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Meta Releases ‘First Hand’ Demo to Showcase Quest Hand-tracking to Developers

Road to VR

Meta this week released a new demo app called First Hand to showcase the kind of experiences that developers can build with the company’s controllerless hand-tracking tools. But what’s better than a good hands-on example? We also showcase several of the grab techniques offered by the SDK.

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How to make mixed reality demos that merge real and virtual worlds

The Ghost Howls

Thanks to this, while you are in Unity, with the Quest connected via USB to the PC, you can press Play to test the application locally with full access to passthrough stream, hand tracking data, and scene data. So basically I created a custom prefab for the FLOOR element with integrated both the balcony and the virtual world.

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Meta Quest Debuts ‘First Hand’ Tracking Demo

XR Today - Virtual Reality

Meta Platforms unveiled last week the latest iteration of its hand-tracking technologies as a demo for developers, allowing users to explore virtual worlds with their hands rather than physical controllers. Modular systems for adjusting hand-tracking functions such as pose recognition and velocity tracking.

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The Best VR Art Creation Tools You Can Try

ARPost

If you want to unleash your inner Picasso in 3D, you can try one of the many VR art creation tools available for painting and sculpting. However, when they have digital tools available to do the hard work for them, they are able to express themselves. This is the concept behind VR art creation tools. Exploring Creativity in 3D.

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How to make an Augmented Virtuality app for Quest in Unity

The Ghost Howls

Augmented Virtuality and the connections between the real and virtual worlds One thing that fascinates me the most about mixed reality is creating a connection between the real and the virtual world. The kitchen is the virtual setting, and the box is the real element living in it.

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Five Reasons to Buy XR Eye & Hand Tracking Tools in 2022

XR Today - Mixed Reality tag

In an XR (Extended Reality) environment, learning how to use various additional tools and controllers can detract from the overall experience of the technology. Eye and hand tracking solutions are emerging as a valuable alternative to old-fashioned control mechanisms. Data is everywhere in today’s digitally transforming world.

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Interhaptics latest hand-tracking snapping feature now on the Interaction Builder

ARVR

Interhaptics provides hand interactions and Haptics feedback development and deployment tools for extended reality, mobile, and console applications. Well, you will be able to create ever more realistic and accurate hand tracking interactions. And what difference does it make? What is the problem it is addressing?