Sat.Mar 16, 2019 - Fri.Mar 22, 2019

article thumbnail

OpenXR Standard Ratified, Microsoft, Oculus, & Others to Release First Implementations

Road to VR

OpenXR is a royalty-free standard for cross-platform VR and AR development. It’s backed by many of the biggest names in the VR and AR industries and has been in development by the consortium for two years now, organized by Khronos Group. The group today announced the ratification of OpenXR 0.9, a provisional version of the specification, which is now available for feedback from developers and implementers.

Microsoft 266
article thumbnail

#SXSW2019 – What does Augmented Reality Sound Like?

Tech Trends VR

Tech Trends checks out the AR Bose Frames as we wrap up our coverage of the South by Southwest 2019 festival in Austin. . By Laura Kobylecky. In addition to the regular programming of sessions, SXSW also attracts brands looking to launch exclusive products. Last year Bose unveiled its Augmented Reality glasses frames – still at prototype stage – at their pop-up experiential activation on Rainy Street.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Oculus ‘Rift S’ Will Be Present At GDC 2019

VRScout

Reports indicate Oculus’ next headset will make its debut later this month. In October of last year, a report by Techcrunch claimed that Facebook’s Oculus would be abandoning its plans of a proper Oculus Rift 2 in favor of minor hardware updates to the existing Rift headset. Dubbed the ‘Rift S’, the 1.5 VR headset would supposedly feature a higher resolution than its original counterpart, and–more importantly–do away with tracking cameras thanks to inside-out tracking.

article thumbnail

Miller Lite & Trigger Global Turn St. Patrick's Day into an Augmented Reality Celebration

Next Reality AR

Every year, fans of Irish culture, as well as those looking to celebrate their own culture, come together on St. Patrick's Day, March 17. Although beer isn't an official component of the day, many often raise a glass of brew to commemorate the occasion, and this year that activity was given a bit of a boost through augmented reality. Don't Miss: Amazon Sumerian Now Available to Anyone Who Wants to Create AR & VR Apps US-based beer brand Miller Lite released a web-based AR experience (no app

article thumbnail

The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

article thumbnail

Valve Psychologist: Brain-computer Interfaces Are Coming & Could Be Built into VR Headsets

Road to VR

Valve’s resident experimental psychologist Dr. Mike Ambinder took the stage at GDC 2019 today for his talk on the state of brain-computer interfaces (BCIs) and how they’ll inform the future of game design. In his talk, Ambinder put forth a near future where VR/AR headsets are kitted with non-invasive electroencephalogram (EEG) devices that could one day provide data to game designers so they can create a new generation of smarter, more reactive games.

Data 279

More Trending

article thumbnail

GDC 2019: HTC Announces Lip-Tracking Dev Kit For Vive Pro

VRScout

Say cheese, facial-tracking is heading to Vive Pro & Vive Pro Eye. This week HTC Vive America’s Vice President of Product and Operations–Vinay Narayan–revealed plans for a developer kit that adds lip-tracking capabilities to the HTC Vive Pro & Vive Pro Eye. During their presentation, Narayan confirmed the upcoming release of an seperate detattachable module capable of tracking the movements of a users mouth while in headset and collecting information on the specific movements

HTC 376
article thumbnail

I’m going to Vive Ecosystem Conference!

The Ghost Howls

In the last three weeks, you haven’t heard that much from me: I have written very few articles (it’s like two weeks that I don’t write a post on this blog), I have posted very little on social media and I have answered people always with days of delays. You may have wondered what was happening to me and the answer is: I was preparing for going to Vive Ecosystem Conference 2019!

article thumbnail

HP ‘Reverb’ is the New High-res Headset on the Block, Starting at $600

Road to VR

HP today announced Reverb (formerly codenamed ‘Copper’), the successor to the company’s first Windows VR headset. Reverb’s high res displays raise the bar on pixel density among consumer VR headsets. Sporting a design that’s a significant departure from its first Windows VR headset, HP says that Reverb will launch in late April starting at $600.

article thumbnail

Getting Hands-On with the New HoloLens

Tech Trends VR

Microsoft’s new piece of kit doesn’t disappoint, but the real excitement of its MWC announcement goes well beyond the hardware. After unveiling the device at MWC , Microsoft then went on to demo it to a select group of invited media (myself included) and that’s where I finally got the chance to play with what has to be one of the world’s most sophisticated toys, certainly for that price range.

