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HTC Vive Focus 3 Facial & Eye Trackers Revealed

VRScout

The VIVE Focus 3 Eye Tracker and VIVE Focus 3 Facial Tracker are available now for purchase. HTC Vive this week unveiled two new accessories for the Vive Focus 3 that introduce both facial and eye tracking support to the all-in-one VR headset. Image Credit: HTC.

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Vive to Get Eye-tracking Add-on with Optional Corrective Lenses

Road to VR

7invensun, one of the latest companies accepted into HTC’s Vive X accelerator program, is launching an eye-tracking add-on made specially for the Vive headset. Meeting with 7invensun at HTC’s Vive X accelerator space in San Francisco today, I got to see the aGlass eye-tracking development kit in action.

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FOVE Eye-tracking Headset Gets Final Specs and Pre-order Date

Road to VR

FOVE has announced that their first eye-tracking VR headset, the FOVE 0, will open for pre-orders on November 2nd, and has also released the final specifications of the device. Tracking: Head Tracking. Eye Tracking. Accessories: Positional tracking camera, face cushion. Rotational. Positional.

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The VirtualLink Single-cable Headset Connection Standard Has Been Abandoned

Road to VR

VirtualLink was announced back in 2018 with the backing of NVIDIA, AMD, Microsoft, Valve, Oculus, and HTC—representing a bulk of the most significant hardware players in the VR industry. The standard was said to be “purpose-built for VR,” being optimized for latency and the needs of next-generation headsets.

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Snapdragon XR2+ Gen 2 Is A Higher End Chip For The Samsung-Google Headset & More

Upload VR

per eye at 90Hz or 2.7K per eye at 120Hz for the base XR2 Gen 2. Finally, the chip includes support for up to 12 concurrent cameras, up from 10 on the base XR2 Gen 2, to enable headsets with a plethora of face and eye tracking sensors. That compares to up to 3.1K

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Report: Sony Targeting Holiday 2022 Launch for Next-gen PSVR with OLED Display

Road to VR

The report says that PSVR 2 may be the only next-gen VR headset to use OLED displays rather than LCD.

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The XR Week Peek (2021.04.19): Quest 2 adds Air Link and Resident Evil 4, Pico and HTC are ready to launch, and more!

The Ghost Howls

On the technological side, it seems all is set to start using cloud rendering, but the big problem of the latency from the nearest server remains; VRSS (Variable Rate SuperSampling) v2 has been announced. This means that foveated rendering for VR applications will be possible using eye-tracking devices embedded into the headset.

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