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OpenXR 1.0 Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support

Road to VR

OpenXR is a royalty-free standard that aims to unify the underlying connections between VR and AR hardware, game engines, and content, making for a more interoperable ecosystem. A reference guide published by Khronos Group gives a high-level technical overview of the API’s structure. Khronos Group says that from 1.0 OpenXR 1.0

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How Different XR Companies Approach Cloud Services

ARPost

XR hardware is on the move. So, more and more XR providers are providing cloud services in addition to their hardware and platform offerings. Generally, “the cloud” refers to remote servers that do work off of a device. As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations.

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How is NVIDIA Using Generative AI?

XR Today - Virtual Reality

Recently Microsoft noted how MR represents the “ eyes and ears ” of AI. Following a mainstream steer away from the Metaverse by some towards genAI – the latter may be gaining the most focus currently – but roadmaps are already in place by firms such as Microsoft to develop the industrial Metaverse by 2024.

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The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. T his standard, dubbed OpenXR, was about the interoperability of different VR hardware and software together. OpenXR is now ready for prime time.

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The XR Week Peek (2023.10.11): Meta Quest 3 ships now, a cheaper model may come in 2024… and more!

The Ghost Howls

I think this may also have negative effects on the XR ecosystem in general: now the biggest headset producer has a strong partnership with the company making all the reference designs for all the XR headsets… and it seems that Meta’s competitors can launch their headsets only a few months after Meta, because they can not do it before.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

And the price of the wireless add-on is even more suspicious: speaking with a hardware manufacturer, they told me that ONLY THE ANTENNAS of a Wi-Gig connection for VR streaming (like the one of the Vive Pro) costs around $100… so how can the whole wireless streaming device cost just $50?? Doug Lombardi, Valve. HTC launches Vive XR Suite.

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The XR Week Peek (2020.02.10): Lynx launches MR standalone headset, Facebook acquires Scape and much more!

The Ghost Howls

It is able to offer this thanks to the Qualcomm Snapdragon XR2 chipset (and its related reference design), that has been conceived with these features in mind. New Steam hardware survey highlights that the number of VR headsets has grown again, and now according to Road To VR there are 1.6M The good news for Valve don’t end here.