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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

And the price of the wireless add-on is even more suspicious: speaking with a hardware manufacturer, they told me that ONLY THE ANTENNAS of a Wi-Gig connection for VR streaming (like the one of the Vive Pro) costs around $100… so how can the whole wireless streaming device cost just $50?? Doug Lombardi, Valve. But I can speculate.

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GDC 2018 ‘Day 3’ Roundup – Oculus Go Details, Vive Focus Global Launch, New Qualcomm VRDK, and More

Road to VR

Qualcomm’s latest reference headset supports Vive Wave, HTC Vive Focus international launch, Oculus talks about their 2018 ecosystem, announces ‘Positional Timewarp’, reveals new Oculus Go details, and Unreal Engine’s real-time ray-tracing demo. Qualcomm’s reference VR headset supports Vive Wave.

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OpenXR 1.0 Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support

Road to VR

OpenXR is a royalty-free standard that aims to unify the underlying connections between VR and AR hardware, game engines, and content, making for a more interoperable ecosystem. A reference guide published by Khronos Group gives a high-level technical overview of the API’s structure. Khronos Group says that from 1.0 OpenXR 1.0

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E3 2017 ‘Day 4’ Roundup: DisplayLink’s Impressive Wireless VR Solution, Bethesda on VR Support, ‘Walking Dead’ in VR, and More

Road to VR

New The Walking Dead games were revealed, Bethesda clarifies VR platform exclusivity stance, we go hands-on with Ace Combat 7, and try out DisplayLink’s XR wireless solution for the HTC Vive. The games run on Unreal Engine, and are targeting all three major VR platforms. DisplayLink XR wireless tech hands-on: Photo by Road to VR.

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Meta’s ‘Body Tracking’ API For Quest Is Just A Legless Estimate

Upload VR

IK refers to a class of equations for estimating the unknown positions of parts of a skeleton (or robot) based on the known positions. The spokesperson described the technology as a combination of inverse kinematics (IK) and machine learning (ML). These equations power all full-body VR avatars in apps today.

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The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. T his standard, dubbed OpenXR, was about the interoperability of different VR hardware and software together. OpenXR is now ready for prime time.

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Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

HADO” is a name we use either standalone to refer to our flagship and most popular team sports game , but it also refers to a genre of games where an energy ball is released by the player through gestures. What are the software and hardware platform used by HADO? The Vive Pro Eye just launched by HTC at CES (Image by HTC).