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Google Tango’s Engineering Director on AR Capabilities Enabled by Depth Sensors

Road to VR

Augmented Reality has played a huge role at the developer conferences for Microsoft, Apple, Facebook, and Google, which is a great sign that the industry is moving towards spatially-aware computing. I also compare and contrast the recent AR announcements from Apple, Google, Microsoft, and Facebook in my wrap-up. Support Voices of VR.

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Niantic Teases AR Platform Capable Of Real World Interaction

VRScout

Or perhaps you’re familiar with them as the team responsible for the geocaching app Google Ingress and the upcoming Harry Potter: Wizards Unite. Machine learning is then employed to classify the detected objects so that NRWP can seamlessly bridge digital with physical.

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Meta 'Avatars Grow Legs' Research Shows Realtime AI-Powered Body Pose Estimation

Upload VR

In September, Meta AI researchers showed off a neural network trained with reinforcement learning called QuestSim that estimates a plausible full body pose with just the tracking data from Quest 2 and its controllers. But QuestSim's latency was 160ms – more than 11 frames at 72Hz.

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Our pick of AR Remote Collaboration and Support Services

ARPost

AR remote collaboration with IoT devices as well as low-latency calling in less-than-ideal locations and conditions are only likely to improve as the company is one of the most active groups in exploring 5G. The end takeaway of ARPost ’s backroom discussions was that machines that can learn and be intelligent can be collaborated with. ?.

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5 Insights Google’s VP of VR Clay Bavor Gave Us Into Daydream

UploadVR Between Realities podcast

The VR spotlight might be on Oculus right now after last week’s developer conference, but we haven’t forgotten about Google’s Daydream ecosystem. You may have already seen a snippet of our chat with VP of VR Clay Bavor from last week’s Made By Google event, but he had plenty more to share during our in-depth interview.

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Metaverses 101: present & future of the top-hype phenomenon of 2022

ARVR

With a VR simulator, it takes zero time and effort to learn the interface so an employee can immediately start the training. Thirdly, network latency is always there and always causes problems; usually, the Internet connection is not enough to cater to all the needs of metaverses. The Internet developed according to the same pattern.

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Facebook Acquires FacioMetrics To Add ‘Fun Effects’ To Photos and Videos

UploadVR Between Realities podcast

In response to the acquisition, it appears that all of the startup’s apps have been removed from both the App Store and the Google Play store. It’s taking something that’s a known technology, but it was getting it to be fast on a phone and to be able to be done at a low enough latency, without dropping frames, stuttering, or…blurring.”

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