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Meta’s ‘Body Tracking’ API For Quest Is Just A Legless Estimate

Upload VR

Quest’s ‘Body Tracking’ API isn’t what it looks and sounds like. Body Tracking API was released on Thursday as part of Movement SDK, which also includes Eye Tracking API and Face Tracking API for Quest Pro.

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Pimax Crystal hands-on: a headset with astonishing visual clarity

The Ghost Howls

These new features would include eye-tracking, dynamic foveated rendering, IPD auto-adjustment, and stand-alone mod e: these will be enabled through future software updates. There are also additional IPD “offset” adjustments available in the Pimax PC client, on a per-eye basis, to allow further fine-tuning.

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What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

The M2 delivers unparalleled standalone processing performance, while the new R1 chip is specialized to process input from the cameras, sensors, and microphones to enable what looked like high fidelity, low latency passthrough for a real-time sense of presence. The legal battle between Apple and Epic presumably made that a non-option.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

And it's a super powerful chip that will allow you to have AI built in for facial tracking and object recognition in these types of things, but also allow you to have-- I think it's up to seven cameras. So front facing cameras, IR cameras, eye tracking cameras, facial tracking cameras, all of these things. Very quick.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

And it's a super powerful chip that will allow you to have AI built in for facial tracking and object recognition in these types of things, but also allow you to have-- I think it's up to seven cameras. So front facing cameras, IR cameras, eye tracking cameras, facial tracking cameras, all of these things. Very quick.

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OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

VRGuy

Below, I describe my personal perspective on the road ahead for the OSVR software along several paths: interfaces and devices, game engines, low-latency rendering, operating systems, utilities, and high-level processing. Latency comes from multiple sources including: how often do the sensors generate data?

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IGS 2022 Miami: XR Today Expert Round Table

XR Today - Mixed Reality tag

Speaking on Midwam’s industry and global partnerships, he explained that real-time 3D (RT3D) platforms such as Unity Technologies and Epic Games’ Unreal Engine had collaborated “for many years” and were “reliable companies.” Face tracking and camera resolutions need to improve.

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