Remove Gaming Remove Motion Capture Remove Software Remove Unreal
article thumbnail

Create A Digital Human In Less Than An Hour With Epic Games’ MetaHuman Creator

VRScout

Despite not yet being available, Unreal Engine’s MetaHuman Creator is already making people talk. Back in 2016, we saw our first look at Epic Gamesgame-chaning digital human technology with its Hellblade: Senua’s Sacrifice preview at the Game Developers Conference. HD stubble // Image Credit: Epic Games.

Unreal 518
article thumbnail

John Legend Performs Live In VR To Raise Awareness Towards Mass Incarceration

VRScout

Legend conducted his performance live in-studio wearing an Xsens MVN Animate Motion Capture System. This is the same motion capture solution used on blockbuster films like Star Wars: Rise of Skywalker , Avengers: Infinity War , and The Wolverine , as well as hit games such as Creed: Rise to Glory and Counter Strike. .

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Mocap for Content Creators: The Top 5 Solutions 

XR Today - Mixed Reality tag

Motion Capture software, or “Mocap systems”, are particularly valuable for content creators looking to enhance XR experiences with realistic avatars, motion, and gesture controls. Mocap solutions are primarily used for the creation of XR content.

article thumbnail

Epic Games buys UK facial mapping startup Cubic Motion

TechCrunch VR

Epic Games announced today that it’s buying Cubic Motion, a computer vision startup that’s been building out a platform for capturing more realistic facial animations with a complex camera rig and software platform. Last year, Epic acquired game studio 3Lateral which built more realistic human avatars.

article thumbnail

Refract raises $8.5M SGD funding, announces new game development division 

TechCrunch VR

The latest funding will be used to intensify R&D for AXIS , a wearable and game-oriented full-body motion capture solution. CEO of Refract Chng told TechCrunch that the solution they found out was to allow players to use their bodies as game controllers.

article thumbnail

Half-Life: Alyx full review: the first true AAA VR game

The Ghost Howls

I am now ready to write you a full review of this game. Some days ago, I have written a first impressions article on this game, and it made some people unhappy because I somewhat criticized this game. I have not changed much my opinion with regard to this game from my first impressions. Have I changed my opinion?

Gaming 481
article thumbnail

Peter Jackson’s New Studio is All About AR Storytelling

VRScout

The 1:30 minute demo apparently operates on a specialized version of ARKit that runs a plugin, which easily integrates the software into Unreal Engine 4. In addition, Jackson had actual actors act out the scenes and then use motion capture technology to record their performances.

AR 417