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Social VR Research Alert: Participate in a Research Study on Identity Construction in Virtual Environments, at Lund University in Sweden

Ryan Schultz

They are researching how social VR users express identity in virtual environments, and they wish to conduct interviews. If you are interested in participating in this research, please fill out this Google Docs form. Each interview will be around 30 minutes, and conducted online.

Sweden 52
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New VR Fitness App VZfit Helps Stay at Home People Stay in Shape

ARPost

What they need is an exciting and motivating virtual environment, which replicates the outside world where they go cycling and jogging. They can pick from a multitude of real-life locations on Google Maps and start training. “We Is a virtual environment the right choice to stimulate an active lifestyle at home?

Exercises 305
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Glossary: The Metaverse and its Key Components

XR Today - Virtual Reality

Efforts to construct and expand the Metaverse were sparked by Meta Platform’s major pivot in October, which saw Microsoft, NVIDIA, HTC VIVE, Qualcomm, Google, Varjo, and dozens of other tech giants enter the race for prime positioning to build the virtual and connected world. Decentraland. Immersive Media.

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The Future of VR in Education: Full Immersion in Learning

ARPost

Some schoolchildren are visual learners: it is important for them to “see” the object of study, and not just hear or read about it. The results of studies on the VR impact on student engagement in the learning process show that in more than 60% of cases, students have increased attention, and interest in the subject.

Education 443
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Rendever Releases Fitness Package and Expands Research

ARPost

MultiBrush is a multiplayer version of Tilt Brush that Neumann created after Google open-sourced the original software. Rand’s study is unique but it does not exist in a complete vacuum. See Also: How Rendever and AARP Used Virtual Reality to Grant the Wish of a Lifetime.

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Defining a Tech Cycle and Where Augmented Reality and Virtual Reality Stand

ARPost

The exciting news is that we have started a new tech cycle, with the combination of augmented reality , virtual reality , and artificial intelligence. Many leading technology companies such as Facebook, Apple, Microsoft, and Google are investing billions into developing these technologies. The Beginnings of a New Tech Cycle.

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The New Age of Learning Science with Virtual Reality: A Literature Review

ARVR

Furthermore, this literature review will investigate the design factors that make virtual reality successful, topics that can be successfully implemented in virtual reality, the implications of using virtual reality, and the significance of experience-based learning with virtual environments.