Thu.Sep 12, 2019

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HTC Vive Cosmos, maybe the most versatile PC VR headset, launches at $699

The Ghost Howls

Finally, the moment has come: after months of teasing, silence, rumors and spinning heads, the Vive Cosmos has finally been launched! The final price has been revealed: 699$ and so its availability, plus some little surprises! Discover everything with me…. Vive Cosmos. HTC Vive Cosmos (Image by HTC). The Vive Cosmos is the latest PC VR headset announced by HTC at CES 2019.

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TIME Immersive AR Experience Shines A Spotlight On The Rapidly Shrinking Amazon Rainforest

VRScout

TIME turns to AR and Jane Goodall to help expose deforestation in Brazil. TIME Turns To AR And Jane Goodall To Explore The Rapidly Shrinking Amazon Rainforest. TIME Magazine is launching a new AR experience called Inside The Amazon: The Dying Forest , marking the second immserive experience to launch on their AR/VR app TIME Immersive , which was made available to all iOS and Android users this past July.

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The Future of Augmented Reality in Autonomous Driving Technology

ARPost

Everyone in the automotive industry is racing to advance autonomous driving technologies and deploy driverless cars. This year, we’ve seen massive strides thanks to emerging technologies such as augmented reality and artificial intelligence. At this rate, Tesla CEO Elon Musk might actually be able to create a fully autonomous car by the end of 2020.

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Adam Savage’s Tested VR Now Available Free On Oculus Quest & Go

VRScout

Dive into the world of chainsaw artists, spacesuit designers, and other fascinating creators. Since its launch back in 2010, Adam Savage’s Tested, a YouTube channel and website documenting the bizarre creations of Savage and other talented creators, has accumulated a jaw-dropping 4.5M subscribers. A former co-host for Discovery Channel’s hit series MythBusters, Savage and his team have tackled what seems like every conceivable project on their channel, whether it be building a true-to-life

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Building ‘Avatar as a Service’: A Conversation with Aura

AR Insider

AR Insider Interviews is a series that profiles the biggest innovators in XR. Narratives are based on interviews with subjects, but opinions and analysis are that of AR Insider. See the rest of the series here. . One of the biggest sources of value on the web (besides Google’s index) is the “identity layer” that Facebook created. As immersive computing evolves, the question is how that identity layer will materialize.

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Time Magazine Takes Readers on an Augmented Reality Tour of Amazon Rainforest

Next Reality AR

Prior to this year, Time primarily relied on image markers in the magazine to trigger its special augmented reality features In 2019, though, the venerable media entity has embraced the markerless tracking provided by ARKit and ARCore via the new Time Immersive app, and a new feature on the Amazon rainforest stands in as its latest example of AR storytelling.

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‘Naau: The Lost Eye’ is an Intriguing VR Action-Adventure Title Coming Next Year

Road to VR

Turkey-based indie team Studio Gamebit have been working on their debut VR title Naau: The Lost Eye for over two years, but now it appears the studio is getting closer to the finish line with the release of the game’s official teaser trailer. Naau: The Lost Eye is a narrative-driven action-adventure game (built exclusively for VR) that puts emphasis not only on using magical powers, but also hand-to-hand combat with a variety of weapons, special abilities, and combat techniques.

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Google Brings Persistent Content Support to Cloud Anchors, Expands Augmented Faces to iOS

Next Reality AR

With Android 10 hitting the streets (at least for those mobile devices that get quick updates) and the public release of iOS 13 dropping on Sept. 19, Google is releasing an update on Thursday to ARCore that adds some fantastic new benefits to its cross-platform capabilities. For its Cloud Anchors API for multi-user augmented reality experiences, Google has integrated persistent content support, enabling users to "save" AR content in real-world places for others to discover and interact with.

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Adam Savage’s ‘Tested VR’ Takes You on a Virtual Tour of Maker Workshops

Road to VR

Adam Savage’s Tested showcases an awesome mix of gadgets, emergent technology, and of course, the man himself building loads of costumes, props, and all sorts of geeky paraphernalia during his signature ‘One Day Builds’ Now, Oculus Quest and Go headset owners can take a virtual trip through a number of workspaces to find out just how the industry pros do what they do behind-the-scenes.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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HTC Vive Cosmos VR headset pre-orders now available, first mod revealed

Slashgear

Despite and in spite of its struggles in the smartphone market, HTC has found some light at the end of its dark tunnel thanks to its Vive VR reality platform. It rivals Oculus in the tight VR market and is now trying to gain a lead with the new Cosmos system. Instead of aiming for a standalone headset like the … Continue reading.

