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Magic Leap Reveals Developer Demo, Confirms NVIDIA TX2 Hardware

Road to VR

Today during Magic Leap’s developer livestream the company offered the first details on the compute hardware that’s built into the device, confirming that an NVIDIA CPU/GPU module, and also showed a brief developer sample demonstrating world meshing and gesture input.

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How Different XR Companies Approach Cloud Services

ARPost

XR hardware is on the move. So, more and more XR providers are providing cloud services in addition to their hardware and platform offerings. Generally, “the cloud” refers to remote servers that do work off of a device. As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations.

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GDC 2018 ‘Day 3’ Roundup – Oculus Go Details, Vive Focus Global Launch, New Qualcomm VRDK, and More

Road to VR

Qualcomm’s latest reference headset supports Vive Wave, HTC Vive Focus international launch, Oculus talks about their 2018 ecosystem, announces ‘Positional Timewarp’, reveals new Oculus Go details, and Unreal Engine’s real-time ray-tracing demo. Qualcomm’s reference VR headset supports Vive Wave.

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Regine Gilbert talks about accessibility in XR

The Ghost Howls

Here you are some: Open XR: [link] UI Accessibility Plugin (Unity): [link] Set Color Deficiency Type (Unreal Engine): [link]. Talking about the hardware, instead, what are your remarks regarding the accessibility of current headsets and controllers? You cannot test with everyone, however, you can get a few folks to test.

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OpenXR 1.0 Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support

Road to VR

OpenXR is a royalty-free standard that aims to unify the underlying connections between VR and AR hardware, game engines, and content, making for a more interoperable ecosystem. A reference guide published by Khronos Group gives a high-level technical overview of the API’s structure. Khronos Group says that from 1.0 OpenXR 1.0

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How is NVIDIA Using Generative AI?

XR Today - Virtual Reality

GenAI is already incredibly common on the developer side of XR hardware and software. RT3D developmental engines such as Unreal, Unity, and Omniverse also leverage genAI to optimize developmental workflows, notably for budding XR content creators.

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TouchSense Force Lets Devs Create Better Haptic Feedback On Oculus Touch

UploadVR Between Realities podcast

The company is today announcing TouchSense Force, a combination of development software and hardware that it hopes will enhance haptic feedback in both existing game controllers and new devices to make for better VR experiences and other content. Without it, our virtual fingers are little more than ghosts floating through items and surfaces.

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