The XR Week Peek (2021.03.08): Microsoft launches Mesh, HTC and Pico tease new hardware, and more!

The Ghost Howls

Microsoft announces Mesh, an XR collaboration platform. Alex Kipman promised us a Microsoft Ignite conference with an amazing level of immersion , and he kept his word. But since Microsoft owns one of those studios (and using it costs around $100K/day if I remember well!),

Varjo Hardware to Be Used in Astronaut Training


Boeing also made the experience using 3D scans of the Starliner console on Unreal Engine. Unreal worked with the Microsoft HoloLens 2 to create an AR experience based around Apollo 11. VR gamers have been watching Finnish VR headset manufacturer Varjo for a while now.


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Facebook Follows Valve & Microsoft In Recommending Game Engines Use OpenXR

Upload VR

Most VR games are made with the Unity and Unreal game engines. Unreal added support for OpenXR this year, and Unity plans to do the same by next year. Earlier this week, Facebook added a latency-reducing option called Phase Sync to the Unity & Unreal integrations.

Microsoft Transitions To OpenXR Standard For Windows Mixed Reality & HoloLens

Upload VR

Microsoft is transitioning to the OpenXR standard for future new features it builds in VR and AR. A post by Alex Turner at Microsoft explains that “starting in Unity 2021 , OpenXR will then graduate to be the only supported Unity backend for targeting HoloLens 2 and Windows Mixed Reality headsets.”

Epic Floated the Idea of Building a Launch Title for Sony’s Next VR Headset

Road to VR

Epic Games, the creators of Unreal Engine, said it would consider building a launch title for Sony’s “next VR platform” during negotiations about Fortnite cross-play on PlayStation in 2018.

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HP muscles into VR hardware space


HP appears to be the latest hardware manufacturer to be making a strong push into the VR space, after announcing a range of developments including the pending release of a professional version of its mixed reality headset. The company also presented the HP VR Launch Kit for Unreal Engine, a system co-developed with Epic Games, that is intended to “dramatically stream[line] VR development for design visualization.”.

Oculus Quest To Get ‘Prototype’ OpenXR Support Later This Month


An API (application programming interface) allows software to interact with other software or hardware. The problem with the Oculus API is that apps developed with it can only run on Oculus hardware (without hacks).

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OpenXR 1.0 Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support

Road to VR

OpenXR is a royalty-free standard that aims to unify the underlying connections between VR and AR hardware, game engines, and content, making for a more interoperable ecosystem. The standard has been in development since April 2017 and is presently supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players like Magic Leap. support in Unreal Engine and plans to update the engine for the 1.0

Epic Games CEO Tim Sweeney On AR: ‘We’re Going To Need Very Strong Privacy Protections’


Sweeney is, of course, the CEO of the company behind Unreal Engine, Fortnite, Epic Games store and more. But I do believe in this future of the world in which billions of people are wearing AR hardware, AR glasses are their everyday life and I believe that’s the entertainment platform of the future. And we’re very very happy to see Microsoft announce the HoloLens and all their future AR efforts will be treated as open platforms.

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E3 Spotlight: Microsoft Aims For A VR Sweet Spot In 2018The.


E3 Spotlight: Microsoft Aims For A VR Sweet Spot In 2018 The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest.

Sony Just Invested $250 Million in Epic Games, Here’s What it Could Mean for VR and Beyond

Road to VR

Sony Corporation announced today that it will invest $250 million in Epic Games, the company well known for its hit game Fortnite and the Unreal Engine game engine that powers it. Unreal Engine already supports VR development across all major headsets, including PSVR.

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The XR Week Peek (2020.08.24): Facebook login gets imposed on Quest and the community riots, and much more!

The Ghost Howls

Well, now he has amazing hardware, a very good operating system, a profitable store, some of the best XR games, full control of the user accounts. Apple threatens future support in Unreal Engine. More info (Apple threatens Epic) More info (Microsoft files an official support for Epic).

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All you need to know on HoloLens 2

The Ghost Howls

They teased a lot of interesting features and services of the device, and left the remaining technical details to some technical sheets on Microsoft website. There was a patent claiming that Microsoft was able to double the field of view with regard to the original HoloLens and it seems that that rumor was true: Alex Kipman has claimed that the FOV of the new HoloLens is MORE THAN DOUBLE than the FOV of the original one. Woman wearing a HoloLens2 device (Image by Microsoft).