Microsoft 308
article thumbnail

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

article thumbnail

Denmark Is Turning To VR To Combat Teen Drinking Problem

VRScout

The country uses VR to educate teenage drinkers on the dangerous effects of alcohol. Alcohol abuse amongst teens is a common issue across the globe, but in Denmark, it is a huge dilemma. Danish teens between the ages of 15 to 17 years-old are the heaviest drinkers for their age in Europe according to a recent ESPAD (European School Survey on Alcohol and Other Drugs) report.

Denmark 368
article thumbnail

7-Eleven Delivers an Assist to BodyArmor Drink with Augmented Reality Promotion for NCAA Basketball Tournament

Next Reality AR

Now that the NCAA Basketball Tournament is underway, 7-Eleven has decided to launch an augmented reality experience to remind basketball fans where they can quench their thirst throughout March Madness. Available until April 10 in the 7-Eleven app for iOS and Android, the pair of augmented reality experiences serve to promote BodyArmor, the official sports drink of the NCAA Championships.

article thumbnail

HTC Planning Lip-tracking Module Dev Kit for Vive Pro

Road to VR

Today at GDC, HTC announced plans to make available a lip-tracking module for the Vive Pro. The company says it doesn’t currently have plans to consumerize the device, but instead wants to make it available for research and experimentation. HTC Vive America’s Vice President of Product and Operations, Vinay Narayan, today at GDC revealed that the company is plans to make available a lip-tracking module for the Vive Pro headset which will accurately gather data about how the user’

HTC 243
article thumbnail

Vive Ecosystem Conference: info on program and registration

The Ghost Howls

This year I am going to be a speaker at the Vive Ecosystem Conference in Shenzhen , where I will also showcase a game of ours of NTW (Yeah!). I’ve already written a blog post on this, and after that, various people have asked me how to get info about this event, since most of the related websites are written in Chinese. Specifically, the most frequently asked questions have been: Where can I read the schedule of the event?

article thumbnail

AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

article thumbnail

HP Reverb Is The Best Windows Mixed Reality Headset Yet

VRScout

HP unveils their ultra comfortable VR headset at HP Reinvent global partner conference. The Windows Mixed Reality platform has seen its fair share of ups and downs since the introduction of Acer, Dell, Lenovo, and HP third-party headsets back in October of 2017. The initial offerings suffered from inconsistent tracking and subpar controllers, but a low cost-of-entry made it an appealing alternative for entry-level users looking for a cheaper route into VR. .

article thumbnail

Snapchat Gives Movie Fans Augmented Reality Superpowers with Voice-Activated 'Shazam!' Lens

Next Reality AR

When the titular hero of your superhero movie activates his powers with a catchphrase, it would be pretty neat if your augmented reality promotion for that film could react to the user's voice. Luckily for Warner Bros., Snapchat happens to have relatively new voice recognition capabilities for its AR Lenses, which the studio's marketing team put to good use to promote its forthcoming film, Shazam!

article thumbnail

Viveport to Support Windows VR Headsets Later This Year

Road to VR

HTC’s Rikard Steiber today announced at GDC 2019 that Viveport, the company’s digital distribution platform for VR games, is going to support Windows VR headsets later this year. The company first opened up Viveport to Oculus Rift in September 2018, having originally only supported the company’s two PC VR headsets at the time, the original Vive and Vive Pro.

HTC 239
article thumbnail

InstaVR Interviews: Conor Todd, Founder of Concierge VR360

InstaVR

InstaVR Interviews: Meet the VR Practitioners. InstaVR Interviews is a blog series where we turn the spotlight on our customers. We find out why they create VR, how they use InstaVR, and what the future of VR will look like. To read more interviews, visit the InstaVR Interviews homepage. Conor Todd, Founder of Concierge VR360 (“CVR360”).

