Thu.Feb 27, 2020

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Facebook Cancels F8 Conference Over Fears Of A Coronavirus Outbreak

VRScout

The company announced that Oculus will be backing out of GDC over similar concerns. As fears of a Coronavirus pandemic continue to dominate the news cycle, Facebook today confirmed that the company will not be holding its somewhat-annual F8 developers conference this year over concerns of a potential outbreak. Originally scheduled to take place May 4th through the 6th at the McEnery Convention Center in San Jose, California, Facebook states in an official blog update that it will be canceling th

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Breaking Barriers Through Immersive Technology

ARPost

Baby boomers are thrilled that the fictional Holodeck from Star Trek is now a real and functional immersive technology. What’s even more thrilling for them is the development of holographic technology they all marveled at in the Star Wars series. The younger generation might not be quite as familiar with these classic sci-fi movies, but they can relate to Wakanda holographic technology.

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Company Turns Employees’ Memories Into An AR Vinyl Record On Instagram

VRScout

A new Instagram AR filter transforms data into a symphony of notes. HUSH , a company designing innovative ways to connect digital technology with physical spaces, has created an AR filter for Instagram that leverages a collection of data composed of experiences and nostalgia from its own employees to deliver a really cool interactive experience that employs both sound and physical motion.

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Google Grants Augmented Reality Access to Historic Art of Chauvet Cave via Arts & Culture App & Google Search

Next Reality AR

Some of the oldest art on Earth was created 36,000 years ago on the walls of the Chauvet Cave in France. However, these days, physical access to the cave is restricted in order to preserve the site. Thanks to augmented reality, the cave is now virtually open to the public once again. Don't Miss: Google Arts & Culture Builds AR Replica of Bangladeshi Mosque as Part of Historic Site Preservation Project Google's Arts and Culture team, working in partnership with the site's caretaker, Syndicat

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Mind-bending VR Art Showcase ‘Museum of Other Realities’ Exits Early Access

Road to VR

The Museum of Other Realities (MOR) first launched into Early Access on PC VR headsets in June 2019, bringing with it a curated selection of multi-sensory art pieces from some of the medium’s most talented illustrators, animators, and engineers. Now, the group of artists behind the space has officially released MOR out of Early Access with its 1.0 update.

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‘The Room: A Dark Matter’ Coming to All Major VR Headsets in Late March, Trailer Here

Road to VR

Fireproof Games , the studio behind popular puzzle title The Room (2014), today announced its first VR entry into the franchise— The Room: A Dark Matter— is slated to arrive next month on PC VR headsets, Oculus Quest, and PSVR. Fireproof says in a tweet that the game will be landing simultaneously on their respective stores on March 26th. The studio also pushed out a new trailer, which we linked below.

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How Virtual Reality (VR) Helps Companies During the Coronavirus Outbreak

InstaVR

Coronavirus (COVID-19) has dominated the news over the last several weeks, as the once isolated outbreak in China has spread to become a global phenomenon. Primary concern is obviously personal and family health during this time. But business impact has been substantial too — from Microsoft and Apple lowering financial projections to major conferences like Mobile World Congress and Facebook’s F8 being cancelled. .

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The Room VR: A Dark Matter Coming to Multiple VR Platforms in March

Peter Graham

Way back in 2014 not long after VRFocus had first arrived on the virtual reality (VR) scene we spoke to Fireproof Games’ co-founder Barry Meade about bringing its popular mobile franchise The Room to VR, with him saying that: “It would be very, very difficult to port.” Well, six years later that’s soon about to become a reality as the studio has just revealed a March launch date for The Room VR: A Dark Matter.

