VR Glove With Finger Haptics & Multiple Tracking Standards, $250 Dev Kit Pre-orders Now Live

Road to VR

Plexus Immersive Corp, a San Francisco-based startup, announced a pair of VR gloves that integrate haptic feedback and interface with multiple tracking standards, including SteamVR, Oculus Rift, and Windows “Mixed Reality” VR. ” Image courtesy Plexus Immersive.

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Is Everest VR the Most Immersive VR Experience?

VRWorld

In just a few weeks, the world of Virtual Reality Experiences (VRX) is going to get super immersive add-on. The experience was created by taking over 300,000 images and creating a 3D mesh with textures, all powered by Epic’s Unreal Engine 4.

AR Functionality Comes To Vive Pro With New Front-Facing Camera Tools

VRScout

The SDK also supports native development with plugins for both Unity as well as Unreal Engine 4. Combining stereo camera technology with the spatial tracking capabilities of the Vive Pro allows developers to create immersive experiences in VR, AR or even both.

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BBC Takes You To Space In VR

VRScout

The experience was built in 1:1 scale within Unreal Engine. “Using a powerful narrative alongside immersive technology, it entertains and delights audiences,” said Sol Rogers, CEO of REWIND. News BBC HTC Vive REWIND Space Unreal Engine

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Plexus Unveils VR/AR Gloves Compatible With Major VR Controllers

VRScout

Developed as part of Y Combinator’s most recent class of start-ups, Plexus Immersive Corp’s haptic gloves are an intuitive new solution to VR & AR control that utilize a generous selection of compatible baseplates to work cooperatively with most major VR controllers.

‘Red Alert 2’ In VR Is Historical Fiction We Can Control Directly

UploadVR

Ádám Horváth and Sly_Fox (there may be others involved in the process as well) are using the Unreal 4 engine to update Red Alert 2 and they’re bringing VR immersion to it as well. gaming real-time strategy red alert 2 rts unreal engine 4

Nickelodeon Launches Slimezone VR at IMAX VR Centers

VRScout

SlimeZone was built using Epic’s Unreal Engine and Nvidia FleX particle system for slime simulation. News Dreamscape Immersive IMAX IMAX VR Kids Nickelodeon Social VR ArcadesNow available at Los Angeles, New York and Toronto VR centers.

2018 Highlights: Award-winning VR gloves, global customers, and a growing team

HaptX

VR immerses itself into pop culture. This year marked the release of Steven Spielberg’s blockbuster adaptation of Ready Player One , prompting a wave of curiosity about the state of immersive technology and its use cases. A new generation of HaptX Gloves.

TouchSense Force Lets Devs Create Better Haptic Feedback On Oculus Touch

UploadVR

Touch technology company Immersion wants to bring that work to the next level. On the software side, Force features an Unreal Engine plug-in that includes a Visual Editor that allows developers to pinpoint the feedback controllers will give. Immersion’s work is still very much confined to the controller, of course, and can only deliver so much resistance. Tagged with: haptic feedback , immersion , oculus touch.

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BBC Moves into VR With Spacewalk Experience

VRWorld

REWIND used Unreal Engine 4 to its full extend, and you will need a high-end computer in order to enjoy BBC Space in its fly glory. BBC Home: Immersive Spacewalk Experience will be released this summer through BBC Taster and later, Steam VR platform.

NVIDIA Announces Bigger, Better Toolkit for VR Developers

VRWorld

With this move NVIDIA is making VR more immersive, and VR development easier. Key components of VRWorks are being adopted by industry leading graphics engines such as Unreal Engine 4 and Unity 5 to provide developers an easy path to taking advantage of the SDK in their games and applications.

Can Virtually Live Replace Pay Per View Television?

VRWorld

TH: Front end engine; we worked with both Unity and Unreal Engine on different experiences. For now, the experiences will continue to use either Unreal Engine or Unity… we’re both engine and platform agnostic, putting the experience on all the VR platforms as well.

How to run a successful VR studio

VR Playhouse

The post How to run a successful VR studio appeared first on VR Playhouse Immersive Content for VR and AR. Festivals Conferences MeetUps News production stitching Unity Unreal VRThank you, CG Channel, for promoting our work and event next Wednesday, 12/7 in Hollywood. Click here to read the full article and RSVP for FREE, or see a link to the live stream. Our CEO, Christina Heller, and Technical Director, Jordan Halsey will be discussing how to run a successful VR studio.

All you need to know on HoloLens 2

The Ghost Howls

Unreal SDK. Tim Sweeney, the CEO of Unreal, has made a fast appearence at the event, saying that finally it will be possible to develop for HoloLens also using Unreal Engine.

Wolves In The Walls review: one of the best storytelling VR content I have ever tried

The Ghost Howls

It is an incredibly polished experience, developed with Unreal Engine. There is a lot of new and innovative solutions going there, and I think that everyone that wants to do immersive storytelling should live this experience to learn some new ideas.

Twist the Gears of a Massive VR Music Engine with Carillon

Leapmotion

Rob: Carillon was built within the Unreal Engine and uses the Open Sound Control protocol to connect motion and actions in the game environment with a music engine built within the Pure Data computer music system.

ALICE VR Sci-Fi Adventure

VRCircle

Developed with the Unreal Engine 4 the developers have created a credible and ravishingly beautiful game world. Landing on an Alien planet to restock supplies after a technical ship malfunction you discover that all inhabitants of the planet have disappeared.

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Felix & Paul’s Creepy VR Film ‘Gymnasia’ Set To Debut At Tribeca Film Festival

VRScout

The 2019 Tribeca Film Festival is just around the corner and with it comes Tribeca Immersive Virtual Arcade , an entire exhibit dedicated to highlighting creators who explore how storytelling and technology can come together to deliver wondrous VR and AR experience.

NVIDIA talks about RTX 2080 graphics cards and virtual reality

The Ghost Howls

The presentation at Gamescom talked about your partnership with Unreal Engine for offering real-time RTX. In the previous link, there is, in fact, a reference saying that both Unreal Engine and Unity will implement DXR APIs.

Developer Creates Scan of Apartment to Work Inside of VR for 30 Days

Road to VR

Since he has a complete 3D model of his studio, he’s also spliced them into Unreal Engine prototypes using the Unreal Engine VR Editor.

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The Wizards Breathes Magic to VR

VRCircle

From same Indie studio who brought Alice VR to the Oculus Rift and HTC Vive, Carbon Studio's are working on their follow up title named "The Wizards."

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Magic Leap’s John Gaeta talks about the future of cinema, storytelling and mixed reality

The Ghost Howls

I’ve had the opportunity to interview him together with two other journalists and during the interview we have been able to span different topics, from cinema to the MagicVerse, not to mention mixed reality storytelling and immersive cinema.