SteamVR Update Adds Full OpenXR Support

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OpenXR is a new standard that provides an API for VR and AR content that allows game engines to write code that is compatible across multiple hardware platforms. Previously, major companies like Microsoft, Valve and Facebook all had their own APIs for VR/AR content.

Valve Ends SteamVR Support For macOS


The company even worked with Unity and Unreal Engine to make this available to all developers. Later in the conference, employees from ILM gave a live on-stage mixed reality demo of VR on macOS- a Star Wars scene powered by Unreal Engine.

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OpenXR 1.0 Specification Release Carries Wide Industry Support


Microsoft already released an OpenXR runtime for Windows Mixed Reality headsets, Oculus is releasing its own implementation, according to the Khronos Group, and Epic Games will support OpenXR with its Unreal Engine toolset. This API will allow games and other applications to work easily across a variety of hardware platforms without proprietary SDKs,” said Valve’s Joe Ludwig in a prepared statement.

Sony Plans To Reveal ‘Compelling Lineup’ Of PS5 Titles Soon


Microsoft has revealed its Xbox Series X, expected to launch around the same time, including some of the first titles coming to it, but so far Sony has only officially revealed the PS5’s controller, DualSense.

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Unity ‘Accelerating efforts’ on OpenXR Support, Preview Expected by End of Year

Road to VR

The standard has been in development since 2017 and is backed by virtually every major hardware, platform, and engine company in the VR industry, including key AR players.

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Facebook’s Oculus Store Now Accepts OpenXR Apps

Upload VR

Most VR games are made in Unity or Unreal Engine. Unreal Engine added support for OpenXR in December. The working group includes the major VR companies such as Facebook, Sony, Valve, Microsoft, HTC, NVIDIA, and AMD.

The XR Week Peek (2020.07.13): Sony invests in Epic, Rockstar is working on an AAA VR game, and more!

The Ghost Howls

And all of this comes in a period when other partnerships between tech giants are happening: remember that some weeks ago, Microsoft closed its streaming service Mixer and allied with Facebook Gaming to fight the quasi-monopoly of (Amazon-owned) Twitch.

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Turn Any Vive or Rift Into an AR Headset


Thanks to recent platforms such as Apple’s ARKit and hardware like Microsoft’s HoloLens headset, AR has been on the rise as of late with zero signs of slowing down anytime soon. The new update will include the addition of plugins for the Unity and Unreal engines that make the process of adding interactive virtual objects and effects easier as well as the integration of controller functionality for the Vive, Oculus Touch, PS Move and others.

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NVIDIA talks about RTX 2080 graphics cards and virtual reality

The Ghost Howls

We worked with key industry players and academia on the right algorithm (BVH) and then developed the right hardware to accelerate that algorithm (RT Cores). Basically, NVIDIA is hinting to the fact that the optimizations given by BVH and by fast BVH traversal have been the key to be able to offer real-time raytracing and that RT Cores have been the right hardware to accelerate that algorithm based on BVH. (In RTX games use the Microsoft DX12 DXR ray tracing API.

WorldViz Integrates Windows VR, Avatars Into Vizard 6


Vizard isn’t a game development engine like Unreal or Unity but instead a scientific-grade platform designed to create VR applications with a range of headsets and peripherals such as eye-tracking cameras or hand-tracking gloves. In its latest update, Vizard adds support for Microsoft’s Windows ‘Mixed Reality’ VR headsets as well as the Manus VR Gloves and Tobii eye-tracking hardware.

Did Seebright Just Launch Google Cardboard for AR?


Case in point is Microsoft’s HoloLens, where a development kit will set you back for $3000. Most importantly, the SDK comes with support for Unity Engine and Unreal Engine – you can build and test your own application almost immediately. Apple Augmented Reality (AR) Breaking Business Entertainment Facebook Game Developer Conference (GDC) Google Hardware Microsoft News Samsung startups Virtual Reality (VR) Wearables AAPL Cardboard VR GOOG Google Glass HoloLens Seebright

SideQuest Joins The Khronos Group To Push OpenXR

Upload VR

While we are still in the early days of adoption for OpenXR among developers, the standard is already initially supported by runtimes from Facebook , Valve and Microsoft with game engines Unity and Unreal on board as well.