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Leia, The Display Of The Future

Charlie Fink

Spun out of HP Labs to create real naked-eye holograms.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Epic Games, Unity & Microsoft Have Cancelled Their Attendance at GDC 2020

Peter Graham

It’s a day of tech company cancellations following on from Facebook just confirming F8 2020 will no longer be taking place. Epic Games, Unity Technologies and Microsoft’s Game Stack team have all issued statements announcing their withdrawals from March’s Game Developers Conference (GDC) 2020. . Over on Unreal Engine’s Twitter account , the company said: “Here at Epic we were excited about participating in GDC 2020.

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What virtual worlds in the coming multiverse era will look like

TechCrunch VR

Gaming and social media are on a collision course, the result of which will be mainstream popularity of virtual worlds primarily driven by user-generated content (UGC) and anchored in small groups and one-to-one interactions. Games targeting core gamers will remain a thriving market, and social apps centered on broadcasting content will remain popular for photo sharing and news tracking.

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Into the Radius Delays Leaving Early Access, March Update Detailed

Peter Graham

Early Access (EA) on platforms such as Steam has proven itself to be a useful avenue for small indie developers wanting to get their videogame into the hands of the gaming community for feedback, while at the same time clearly stating there’s work still to be done. Some studios have kept their title in EA limbo for years while others work to a shorter time frame, occasionally having to add a little delay here and there.

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Lauren Xandra, The National Research Group

Everything VR & AR

Tyler and Sophia connect with Lauren Xandra, Director of Strategy & Innovation at the National Research Group. Lauren goes into detail about NRG's recent report, "Me and the Machine", about trends in immersive technology and how 5G will play a big role in widespread consumer adoption. Read the full report here: [link] Connect with Lauren on LinkedIn: [link] Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization to

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Facebook’s F8 2020 Developer Conference has Been Cancelled due to Coronavirus Outbreak

Peter Graham

In a statement today Facebook has confirmed that due to the current worldwide situation involving the coronavirus the company has decided to cancel its annual F8 conference which was due to take place in May. . In a statement, Facebook has said : “Given the growing concerns around COVID-19, we’ve made the difficult decision to cancel the in-person component of F8 2020. “This was a tough call to make — F8 is an incredibly important event for Facebook and it’s one of our favorite

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Move to the Rhythm with Friends in New Multiplayer Mode for ‘Synth Riders’

Oculus

Since launching on Oculus Quest, Synth Riders has charmed its neon-bathed way into many a VR rhythm gamer’s heart. And today, players on both Quest.

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Pimax to Make Ultraleap Hand Tracking Available Across Entire Headset Range

Peter Graham

Ultraleap’s hand tracking technology has found its way into enterprise virtual reality (VR) headsets like VRgineers’ XTAL or the Varjo VR-2 Pro but for consumers, it was a case of tacking on the Leap Motion controller. But thanks to a new collaboration with Pimax that could soon be a thing of the past. The two companies have confirmed that all of Pimax’s product range will be able to use a new module which neatly connects to the underside of the headset.

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A Month in AR - February 2020

Zappar

This month we have everything from kiss cams to medical mixed reality experiences, with a handful of retail, sports and social AR campaigns in between.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Review: Soul Axiom Rebooted

Peter Graham

There’s been a bit of a renewed surge in the videogame industry for revitalising classic titles which were once massively popular. Capcom’s Resident Evil series has seen this on several occasions and Square will soon be releasing the highly anticipated Final Fantasy VII Remake. The virtual reality (VR) scene is a little too young to see anything on quite that scale but there are standard videogames rife for a little VR treatment.

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VRCover Oculus Quest covers unboxing and review

The Ghost Howls

VR Cover is a Thai company that produces accessories for VR headsets since 2014, and i t has recently started selling covers for the popular Oculus Quest as well. Discover in this review how they are! VR Cover is a veteran company when it comes to VR accessories : I remember buying my first VRCover accessory in 2015, because we had to showcase our ImmotionRoom full-body VR solution at the WTT in Turin (Italy).

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In Conversation with the Creators of Soundwave Revolution

Zappar

If you like what you've heard and fancy some rhythmic escapism why not download it for yourself and give it a go.

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