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How to Create and Distribute Oculus Quest Apps

InstaVR

Below is a step-by-step guide for authoring, publishing, and distributing an Oculus Quest app. With InstaVR, you can do all of this easily and without coding, making VR apps for the Quest in minutes or hours, not days. We’ll update this as Oculus expands Quest publishing options for our clients. Please note some of the features of Quest publishing can be utilized via your free InstaVR trial account or by upgrading to InstaVR Pro.

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Hulu for Android loses Google Daydream VR headset support

Slashgear

Virtual reality headsets have largely been split into two categories: the expensive gaming models and the inexpensive phone-based headsets. The latter are used as novelties for simple mobile gaming and, more often than not, as personal entertainment devices, enabling users to watch a movie in their own private VR theater. This niche use for the devices resulted in a number … Continue reading.

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HTC Vive Cosmos Lands In October Retailing for £699

Peter Graham

In January during the CES 2019 technology event in Las Vegas, HTC Vive announced its next virtual reality (VR) head-mounted display (HMD), the Vive Cosmos. Today, pre-orders have now gone live, pricing the device at £699 GBP/$699 USD whilst revealing further details for interested customers. Vive Cosmos with External Tracking Mod. While the HTC Vive Pro is designed more towards enterprise use cases, the Vive Cosmos is the company’s new high-end headset for consumers.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Brent Bushnell of Two Bit Circus

Everything VR & AR

Growing up with the inventor of Atari, Two Bit Circus CEO Brent Bushnell shares with Tyler and Sophia the importance of invention and the freedom of expression and how immersive technology is a natural evolution of creative expression with its ability to blend the worlds of both the physical and digital. Connect with Brent and Two Bit Circus at: Web - TwoBitCircus.com Twitter - @TwoBitCircus Twitter - @brentbushnell Visit the VR/AR Association at www.TheVRARA.com for more information about ho

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Steam’s new Store Discovery Update Should Make Finding VR Games Easier

Peter Graham

Steam can offer a treasure trove of videogames, both virtual reality (VR) related and non-VR, but it can be a minefield trying to find the stuff you like. Especially when it comes to Steam’s recommendation sections. All of which Valve is very aware of, releasing a Store Discovery Update today to help rectify the issue. The main purpose of the update is to diversify what users see in the “Recommendation Feed”, “More Like This” and the “Recommended for You”

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New This Month On Within: SOKRISPY Brings its Immersive A-Game

WITHIN

In September, Within partners with MWMi to showcase five mind-bending 360-degree journeys from YouTube sensations SOKRISPYMEDIA Virtual reality gets seriously fun this month when Within partners with MWMi to release five irreverent, wildly creative and highly entertaining experiences created by MWMi collaborator, SOKRISPYMEDIA: Channel Surfer , Internet Surfer , Do Not Touch , Video Game Vehicle and Tiny Tank.

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Vivid Vision: Curing Lazy Eye with VR + Leap Motion

Leapmotion

Could virtual reality retrain our brains to reverse some types of vision problems? Founded by a former lifelong “lazy eye” sufferer, medical technology firm Vivid Vision has already deployed to hundreds of eye clinics, with startling results in two independent studies. “Our clinics treat patients using Vivid Vision games that require reaching and grasping.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Virtual Hangout: Meet Up with Friends, Make New Ones in ‘Half + Half,’ Available Now on Oculus Quest and the Rift Platform

Oculus

Finding the perfect place to hang out can be tricky—both in and out of VR. Now, there’s a new solution to this timeless social dilemma.

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Hands-on: Vive Cosmos Aims to Reboot the Vive Experience

Road to VR

HTC’s latest VR headset, Vive Cosmos, is just around the corner. This week Road to VR got a preview of the headset ahead of its October 3rd launch. In a meeting at HTC’s Vive office in San Francisco this week, I got to go hands-on with the Vive Cosmos headset. Though the headset is just a few weeks from launch , this was actually the first time that press was getting to actually use the device since it was announced at the beginning of 2019.

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The AR Show: Making Small, Lightweight Smartglasses

AR Insider

This article examines the latest episode of The AR Show. Based on a new collaboration, episode coverage will join the AR Insider editorial flow including narrative insights and episode audio. See past and future episode coverage here. In this conversation, Paul talks about market evolution and the current state of the art from Vuzix. As a company, Vuzix focuses on the form factor as a critical design element when creating their products, and Paul disagrees with the alternative approach of creati

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Hide Under the Covers as Dreadhalls Confirmed for Oculus Quest

Peter Graham

One of the earliest virtual reality (VR) horror titles to get players jumping and screaming was White Door Games’ Dreadhalls, developed for a 2013 VR Jam contest organised by Oculus. First released on Samsung Gear VR and then appearing as an Oculus Rift launch title, the studio has announced an Oculus Quest version is on the way. Dreadhalls makes no secret of the fact that it liberally uses jump scares throughout the campaign to scare the wits out of players.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?