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The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. T his standard, dubbed OpenXR, was about the interoperability of different VR hardware and software together.

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The XR Week Peek (2020.07.20): Oculus ready to manufacture the Quest S, Pico doubles-down on 3DOF, and more!

The Ghost Howls

The Fraunhofer Institute for Telecommunications (FIT) together with various partners from industry including Apple, Ericsson, Huawei, Intel, Microsoft, Qualcomm, and Son y has confirmed the release and official adoption of H.266/Versatile Video Coding (VVC).

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How the Stock Market is Showing Faith in Augmented and Virtual Reality (AR/VR)


Here are just some of the tech stocks many are looking at right now (in no particular order): Microsoft Corporation (MSFT) For the people who brought you the Hololens 2, probably the most sophisticated pair of mixed reality smart glasses out there to date.

The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

And the price of the wireless add-on is even more suspicious: speaking with a hardware manufacturer, they told me that ONLY THE ANTENNAS of a Wi-Gig connection for VR streaming (like the one of the Vive Pro) costs around $100… so how can the whole wireless streaming device cost just $50??

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‘Oculus Start’ Program Aims to Help Indies Jump into VR Development

Road to VR

The three pillars of access, support, and savings are detailed above the application page, including examples of what benefits they “may include”, such as development kits for new and existing hardware, access to beta tools and services, dedicated technical support, 1:1 meetings with Oculus’ veteran VR team, one year free Unity Plus license or a royalty free Unreal license, and Oculus wallet credits to “get to know the Oculus Store better.”

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Magic Leap One Now On Sale To Developers For $2295


Similar to Microsoft’s $3,000 HoloLens, the device can project virtual images into the real world that you can interact with using a remote-like controller (though HoloLens uses gesture controls). The device will support apps made on both Unity and Unreal game development engines. It’s been a long road to the launch of hardware for Magic Leap, which has raised around $2.3

Kelly Peng reveals Kura 150° FOV AR glasses expected price and release date

The Ghost Howls

We started talking with other professionals in the field, and they always kept saying to us “If Microsoft can’t do it, how can you do it?”. High-precision 6DOF tracking, eye tracking, gesture inputs, with dedicated input controllers The SDK will support Unity , with Unreal coming Soon.

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The XR Week Peek (2020.02.10): Lynx launches MR standalone headset, Facebook acquires Scape and much more!

The Ghost Howls

New Steam hardware survey highlights that the number of VR headsets has grown again, and now according to Road To VR there are 1.6M This means that you may buy them directly, without passing through selected hardware resellers.

Epic CEO Tim Sweeney: Closed Oculus Platform Would Mean ‘Less Income For Developers’


Some major questions remain unanswered by Facebook’s Oculus team regarding how open and accessible its Oculus Quest hardware will be to buyers. Even Microsoft uses the concept of “ Boundaries ” on PC with its inside-out tracking system to define play areas that are clear from floor to ceiling. When creators use Unreal Engine — and some of the biggest game development teams do — “you pay Epic 5% of gross revenue after the first $3,000 per product per calendar quarter.”.

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Khronos’ OpenXR 1.0 Specification Establishes Unifying XR Ecosystem

Peter Graham

This makes it far easier for software developers or hardware manufacturers who support the ecosystem to build products that work across devices, allowing for less fragmentation and therefore less confusion for consumers looking to invest in XR technology. These include ‘Monado’ OpenXR from Collabora, the OpenXR runtime for Windows Mixed Reality headsets from Microsoft, an Oculus Rift implementation, Unreal Engine support from Epic Games and Oculus Quest support.

Looking through the Jio Glass


The promise of Augmented Reality hardware has been immense, but so have been the number of misses. Can Jio’s next hardware play be any different? Broadly, the important tiers are: Infrastructure : The data the connects your glass Hardware : Does the glass work?

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Editorial: Beat Saber Acquisition Begins Facebook’s Push Toward Horizon


All that effort and money was just to buy Facebook a seat at the table alongside some of the biggest western platform-holding companies like Google, Microsoft, and Apple.