Baltimore 113
article thumbnail

Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

article thumbnail

Cartoon Network Launches ‘We Bare Bears’ Location-Based VR Experience

VRScout

Serve up some lunch in this hectic 3-person competitive free-roam experience. Step into the chaotic lives of Griz, Panda, and Ice Bear as Cartoon Network’s Emmy-nominated animated series We Bare Bears makes its VR debut with Food Truck Rush VR. Developed in partnership with location-based specialists WePlayVR , artificial intelligence experts AiSolve , and game studio PHL Collective , the family friendly multiplayer VR experience puts teams of three in the shoes (paws?

Las Vegas 307
article thumbnail

ODG Filing Points to Magic Leap Acquisition of Auctioned Patent Assets

Next Reality AR

In case you thought the long and unfortunate story of ODG was over, hold on, there's one last chapter to tell. As we reported in January, ODG's remaining patent assets were put up for auction, but the buyer was never revealed. However, we now have a pretty good idea of where those ODG patents ended up. Don't Miss: ODG Patents Headed to Auction Block After Failed Magic Leap Acquisition Deal In a US Patent and Trademark Office patent assignment filing posted earlier this month, JGB Collateral (ODG

article thumbnail

Every Oculus Quest Launch Title Confirmed So Far

Road to VR

Unfortunately we didn’t learn more about Oculus Quest’s launch date at GDC 2019 this week, although Oculus did reveal a few more titles coming to the standalone 6DOF headset at launch this Spring. We were really hoping for the company to finally unmask the full 50+ launch titles promised by Facebook CEO & founder Mark Zuckerberg at Oculus Connect 5 last year, although it appears they’re holding onto that particular bombshell for whatever conference fits the bill for a Quest

Oculus 237
article thumbnail

HP Reverb VR Headset might’ve hit the sweet spot

Slashgear

The HP Reverb VR Headset Pro Edition has 2x smaller LCD displays where most competitors have larger AMOLED. But the HP headset has more pixels per eye, a larger field of view, and a slightly lighter overall weight than HTC Vive Pro and Samsung Odyssey. This device weighs approximately the same as the current Oculus Rift headset, and works with … Continue reading.

Samsung 110
article thumbnail

Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

article thumbnail

Sony Files Patent For Wireless PSVR Device

VRScout

Sony looks to cut the cord on console VR. . According to a new patent filed by Sony, the company is looking into wireless functionality for the next iteration of their PSVR headset. Sony plans on using a breakout box that would pair with the PSVR headset using two different frequencies to deliver a seamless VR experience as you dodge zombies or avoid getting knocked-out by Creed.

Sony 300
article thumbnail

Magic Leap & Weta Workshop Preview Multiplayer Mode for Dr. Grordbort's Invaders at GDC

Next Reality AR

Visitors to the Unity booth at the Game Developers Conference in San Francisco will get a special augmented reality treat courtesy of Magic Leap and Weta Workshop. On Monday, after alluding to the reveal in a blog post last week, Magic Leap revealed Grordbattle, a multiplayer extension of Dr. Grordbort's Invaders that turns one to four players into characters from the game and pits them against each other in virtual warfare.

article thumbnail

Nintendo’s Switch VR Labo Kit Includes a Genius Makeshift 6DOF Controller

Road to VR

Nintendo’s upcoming Labo VR Kit for Switch includes a trove of creative VR content along with six ‘build it yourself’ cardboard accessories which are paired with VR experiences that work together with them. One of the accessories might look like a goofy ‘elephant’, but a closer look reveals a genius makeshift 6DOF controller made from some cardboard, stickers, and the Switch’s Joy-Con controllers.

article thumbnail

Oculus Quest nabs Beat Saber as a launch title

Slashgear

Last year, Facebook revealed the Oculus Quest, a new standalone VR headset that falls somewhere between the Oculus Go and Oculus Rift. Essentially, the Quest is Oculus’s attempt to take standalone VR to the next level after introducing an entry-level standalone headset in the Go. Today, Oculus is celebrating a pretty major win, as it announced at GDC that Beat … Continue reading.

Oculus 99
article thumbnail

The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly